Mobilistation

I like mobilizing for war. When I fight, my main problem is that I don't continue building. I construct my first force, and then slide back into peace-time building, and not creating enough units to replace my old ones. With mobilization, I have so many units I just mow over the opposition. Gets a little expensive with all the artillery and tanks putting around, but at least I get the respect I deserve. If not, I have the army to discipline the disrespectfuls :)
 
Originally posted by SirJethro
Does mobilization affect war weariness in any way--good or bad?

What if you mobile while still at peace...will you start accumulating weariness?

I've never seen anything (in the manual, the civilopedia, Firaxis chats, or my own gameplay experience) to indicate that mobilization impacts war weariness in any fashion, good or bad. I believe it is simply an economic shifting of priorities.

Originally posted by sabo10
I believe during mobilization your cities will still build improvements in your queue right??? So in theory if you don't want your whole country to have the negative affects of mobilization (i.e. cities just started or captured with no or very small amount of improvemets at the time) you can just load up these cities with improvements in the queue before changing to war-time mobilization, but then still get Mobilization's extra shield production in your core cities...

Am I right or am I way off base here???

Good question. Don't know.

Does somone with a game going want to take a turn or two to test it? I'm at work and can't test with a saved game.

(permission to reload from the test point and finish your game as you normally would without being taunted as a "reloading cheater" is granted in advance ;)).

BTW, glad people found it helpful -- I really thought I knew mobilization pretty well until I ran the tests -- I wonder how many other facets of Civ 3 I (incorrectly) think I understand :).
 
Great work Catt!!!

I was wondering if you had noticed whether cities can still be set to produce 'Wealth' while a civ is mobilized for war?

I'm also interested in an answer to the build queue question... it would allow me to get around the one reason I've never used mobilization. When I go to war, I always seem to have at least one city in desperate need of non-military improvements.

On another mobilization subject...

If you mobilize during a war with 1 other civ, you may want to be sure that they are landlocked/or that you have completely eliminated their navy before mobilizing.

Imagine the consequences of mobilizing... eliminating the civ's final city... and only then discovering that they have at least one more settler on a boat somewhere in the world!!!

If the civ is still unwilling discuss peace (why did Firaxis give 'Gypsy' civs the ability to turn away envoys?), your only option for de-mobilizing may be to declare war on someone else.
 
Originally posted by IDSmoker
I was wondering if you had noticed whether cities can still be set to produce 'Wealth' while a civ is mobilized for war?

Yes, you can build wealth, but you don't get the shield bonus.

Originally posted by sabo10
I believe during mobilization your cities will still build improvements in your queue right??? So in theory if you don't want your whole country to have the negative affects of mobilization (i.e. cities just started or captured with no or very small amount of improvemets at the time) you can just load up these cities with improvements in the queue before changing to war-time mobilization, but then still get Mobilization's extra shield production in your core cities...

Am I right or am I way off base here???

OK - I broke one of my own rules (I've broken it before :blush: ) and fired up my laptop with Civ 3 loaded while at work. I tested the "building queue of non-military units" survivies mobilization question -- it does not. Even with a lengthy queue, once mobilized the next build project must be an allowed build -- your queue of civilian improvements will be ignored / deleted. I have no idea (and don't care) whether your queue is "remembered" and reverted to once mobilization ends.

I was pretty sure this had to be the case -- otherwise it would have been a huge exploit -- but wanted to make sure.
 
I would think that mobilization could be used as part of a successful strategy. Say you are at the tail end of a war with only a city or two more that you want to take. Switching on the mobilization would give any of your cities producing war units a boost, and you won't suffer from the restrictions since you will get peace in just a few turns, before you need to select a new project.

Here's a thought though, let's say I am mobilized and I have been benefiting from the increased production on say...a battleship. Now peace is declared and I am demobilized. Can I switch to a non-military building, or for that matter, anything at all? What about switching to a wonder?

I am at work, plus I don't have any games at that level right now, so I can't test it out. If someone could, that would be nice.

:)
 
Catt

Does this exploit work ?
Mobilize your Civ. Start work on an expensive unit... say ICBM, and benefit from the shield boost.
Just before it completes switch to an allowed wonder ( eg United Nations ).

The rules prevent pretty much any other "rushing" of Wonders ( Eg unit disbands, forest cut down , pop rush or paying money). Do they prevent this ?

Robin
 
Now reading this, I have to say that I'm a little confused on one point, And its my own preconceptions that are probably wrong, But I thought that while a civ is at war its culture output is halved, this is why I am usualy so keen to make peace at the first opertunity, but if its only when mobilised that you incur a culture penalty, then I cant see any reason not to stay at war for the whole game, only making peace when you want to demand advances, resources from your defeated enemies.

I have to admit that when I have played a war monger game, I generaly find myself on a par with other civs Culturaly, but on the one or two occasions when Iv'e gone to war early (@1000bc) and stayed that way, iv'r rapidly fallen behind in culture.
Is this cos I'm not building enough improvements (too busy building swordsmen/horsemen) or is it a culture cutter imposed on war hungry civs?
 
Originally posted by Catt
..Finally, as noted more fully below, a war-time mobilization may not simply be abandoned by the player; a peace treaty must be signed with at least one AI civ (or an AI civ with whom you are at war must be destroyed) in order to return one’s economy back to a peace-time.

...But you cannot freely return your economy to a peace-time mobilization at your whim. Once mobilized for war, only a peace treaty or the elimination of your opponent will allow you to return your economy to a peace-time role. If you are at war with several civilizations, a peace treaty with any of them, or the destruction of any one of them, will cause you to revert to a peace-time economy, even if still at war with other powers.

Hy everybody. This is my first post here. I'm an italian fan of Civ1-2-3 :)

I have already finished a game with American winning for domination :cool:
During the game I decided to mobilize when I was already in war against Greeks and Romans.
Just after the Greek's destruction, the mobilization ended :confused:
Why? I was still in war with the Romans.

Have I not understood the article? Please, explain me!

Thanks all for an answer
Sorry for my poor english ;)
Bye
Simone
 
The mobilization will cease every time one war ends. Even if in your understanding you were in one big war against 2 CIVs, technically, you were in 2 different wars. One ended, and so did the mobilization.

You can mobilize again, or simply go on in normalcy.
 
Originally posted by knowltok2
Here's a thought though, let's say I am mobilized and I have been benefiting from the increased production on say...a battleship. Now peace is declared and I am demobilized. Can I switch to a non-military building, or for that matter, anything at all? What about switching to a wonder?

Originally posted by robinm
Does this exploit work ?
Mobilize your Civ. Start work on an expensive unit... say ICBM, and benefit from the shield boost.
Just before it completes switch to an allowed wonder ( eg United Nations ).

Yes to both. You can switch to allowed buildings after having accrued the bonus shields, and, after a peace treaty can switch to a civilian building or even a wonder (even though you've generated a lot of extra shields). Certainly a possible exploit, though, I think, not a huge concern.

BTW, I originally posted the FAQs elsewhere, and followed them up with my own thoughts on the utility of mobilization -- but I didn't include that secoind post here in this thread.

This is what I orignally wrote after the FAQs:

What does this mean for strategy / tactics

My experience is that mobilization can be a godsend if the tide of war is turning against you. When you really need to pump out units, and the fate of the war is uncertain, mobilization can save your bacon. This usually occurs in a defensive posture however, even if that "defensive posture" involves trying to consolidate your massive gains. :D

The other situation where I have utilized mobilization as an extremely effective tactic is during a massive world war, where 6 or more civs are going at it, and where military alliances and MPPs virtually guarantee continuous warfare for some time, even if the individual combatants occasionally "take a breather" or even switch sides. Mobilization can be very effective here for one fundamental reason: the ability to de-mobilize (or go back to a peace-time economy) presents itself with a fairly steady frequency. Because you likely have the opportunity to make peace with one of the combatants, you can generally ease yourself out of the mobilization. The ability to move back into a peaceful economy is critical -- you need to be able to build temples / libraries / marketplaces etc. in the cities that you've conquered; the inability to do so during a mobilization, and therefore the inability to expand the borders of newly captured cities and/or bring some much needed happiness to help combat resistance and war weariness, can seriously jeopardize your offensive and substantially increase the chance of newly conquered cities flipping back to your foe.

With a massive world war, you can mobilize and de-mobilize again and again, for the most part providing yourself with a "golden age" for producing units, but without suffering the restrictions against building non-military units / improvements for more than several turns. Note that this also means you can use a variant of the "palace build" tactic many employ for wonder building - you have cities work on military units so as to generate the extra shields; you then de-mobilize when given the chance; you then switch to high-cost non-military builds (while preserving the extra shields already accumulated during the previous mobilization); and finally you re-mobilize in another turn or so to resume your "military golden age" and continue your war. (Could be an exploit some feel uneasy with.)

I myself have not seen a great deal of utility in mobilizing unless, as noted above, I have a large scale war going with a world full of combatants, or, I really need more units to hold a precarious position. The inability to build temples, marketplaces, wonders, or other run-of-the-mill city improvements during a mobilization is simply too costly to my style of warfare (which is to raze cities only very, very rarely, and to war for a set of narrowly defined objectives as opposed to trying to inflict as much damage on an enemy as possible).
 
Originally posted by Simone1974
Just after the Greek's destruction, the mobilization ended :confused:
Why? I was still in war with the Romans.

Have I not understood the article? Please, explain me!

Thanks all for an answer
Sorry for my poor english ;)
Bye
Simone

Simone, non e' necessario fare la pace con tutti i nemechi -- fai la pace con uno nemico e la "mobilizazione" (?) e' finito. Sono passati molti anni da quando stavo parlando italiano ogni giorno -- per piacere, scusi il mio italiano terribile!

[Translation (of my bad italian): Simone, it's not necessary to make peace with all enemies - make peace with one enemy amnd the mobilization is ended. Many years have passed since the time when I was speaking italian every day - please excuse my terrible italian.]
 
Originally posted by Catt


Simone, non e' necessario fare la pace con tutti i nemechi -- fai la pace con uno nemico e la "mobilizazione" (?) e' finito. Sono passati molti anni da quando stavo parlando italiano ogni giorno -- per piacere, scusi il mio italiano terribile!

[Translation (of my bad italian): Simone, it's not necessary to make peace with all enemies - make peace with one enemy amnd the mobilization is ended. Many years have passed since the time when I was speaking italian every day - please excuse my terrible italian.]

Il tuo italiano va benissimo :)

[Translation]Your italian is very good
 
"During a war-time mobilization, your cities that are producing attackers or defenders generate extra shields, so much so that they basically mimic a golden age..."

How about if you mobilize during a GA or go to GA while mobilized?
 
Then it should add one shield for the GA, and one shield for the mobilization.

however, I wouldn't want to do my GA that way. Generally, when I have my GA, I'm rushing my infrastructure. Temples, marketplaces, banks, wonders, etc. That is not to say I don't produce units. But I generally focus on getting more expensive buildings completed during the GA. This is not something that you can do with mobilization, as it's for units and military improvements only. Culture doesn't work during mobilization.

Now, if your infrastructure is complete, and you're going to war anyways, they the extra shields per turn for both mobilization and GA would be tremendous.

keep in mind, you bumped a two year old post. This was before PTW, before C3C, and probably before a patch or two. So it might have changed somewhat since then.
 
It has drastically changed in c3c, to tell the truth :(

1) Any projects not MIL/ a unit will be autoswitched in the Interturn (not immediately when you hit the Button!)
2) Only units with the following AI strategies selected recieve the shield bonus: Offence, Defence, Naval Power, Air Superiority. I must admit I don't know about Missiles and Carriers, sorry - my experience with Mobilization is based on the Napoleonic Europe and WW2 (China only) Conquest.
Note that excludes any kind of pure transport, whether Sea, Air, or Land (=Army), all Artillery, and Bombers.

GA and Mobilization are cumulative. Great for Napoleonic Europe, but no good idea otherwise usually. You want to build infra during GA. But sometimes Germany and America can benefit from it.
 
Many have suggested to use Mobilization only when you are in a bad shape during a war... well, having successfully used Mobilization several times, I suggest doing completely the opposite.
First off, you don't want to start mobilizing when a war is already started... better doing it before, and planning your attack so that it will last as least as possible. Second, you'll want to use Mobilization to aggress your opponents and not to defend from them, especially because I noticed that in this game the best defense is offense itself, and preemptive attacks. Mobilization is the mean by which you will achieve a military (domination) victory much easier than with normalcy. In this case you will not care to be able to build banks and cathedrals... or probably you already built them.
 
So if you mobilze while at peace, do you have to start a war and then end it to be able to end mobilization?
 
As was said in the begining of the thread:

Immortal said:
You cannot switch out of mobilization until you are at peace with all other nations. so if you do it in peacetime, you will have to declare war on someone then make peace to get out of mobilization.
 
mcdh said:
I've never used mobilization. I read that it causes extra war weariness, and thus unhappy citizens. Is it worth the cost?

Also, usually when I discover nationalism, I already have a decent army, and can fight the war with the productions of those several core cities.

If mobilization is concidered from the module editing's point of view, would this ability be nicer to have from some earlier civilization advance, like monarchy or feudalism? Any thoughts? :undecide:
 
slothman said:
You can continue to build buildings that are non-military but you can't start them. Also building don't receive the exrta shield, only units. At least in v 1.16.
Sorry, you cant continue building old non-mil buildings AFAIK. I once had a wonder going soon to be finished and it swithced into some unit... I lost like hundreds of shields! :goodjob:
 
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