I'll wait for future reports then.I think it was with a mnai-2.7.2u based version that I first noticed the leaders getting extra wrong traits, but am not certain. I assume thegreekweegee was using the mnai-2.8-beta1u based version.
I don't know much about art, so I cannot help you with the golshan issue.
I was replying to Calavente, who seemed to argue for not removing any default tags. For your solution my criticism would only apply to the top/bottom entry. I do not see that much of a difference between your and my solution, I think mine is a bit cleaner. Also, many text editors do not like to open a file twice, so with your solution you'd have to switch between the top and some other position in the file, as opposed to just switching between two files. The advantage of your solution is that new modders just have to find that one file, but that's what READMEs are for (or maybe I'll just refer to the example file in the header comment).I don't see why it would be harder to read a file that had none of the default tags included for any unit except for one at the top or bottom just to make things easy to find without leaving the document. Making tag order irrelevant might be nice, but sometimes you want to be able to look at all the tags at a glance in case you forgot what tags are available.
By the way, if you only need to know the order or availability of tags, you can always just look into the Schema file. For me, the only reason to add an example entry would be to allow people to copy/paste stuff, thus making editing a bit faster.
That sounds reasonable, I will do that.When I was eliminating extraneous tags from CIV4UnitInfos.xml before my last release I accidentally got rid of all the <iAdvancedStartCost> tags, which meant no unit could be placed in Advanced Start games. I fixed this an hour after the release, but it seems to me that it would make more sense to get rid of these tags again and have you assign <iAdvancedStartCost> the default value of 100.