I hope I'm not too late for this shiny mod. Thank you Tholal, It's a truly great mod! I appreciate your many years of effort. Here's some issues from Advanced Tactics diplomacy, it might be discussed before though. AI civs can be exploited by human players. If we give resources, they sell their techs. But we can destroy the corresponding improvement(i.e. the plantation for Dye) right after the deal. Then the AI civ gains nothing while the human already took the techs. The improvement can be rebuild at anytime. Also during Stasis(Illian's world spell) happiness/health resources are totally useless but Ais accept those and give us their technology. We can cancel the deal right after 10 turns. Stasis is long and we can use this cheat twice to every neighbor civ theoretically. And some question. I love Technology diffusion but am not a big fan of Super Fort(Fort-spamming on every resource tile in unowned territory is not my flavour however AIs are doing that very very well...). Is there any way to enable only the tech diffusion OR to disable only the super fort?