MM8: Philosophical Fredrick

Mark1031

Deity
Joined
Oct 27, 2001
Messages
5,237
Location
San Diego
Level: Monarch
Civilization: Germany Fredrich
Map Type: continents
Size: Standard

mark1031
Shillen
Nerovats
grahamiam
Rince
jameson
 
So you have backed off of emperor, then? I was rather hoping you would stick to your guns and give that a go, even with all of the recommendations to start lower.
 
Well it looks like this game didn't happen. But I'm looking for an SG to join if you still want to get one going. All the other ones seem to be filled up. Kind of ironic, I'm actually playing a Prince game with Frederick before I read this post and it seems to be heading towards a peaceful victory. But I'd be up for any game really, even if it's the same thing.
 
I'm open for this game. We can play any civ we want (guess I'll have to change the title) but I'm thinking of upping it to Monarch. What do you think?? We will get people eventually and can just start with 3 or 4.
 
I'd like to join an SG as well. Just played my first game on noble. Without really knowing what to do it was a piece of cake. So I suggest to move level up at least 1 maybe 2 notches. As my pc is below adviced spec I'd prefer not to go over normal world size.
 
Yeah the next difficulty up after Prince sounds good to me. I just finished my game today (I'm playing way too much) with a cultural victory. It took me all the way until 1968AD to win, though. 50,000 culture in each of 3 cities is a crapload of culture.
 
Well I went ahead and started this. We need 2 more players for a peaceful (probably) monarch game. We got what seems to be a standard fresh water start with pigs and ivory. Ivory allows a very nice unit as well as being a lux. I was thinking we might go for a culture win on this one 3 cities with >50K. I tried on prince and lost by 2 turns but I learned a lot (alos did it as a 3CC so could do better without that restriction). I'm not sure the capitol is such a great city for one of the 3 as it is shield poor but could be a commerce generator. But I marked out 3 spots that would be strong and one that would capture stone. If we decide to try this we should get a city up there first and grab the stone and start on the pyramids. Although more exploration might reveal better spots and we need to pick them carefully. They need good growth and shield potential.

Now I explored in both directions and we are sandwiched between Persia and France but have plenty of room to expand. I researched animal husbandry and the wheel and am now working on bronze working for the forest chops. If we do go culture we must grab the stone and try for the pyramids to get an early indust leader.

mark1031
Shillen-> up
Nerovats-> on deck
open
open
 
Ok I took a quick look at it but need to go to work soon. I'll play it later tonight.

Berlin does not look like a poor shield city to me. It has a bunch of grassland forests which not only provide a shield but 2 food as well so there's no harm in working them. Sure grassland hills are better than forests but you don't find that many of them. The ivory also gives a bonus to production. Production is rather hard to come by in civ4. Now of course copper and iron are great for production when we can see them.

I guess that answers my question why you are going for bronze working instead of picking up a religion? I've actually never tried a game of civ4 without going for a religion right off the bat. That will be a lot of lost income if we don't get one of our own. Have the religions already been founded? I'm not sure how fast the AI researches on Monarchy.

In my culture win on prince I got beaten to a lot of wonders by 1-2 turns. It was quite frustrating. On Monarch we'll probably miss a bunch by 10ish turns hehe. But they're still worth going for of course if we want culture.

Well overall looks like a good start location. I'll see what I can do tonight.
 
I would have gone for a religon too. But this way is different, will be educational anyway. Since we're all newbies now, there's no telling really what's right and what's wrong. Personally I haven't quite figured the religon part out yet. Also the terrain still puzzles me. I can't tell what a tile will give without opening the city screen. The new setler/worker production would suggest it's best to wait a bit before starting to produce settlers, First worker, then 1 or 2 buildings to get pop up, then settlers should be produced rather quickly.
 
hi, looks like i didn't make the cut for the lotr 16, so I'm in need of a second game. you got spots on a level over my head right now, so I'd like to sign up :D
 
nerovats said:
I can't tell what a tile will give without opening the city screen.
FYI, one of the buttons above the minimap shows tile production on the world map. Woked tiles have their production icons larger than unworked, as well.
 
Also the terrain still puzzles me. I can't tell what a tile will give without opening the city screen. The new setler/worker production would suggest it's best to wait a bit before starting to produce settlers, First worker, then 1 or 2 buildings to get pop up, then settlers should be produced rather quickly.

Actually I think it's important to settle as quickly as possible. Yes, it will hurt our economy early on to have too many cities, but we'll need those cities later and it's easier to grab them now than to fight an AI to get them later. Now on some maps it's possible to block off the AI from moving settlers into your territory with closed borders so we should look into that option. But if we can't block them off then we should sign open borders for the increase in attitude it brings.
 
we should wait on the settler till size 3 or 4 if we can (perhaps the worker will help us get there faster). just thinking about the 100 food/shields required for the settler. building it now may stunt our growth for too long as we are about ready to finish a worker right now. perhaps there's something we can start building now as we grow, then switch over to a settler once we get the food+shields per turn up to around 12-15.
 
I'd like to join, please. Still finding my feet in Civ4, but at least I've got it
confirmed up and running properly. I used to play deity in civ3, but that doesn't seem at all relevant for Civ4 right now.
In any case, nothing wrong with a challenge :).
 
grahamiam said:
we should wait on the settler till size 3 or 4 if we can (perhaps the worker will help us get there faster). just thinking about the 100 food/shields required for the settler. building it now may stunt our growth for too long as we are about ready to finish a worker right now. perhaps there's something we can start building now as we grow, then switch over to a settler once we get the food+shields per turn up to around 12-15.

Oh I didn't mean build a settler right now. But I'm not going to build buildings before it. I usually build my settler at size 4 but it really depends on the map. I intend to build units in the meantime until we're ready for a settler. Settlers definitely need escorts in civ4. I'll send the escort ahead to clear the fog and check for barbs since the settler moves faster than the escort. But once I leave our borders the settler will be protected at all times because you never know when he'll step next to a barb. Also, I haven't played the difficulties above prince yet, but I've heard stories about the barbs being much more plentiful and aggressive so I think it will be more important to build up military and clear out barbs than normal. Never hurts to play it safe on a new difficulty. I'd rather lose via space race in 1900AD than lose to barbarians in 1000BC.
 
Welcome grahamiam Rince jameson we are now full. And for strat. Yes I think we need military as the barbs can be quite nasty. I think first settler should come @ size 3 or 4 and should grab the stone site. I'd love the pyramids to get to representation right away for +3 happy. BTW I went for bronze right away for the forest chops. They can really help production and grabbing and early wonder. I also like the chop help to get settlers out faster.
 
I don't think we should chop our forests down as it kills the production in our cities and you can't get it back.
 
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