Enjoy.
Pre-turn: Not sure why two settlers are in the queue, although I agree that one makes sense at this point. By the way, thanks for leaving so many pre-turn decisions for the next player, it's nice to have options. Since we don't have Bronze Working, we can't chop yet. Even though it won't finish in time to help with this settler, I swich to it because we will need it before Animal Husbandry (and shouldn't lose progress towards that in the meantime) -- also it's nice to know where the copper is. After reading RB1, I decide to this would be an excellent opportunity to play with the city governors. I tell the mayor of Kyoto to emphasize food, since that will be the fastest way to finish this settler. I'm curious though if the gov is smart enough to know that food=shields (hammers, whatever) when building a worker or settler. Start farming flood plain and burn work boat harvesting clams (gov switches to clams tile from 3 hammer forested plains hill -- good for him). Settler now in 10 and BW in 11.
2600IT: Meet the Little Corporal (but don't tell him I called him that).
2560
2520: Reach north coast of landmass and turn east, hoping to skirt just past Incan city.
2520IT: Panthers attack and we win. Wanted to win on offense rather than defense to get more XP but they wouldn't come out of their corner.
2480: Pantera (I renamed the units to make it easier to keep track -- feel free to change back or rename) is down to 1.2/2 so I tell him to heal (5 turns).
2440: Turns out there's nowhere to go in the east, so Woody heads back west.
2400
2360
2320: Kyoto Improver starts roading. Note that this will extend our trade network to the next river over. If we settle our next city along that river, it will be connected to Kyoto for purposes of resources, etc. (although a road would still be nice for troop movements).
2280
2240
2200: Lots of decisions for next taker: finished BW, settler in Kyoto, and worker finished roading.
Summary: I picked Animal Husbandry again but I would only keep that if the next person plans to settle near those cows SE of Kyoto. Any further away and we should have time before we get in place, settle, and make another worker (or move the one we have to the horses, which is the only other pasture-needing resource close by). Otherwise I think sailing makes sense for exploratory purposes (galleys could reach the landmass to the NE, the landmass or masses S, and get past the impassable mountain choke near Pantera's current location), to spread Buddhism along the coasts, and a lighthouse will boost the food production of the clams. I left Kyoto producing the second settler in the queue, but that too can be changed (although until our copper is hooked up or we research Sailing or Archery, I can't see anything that makes more sense). Images follow.