Moai

Yes, if no city has enough fish/lakes to justify building Moai earlier, putting it in a junk city is often better than not building it.

How many is that (ballpark)? How is that number affected by modifiers (stone, OR, forge, etc.)?

You guys can yammer all you want about what's better in principle, but the map will usually tell you what you need to do. This is just such a case.
The map will often contain many marginal situations; a strong seafood location on an island might make for a very quick 2 pop whip build with MS; but such a location might be better served as a NE city. Likewise a cap with a few lakes and seafood might make for a strong MS location, but with enough :commerce: and a high enough slider it likely wants Oxford instead; if you are mass settling wonder GP you may even find that the map says go rep/B/OR and drop in Oxford/IW.
 
These days I usually build Moai when I've got a city sandwiched between the coast and a lake. I love the 3f1h2c tiles, and I also love golden ages and colossus. 3f2h4c. That's a nice tile. If not, I personally am more inclined to pump out units in any city I am able to, instead of investing time and energy into making a pretty Moai city. More often than not for me, setting a city to build Moai means coming back to that city in 1000 years so that I can finally build something else. I agree that the map plays the biggest role in the decision, and sadly my pc's lacking performance determines my need to finish my games as early as possible. (its either that or make a concerted effort to NOT map the globe, and shoot for space or culture)

I have played a couple maps with a sweet capital that had a nice 5-6 tile lake beside it... early Moai with a harbour, leads to early Buro, leads to victory! Especially with financial.... anyways, just my playstyle. (emperor, small maps, old pc) Cheers
 
hoLLo, for maps with too many objects to display (like huge and seeing everyone) you get better results with very narrow zooming (meaning keeping on one object and having all others out of sight)
 
If I have a 1-T island I'd happily use a lucky GE to rush it. Maybe even add Globe Theater if there is lots of seafood.
Don't waste the GE...use whip overflow.

Spoiler :
regrowingmoaicity0000.jpg

 
Gives new meaning to the phrase, "We cannot forget your cruel oppression!"
If you're going to be evil, don't be half assed about it.

Probably as close as I will ever come to a personal motto. ;)
 
after the globe is whipped, you can have a whole new magnitude of those unhappies, only with no effect

If it doesn't matter if there's no effect, why is it bad to cheat on your significant other if you won't (not probably, but a hypothetical won't) get caught?


Problem with Miao statues is what you could do instead, like run specialists instead of water tiles, and what you could do with the hammers.
 
At best a marginal National Wonder to build unless you are on a map with very little land. Proof of just how marginal an effect it has is that the dutch UB is a levi which does not only what the wonder does but also provides hammers to river tiles.

Seldom does it really impact a town worth caring about and if you care about the town, you might have plans to place a different pair of National Wonders there.

Cheers!
-Liq
 
At best a marginal National Wonder to build unless you are on a map with very little land. Proof of just how marginal an effect it has is that the dutch UB is a levi which does not only what the wonder does but also provides hammers to river tiles.

Seldom does it really impact a town worth caring about and if you care about the town, you might have plans to place a different pair of National Wonders there.

Cheers!
-Liq

Levees are the most overpowered UB.

Moai turns a mediocre city into a decent city. You should always build it somewhere.
 
I think my Moai strategy is going to be for my major naval base, and thus it will be a city where I get 4-6 water tiles, not one where you get mainly water. The idea, after all, isn't to get the biggest effect from the wonder - it;s to use the wonder to the best effect. a Moai city with a drydock, a mil academy and a settled GG can produce 6 xp naval units pretty quickly, I think.
 
I think my Moai strategy is going to be for my major naval base, and thus it will be a city where I get 4-6 water tiles, not one where you get mainly water. The idea, after all, isn't to get the biggest effect from the wonder - it;s to use the wonder to the best effect. a Moai city with a drydock, a mil academy and a settled GG can produce 6 xp naval units pretty quickly, I think.

A couple ways to improve naval production even more:
1. Move all citizens from water tiles to mines/workshops.
2. Spend hammers on navy instead of Moai.
 
Actually, I think that Ikhanda is the most overpowered UB. 1/2 a courthouse, available at start, at 1/2 price? it's a wonder shaka doesnt' always dominate...
 
Levees are the most overpowered UB.

I guess you mean dikes instead of levees, but I disagree here.

The Levee is a very powerful building by itself. In fact it is so powerful, that people consider it's future "buildability" while settling their capital and early cities. And they're right too, because it often adds 10+ base hammers to a city.

The Dike just makes that powerful building a bit more powerful, imo more because you can build it in those "15 rivertiles except for the city center, which is on a lousy lake"-cities, then because it adds a hammer to meh-coast tiles.

So while the dike might be "insanely powerful", it's not that much better then the ordianry levee. If you're not playing archipelago-like maps, that is :D
 
Yeah I meant dikes. Even on pangea maps, dikes are overpowered. On archipelago maps they are insanely overpowered. They are a lot more powerful than regular levees, which you can only build in cities lucky enough to be next to rivers, and whose value is limited only to river tiles. There are a lot more ocean tiles than river tiles. Dikes even work on lakes.

It's hard to lose the game as the Dutch if you can make it to Steam Power.
 
Terrace is the most OP UB with the most OP civ.
 
:agree: and doubly so if you play Monarch or higher.

I'm with the "dike is overrated" club. Then again, I play Small maps, so half my games end before Steam Power :lol:. Probably the same reason why (as I mentioned earlier) I almost never build Moai without Industrious or Stone.
 
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