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Moai

Problem with HE getting west point is that it's a bunch of turns NOT making units. I've actually found that I rarely make anything in my HE city other than units.

Moai getting red cross is interesting, though, giving any ships built in it medic I would make naval warfare easier.

If you get red cross for a naval production city, and make medic carriers and transports, would that heal fighters/jets and on board troops normally?
 
As long as the peeps on board don't attack or do anything else they heal.
 
Super medic carriers!!
Almost every huge/marathon game I play and go for conquest in features at least one of these. (and at least one ground based super medic) Makes those blitz battleships extra fun.
 
Silly question: it is enough for them to be on the same tile, right? suppose I have a super medic submarine, if it is on the same tile as the carrier/transport the loaded units will heal quicker? What if I have a super medic chariot on a transport? Heals all ships in the same tile plus all units boarded in all ships in that tile?
 
yes.

Well, a super medic (with medic I, II and III) could be in the same tile or an adjacent one. A super-duper medic(medic 1-III, woody 1-III) would have to be in the same tile to get the full 40% bonus.

But just a medic I ship would have to be in the same tile.
 
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