gfurst
Warlord
Hey, this download version is final?
Looking forward to playing it.
Looking forward to playing it.
For those that still are wondering about rebel sentiment not increasing (ver 1.12) (I also asked this above, as well) I did some play testing and basically you need at least a town hall or higher AND filled with statesmen in order for RS to start going up. It goes up SLOWLY until you get City Hall and the bell multipliers (printing press, newspaper, etc) going.
Thought I'd post my findings since the Aod2 techies seem to have left the building
Can you examine you rationale for removing the "+100% settlement attack mod" to cannons? That's the only change that is making me wince in pain, because I always thought and like the balance of: soldiers are best settlement defense, dragoons are best offense outside settlements, and cannons were best at settlement attacking....which was true to both games.
If someone else knows the answer prior to Dale's viewing, please respond.
Anyway, there is a new Col mod called TAC which has good reviews and could be better than AODII.
Congrats on the mod! I gotta say it's awesome to finally see a "true" Colonization remake.
I hope some of my work on the official patch and AoD2 helped this goal to be met.
We have beamed with pride ...Guys, I only planted some seeds, it's the fantastic modders who watered them, nurtured them and made Civ4Col a fantastic game. Good on ya.