MM8: Philosophical Fredrick

Pre-turn: Oh man we're in poor shape. :lol: Holding on for dear life here. Berlin was building a courthouse when it's paying 3 maintenance. I switched it to culture. I'm not sure factories are a good idea. Even with a factory the city needs a 6 production tile to generate as much culture as an artist specialist generates. I cancel the factories and remove some production tiles for artists. I switch the UN to infantry. We're nowhere close to safe on the military front. I hire a bunch of artists in Kassite. That town I said to irrigate over on my last turn never got irrigated, therefore Kassite is working 3 grassland farms that are only generating 3 food instead of 4. That's 1.5 specialists lost right there. Anyway it's generating 36 GPP per turn and will do more once some more irrigation gets done. We'll definitely pop out at least one more artist before the game is over. I calculate even without a great artist we'll win in 55 turns. Unfortunately both Hamburg and Munich will take 55 turns so if we want to make it shorter we'd need 2 great artists. There's a decent chance of getting 2 of them, though. Did we get a bunch of workers captured? I thought we had more than 7.

(1) 1866AD: I signed a defensive pact with Cyrus and Caesar. :D Let's see if Mao still wants to mess with us. I cancel our deal with Hatty for copper since we don't need copper. I trade her spices for 13gpt. I canceled a deal with cyrus (he was giving us some happy resource I can't remember what) but we have no happiness issues. I trade him the gold for 10gpt instead.

(2) 1868AD: Mansa Musa cancels our Ivory for gpt deal. I guess ivory is obsolete now. I trade him spices for gpt instead only to realize that one of our buildings gives +1 health for spices. Oh well, whoever plays after me can cancel that one when it's up. I AM reconnecting the crabs up north, though.

(3) 1870AD: Not much.

(4) 1872AD: Turning some grassland mines into windmills near our culture cities. A windmilled hill next to a river is as good as a specialist in terms of culture and you don't lose the 2 food. I trade radio to Mao for 540g. Sorry, but we need the money more than keeping him backwards. He's already backwards compared to the other civs anyway. He's only 1 tech up on us.

(5) 1874AD: Hatty has Computers now. I haven't seen an apollo program message yet.

(6) 1876AD: Hatty completed the UN. I have to vote either Hatty or Cyrus. Cyrus has the bigger land area and more votes, but I don't know how much the AI's like him or Hatty and it won't let me visit the relations screen. Cyrus probably has the more likely chance to win so I'll vote for Hatty. Although it's just the election for SG. Ok after voting I check the diplo screen and it seems both hatty and Cyrus are liked by Mansa and Caesar, but disliked by Mao and Louis. I don't think either would win diplo victory but Hatty has the worst shot. I think we can abstain, anyway. I guess we'll research industrialism next for marines. We need plastics before we can build tanks/battleships. Cyrus and Caesar have Rocketry, but the other AI's don't.

IBT: Louis declares war on us. :( Caesar and Cyrus declare on Louis. Louis sends stacks of obsolete units at us.

(7) 1878AD: Cyrus won the election. I send a cannon at a stack of 8 units and damage them all and the cannon retreats. I set up other units in defensive terrain. I don't want to get pillaged to hell if I can help it.

IBT: Louis wins several fights he has no business winning. He kills at least 2 infantries, our cannon, 1 grenadier, and maybe 1 rifleman. He only loses like 2 knights and 2 cannons. Ridiculous.

(8) 1880AD: We get a great artist that I fortify in Cologne. Louis has too many units and I've already lost too many, Preventing pillaging is futile. I'll just hold onto the cities. I upgrade a couple units.

IBT: Lose 2 more infantries to musketeers and knights. They only lost 1 knight in the process. These two move musketeers suck too. It's way too easy for him to pillage.

(9) 1882AD: I lose 2 more fights with odds in my favor. :( My luck is horrible. Ok an infantry with 20.0 vs 13.6 knight loses. For some reason I don't think I'm quite as successful fighting the AI's infantries with my knights. Well I killed a lot of his units that turn anyway, but I lost too many also. He doesn't have many units left in our territory, though, and pillaging has been minimal so far. Cyrus and Caesar don't have a unit in sight still.

IBT: Hail Ceasar. He sent a transport into Louis's waters up north and a loan Cavalry into our territory near Hamburg.

(10) 1884AD: Cyrus wants open markets +1 trade route per city or something (UN resolution). I say no since that will only speed up their tech paces. Set up some units in defensive positions. Louis's attack is dwindled greatly. It's possible we could even capture Stuttgart back the turn before we make peace. He has it lightly defended.

Here's our cultural status:

MM8_culture_1884AD_2.JPG


We have a great artist sitting in Cologne to culture bomb later. In 14 turns we should get another great artist from Kassite assuming it doesn't get pillaged and/or captured. As far as I know the apollo program has not been built yet. By my calculations we'll win in 38 turns with 2 culture bombs. So just try to hold out that long.

edit: Btw defensive pacts get cancelled once a war takes place I guess. So after you make peace with Louis try to get the defensive pacts back. Cyrus would destroy Mao if he declared on us and we had a defensive pact with him.
 
Mark1031 <------ Out
Shillen
Nerovats <----- UP
Grahamiam <----- on deck
Rince
Jameson

Just one more round through the roster and this game should be over.
 
Great turns Shillen; my bad for missing the Kassite irrigation - I checked back for the last few turns but overlooked your comments there. The factories weren't just for culture btw, I figured they could be useful in a pinch to get some quicker military.

I'm beginning to develop a healthy dislike for Louis XIV: I thought Napoleon was supposed to be the annoying French leader but it seems the Sun King is even worse :lol:.

It would seem Grahamiam is up then.
 
Yeah I'm not that fond of my last turnset. I should have voted for the UN resolution for one, because extra trade routes would get us more commerce meaning we'd win sooner. The problem was I wasn't sure what exactly the UN resolution was saying. It was worded weirdly. I'm still not sure if it was the +1 trade route in all cities thing or if it was forcing us all to adopt free market or if it just made it so you can trade with any city even if you don't have open borders. So I more voted no since I didn't know what it was and I didn't know if we were in a free market already or not.

I also lost too many units. I underestimated how easily he could take out infantry with knights and musketeers. I did prevent a lot of pillaging, but our military is severely weakened now and we aren't producing units very quickly at all. I think we'll get through the french war but if mao declares on us before we can re-sign defensive pacts we're dead. Mao has way too many infantries to send at us.
 
My Civ4 install was not doing well with MM7 at a similar point in the game, so I hope I can play at least 5T tonight or tomorrow without crashing too often. If not, I may need to drop :(
 
Turn 297 (1884 AD)
Preflight check:
France is pushing very lightly, but our production is lacking wrt military units. I guess we're relying on Persia and Rome to take out France, but I want to increase military production now, to save ourselves a bit.
I decide to switch Munich to military from culture. CPT drops from
Munich begins: Cannon
510 to 492cpt. I join the GA to the city to get the cpt up to
528cpt.
I decide to produce cannon as we lack bombard units.
Also, I'm going to convert a windmill near Berlin to a mine as we really need shields
Kassite grows: 19

Turn 298 (1886 AD)
UN Resolution #523 succeeds (Open Markets). Us and Egypt voted no, all others yes.
Egypt completes SS Casing
Infantry defeats (16.00/20): French Grenadier
Seems like our units have a lot of defensive promotions. It would probably have been better to have a few more offensive promotions to attack the maurading units that are pillaging us to death.
Rifleman defeats (11.76/14): French Knight
Infantry defeats (14.80/20): French Musketeer
That knight and musket were pillaging around Berlin
Cologne finishes: Airport

Turn 299 (1888 AD)
Our allies are finally making it to the French front, but not before we suffer more pillaging. Our stone deal with Cyrus ends.
Sell him stone again, but for 7gpt (no clams this time)
Near Frankfurt:
Rifleman defeats (11.90/14): French Knight
Near Kassite:
Infantry defeats (17.20/20): French Knight
Near Munich:
Infantry defeats (10.40/20): French Grenadier
Frankfurt grows: 11
Frankfurt's borders expand

Turn 300 (1890 AD)
Infantry defeats (8.80/20): French Knight
Near Berlin:
I switch Munich back to Culture as our allies are really coming on strong now and 1 cannon won't help much.
Cologne begins: Infantry
Cologne finishes: Infantry
Essen grows: 16

Turn 301 (1892 AD)
I vote against the Free Religion UN resolution.
Near Kassite:
Infantry defeats (10.40/20): French Musketeer
Near Frankfurt:
Infantry defeats (17.80/20): French Musketeer
Near Munich:
Infantry defeats (20.00/20): French Knight
Infantry defeats (20.00/20): French Grenadier
Infantry defeats (14.80/20): French Grenadier
Infantry defeats (12.80/20): French Musketeer
Infantry defeats (20.00/20): French Musketeer
Most of those wins were against damaged units as it looks like Rome bombarded the stack. 3 of our 5 Infantry were unscathed, and most will get much needed promotions.
Near Berlin:
Infantry defeats (11.00/20): French Musketeer
Rifleman defeats (5.60/14): French Knight
I move an elephant and grenader up near Stuttgart to see if I can sneak in and take the town next turn.
Berlin finishes: Infantry
Cologne's borders expand
Frankfurt finishes: Factory
Rifleman loses to: French Musketeer (7.47/9)

Turn 302 (1894 AD)
Berlin begins: Infantry
Frankfurt begins: Infantry
Crap, Stuttgart gets razed and we lose the UN resolution
Infantry promoted: Medic I
Near Berlin:
Infantry defeats (14.80/20): French Cannon
Infantry defeats (20.00/20): French Cannon
Infantry defeats (7.20/20): French Grenadier
Infantry defeats (20.00/20): French Musketeer
Unfortunately, I must turn culture down 10% as we're about to go broke

Turn 303 (1896 AD)
Near Berlin:
Infantry defeats (14.80/20): French Grenadier
Cologne begins: Infantry
Cologne finishes: Infantry
Essen's borders expand
Kassite finishes: Observatory

Turn 304 (1898 AD)
Infantry defeats (11.60/20): French Musketeer
That combat was between Berlin and Kassite
Kassite begins: Jewish Temple
Kassite is hurting from all the pillaging, so some workers are heading that way to replace the farms that were destroyed. Also, I think we should retake some French holdings, so I'm preparing to invade. The Temple is because the shield output of the city is very low and we need something to help get the 1 lazy citizen back to work.
Dortmund
Hamburg grows: 17
Frankfurt grows: 12
Essen finishes: Infantry

Turn 305 (1900 AD)
Essen begins: Infantry
Crap, a UN vote for Diplomatic victory was put forth between Cyrus and Hatshepsut. I abstain
Infantry promoted: Combat I
Infantry promoted: Pinch
Berlin finishes: Infantry
Cologne begins: Infantry
Cologne finishes: Infantry
Dusseldorf grows: 8

Turn 306 (1902 AD)
Berlin begins: Infantry
Cyrus falls short of Diplomatic victory. Hatshepsut received very little votes, so the real threat is Cyrus.
Rome razes Avignon.
The attack on Dortmund begins:
Infantry loses to: French Machine Gun (15.30/18)
Infantry loses to: French Machine Gun (15.30/18)
Infantry loses to: French Machine Gun (15.30/18)
Decide that without cannon or arty, this is pretty fruitless and pull back the remaining 5 units.
Cologne begins: Cannon
I switch Cologne to cannon. It can build them quickly so maybe we can get 5 or 6 to take the Dortmund back.
I bump culture back up to 100% as we're up to 96g in the treasury.
Cologne finishes: Cannon
Frankfurt finishes: Infantry

Turn 307 (1904 AD)
Cologne begins: Cannon
The threat from France has relaxed a bit, so I was going to build a Grocer in Frankfurt to deal with the health problems there. However, I am worried about China. We need more infantry to shore up our defenses.
Frankfurt begins: Infantry
Don't be afraid to use attacking promotions, as all the defensive promotions probably hindered us in our war vs France.
Also, just a side note, I did not crash a single time during this turnset. It's interesting, but MM7 must be putting a bigger strain on my computer than this game, even though the mapsize is similar.

some screenies:
Civ4ScreenShot0033.jpg


Civ4ScreenShot0034.jpg
 
Great job Grahamiam. I'm glad our allies made it in to help. The only :smoke: is joining the GA to the city. Sure, it increased CPT by 36, but that's still like 110 turns to get 4000 culture. The game will be over by then. So a great work would have been much better. And that's why I was saving him as 4000 culture now is the same as 4000 later and we can be sure we're bombing the right city with him.

How much did cyrus lose diplo victory by? If he captures some more cities will he win the vote?

As for the defensive promotions, the sheer number of units France sent at us kind of dictated that. Counter-attacking wasn't much of an option without guaranteeing the loss of the unit I attacked with.
 
Sorry, couldn't play the game yesterday. Maybe I can play this evening but i think it's better to skip me since i'm going for christmas holiday today.

I'll be away (no Civ IV and no internet :( ) until January 5th.
I hope that i still get a chance to play one more round, otherwise i wish you all good luck in our game, happy christmas and a happy new year.

Greetings,

Rince
 
Happy holidays then :). Maybe nerovats can pick it up first ? I'm a bit swamped and may not be able to play before Saturday evening.
 
Not much happend French justr send in 1 units which is buried now.
1906
Dusseldorf->granary
IBT Mao want open border seems ok, want to make a friend
1908
Get artillery WM 180gold forMass Media from Mao
Cologne canon->arty
UN election forgot write down what it was, abstain
IBT
Mao wants rice for silver, ok
1910
Berlin infantry->machine gun
Cyrus won election
get great artist send it to Munich
1912
Industrialization->plastics
Cologne arty->arty
frankfurt infantry->machine gun
culture bomb Munich
1914
Essen infantry->infantry
1916
UN vote no nuclear weapons, yes
Cologne arty->wealth (need gold)
1918
Berlin machine gun->wealth (will reach 50K first anyway)
UN vote ok, no nuclear weapons
Kill French tresspaser
1920
Frankfurt machinegun->wealth (now making 1gpt at 100$ culture)
1922
nothing
1924
UN vote for global civic free speech, abstain.

Culture:
Berlin 40396 @ 576 17 turns
Hamburg 37654 @ 567 22 turns
Munich 41398 @ 525 17 turns

View attachment 108652
 
Hehe, uneventful is good news in this game. :) We're almost there. I'm amazed we're going to pull out the victory. Still no spaceship building? That's a surprise.
 
Got it, expect to be able to play tomorrow night somewhere.

Maybe the wars are what's stopping the AIs from building the spaceship ?
In Grahamiam's report it seems the Egyptians at least are building SS casings though.
 
jameson said:
Got it, expect to be able to play tomorrow night somewhere.

Maybe the wars are what's stopping the AIs from building the spaceship ?
In Grahamiam's report it seems the Egyptians at least are building SS casings though.

Ah yeah I see that now. Weird that I never got the apollo complete message during my turns. Maybe we should get egypt into a war.
 
Back
Top Bottom