Dale, did you add/change the 2 xml fields I asked about?
Dale,
How on earth did you manage to make cannons fire on ships? That's amazing. Now my fortresses actually serve a purpose.
Now all we need is for someone to make a sinking animation for when those ships get sunk, instead of just disappearing.
Great Mod, however just a suggestion that you might consider. Could you add in some sort of new weapon that gives you a bonus for attacking settlements. Now my cannons in a way seem worthless as they get no advantage for attacking anything.
Not too big of a deal, but I just thought I would mention that.
Dale your mod looks pretty beastly but I can't get it to work. I can get the mod to load but I cant see your new features. My file path looks like:
C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods\AoD2_1.05\AgeOfDiscoveryII
..... then the 'Assets', 'CvGameCoreDLL', and the 'PublicMaps' folders are located here
I saw a couple other people were having the same problem but they were using the MyGames folder, so I'm not sure exactly what's going wrong here.
Help a nub out!!
Found a bug. When I try to clear the speciality of a guy, the game crashes.
But what about the use of cannons in field battles? They're too weak to attack themselves, so they should have the ability to support the soldiers/dragoons. Perhaps a general bombardment ability? Doesn't have to be groundbreakingly powerful either. Maybe a 0.0-0.4 hit every time they fire, depending on the terrain they're firing into and luck? Don't you think that would make sense, Dale?
As Napoleon said, "it is with guns that war is made." (Referring to artillery by saying "guns")
Also...I'd love to see the cost of warships downed a bit. That way you can actually fight off the pirates (though I didn't have any problems with them in my game, played on the 4th (Conquistador)) difficulty level and you can bother the royal navy a bit when it comes in.
I'll admit there are a lot of pirates, but I had a frigate and a privateer and was cleaning them up easily. Then when I got a ship of the line it became even easier. You just have to be careful and not expose your ships to too many pirates at once, or they'll wear you down.
As for the cannons Dale, I did not see that option to bombard a settlements defense's when I was playing as the pirates. Are the pirates suppose to have this ability or not?
Just some ideas, perhaps a settlement could expand beyond its standard 3x3 square of control, to 3 additional spaces out in each direction, like in Civ 4 and Civ 3 when a city would gain enough culture and thus land control. Just an idea, and one I would like to see, as from how I see the game each settlement is like a colony. The bigger it gets, the more area it takes up and uses.
The second idea is to somehow allow a player to train vetern soldiers. From my memory it was possible in Colonization 1. Not a big deal, but something to perhaps consider. Or perhaps this was already included and I have not tired it out yet.
The third idea, is to allow a player to trade with other areas besides Europe. I know I spoted somewhere that someone was going to let people trade with Africa, perhaps it would add more depth if you could trade with Africa, but limited in a sense, like being able to sell guns, horses, and tools.
Anyhow just some ideas. I like the mod, and cannot wait for the next update. Keep up the good work.