Edit: It seems you forgot to include the 2D ship icons for carack and fluyt. There are updated versions of them in the 4th release of Europe screen (patch folder).
Just bought Colonization and all these mods and 'fixes/patches' are really wonderful!! Thank you!
Was trying out the AOD 1.05, a few things to mention
1) Pirates are not able to discern the expertise of the Indian villages when talking to the Chief (Pirates are not able to learn skills from Indians?)
2) First contact with a pirate civilization (playing as Portuguese) - Pirate did not have anything to say in the initial contact screen (Blank box, with the clickable "There shall be peace in our times")
3) Swashbuckler's weapon is floating above the hands (not connected)
4) Pink boxes at the Europe screen where the ship pictures should have been
5) Colonists are still not able to join city after moving (have to wait to join at the beginning of the next turn)
Thank you for such wonderful mods..
Cheers!
Multiplayer-able?
John
Why economic win same for different game length?
On quick u need trade 40K goods and on mapaphon u need trade 40K goods for win.
I think its very strange, cuz in maraphon game u have 900 turns, same production and 3x ship capacity.
1 galleon can contain 6*300=1800 goods and u need only 20 full load galleon 2 win...
Im play today with 1.05 on caribbean map (maraphon) and loose at 1653 cuz AI win by Economic
But that is an easy fix right? Including the necessary pictures and what not.
So we could just re-upload the file and be A-OK?
Just add the two files in this zip to /Mods/AgeOfDiscoveryII/Assets/Art/Interface/Screens/Europe/Ships/ and it's fixed.