Glad you guys had fun, and constructive criticism always welcomed.
Fair enough on the native missions.
Me and my friend just finished a multiplayer game. Standard size, normal speed and all the other European civs as AIs. Governor difficulty. Pirates and the new victory conditions were both disabled. I won fairly easily on turn ~215 by independence. A few comments (some which also apply to the original game):
Trade:
Buy/Sell prices seem a bit odd - buying stuff from Europe which isn't grown there should be expensive. Selling guns to Europe also seems to be a very good way of getting rich quick. If you have an ironworks and an arsenal you can kick them out pretty effectively.
Yes, I agree some balancing needs to be done with buy/sell prices. Some sell prices need to be a lot lower than their buy price. This will happen in the future though, still working on core mechanics.
Immigration:
The reduced cross requirement seems to have gone too far. I agree that it should have been reduced but now we seem to get far too many immigrants - if you spend some of your early cash in hurrying preachers and build up a cathedral in one city you're never short of immigrants and barely have space on the boats for them all. Compound multiplication makes this a massive gameplay change - if I understand the mechanics correctly your 20th immigrant is approximately 10 times cheaper with 10% increase than with a 25% increase.
To summarize for the 20th immigrant (if I've got the mechanics right):
10% - 6.11 times original cost.
15% - 14.2 times original cost.
20% - 31.9 times original cost.
25% - 69.4 times original cost.
I realize you probably intend this to be the case but it seems like an absolutely massive gameplay change to me making cross generation far too important.
I think you'll find when 1.06 comes out that you will want every immigrant you can get your hands on due to the AI hurry fix.
The main intent was that with the larger maps there is more space, and also wanted to increase natural immigration over vanilla. I argued against the high immigration threshold increases during the beta tests as it becomes much harder to keep immigration going further into the game (which is extremely contrary to history).
REF:
Far too many indestructible boats! I'm never going to have a navy big enough to defeat 30 Man o' Wars. If they had just 10 and had double the ground forces I'd be in trouble though. Your screeny from 1.06 seems to suggest that this is fixed. Tbh, I've found the only use for frigates & SotL are for fighting other colonials (will they build privateers in 1.06?) - you never stand a chance against the MoW. Pirates probably change this somewhat I imagine.
Yes, wait till 1.06 before we revisit there.

Yes, the AI still builds privateers.
Cannons:
I think they're fine, but I never really used them to attack cities. My friend complained bitterly at how underpowered they had become when attacking cities. This has been fixed in 1.06 by adding vet soldiers with colony attack.
Seems to work well the switch. Gives infantry more of a role in war. Whereas previously you would only take cannons and dragoons.
Bugs:
My friend (on an older computer) had pink squares around his ships in the Europe screen. Also had a few OOS messages which I think you're aware of (seemed to start when we started using the pacific).
Yep, but so much to get done and very limited time (wife is about to give birth in the next week).
