[MOD] Civ3 Evolution - Atlantean Chronicles

Cool, and this way I'll have the Atlanteans settle in the Mississipi up to Ouachita and the Akansea can stay peacefully further north, being influenced by the Atlanteans.

Know of any other mound sites to the south, closer to New Orleans?
 
Poverty Point
Spoiler :
Louisiana_-_Poverty_Point_-_Karte_(English_version).png


Marksville
Spoiler :
Map_of_Louisiana_highlighting_Avoyelles_Parish.svg


Aden
Spoiler :
Map_of_Mississippi_highlighting_Issaquena_County.svg


King's Crossing

Spoiler :
Warren_County_Mississippi_Incorporated_and_Unincorporated_areas_Vicksburg_Highlighted.svg


The maps are uber big so I put them in spoilers. These are from the Hopewell culture, except for Poverty Point, which is much earlier.
 
The page doesnt show the last 3 screenshots inside the spoilers... Anyway, I wikied them :) Marksville is close enough to the coast, but I cant use that name, any ideas? Perhaps it had an indian name?
 
:dunno: Sorry. No writing, no names.... hold on though:

Mississippiancultures_map_HRoe_2008.jpg


These are Mississippian cultures. Will "Plaquemine" work?

Or maybe:

DeSoto_Map_HRoe_2008.jpg


Quigualtam?
 
Dont work very well... But maybe I'll just use one of the names I have in the Atlantean city list, those names wouldnt have survived to our time anyway. I'll think about it tomorrow.

Changing subject, anyone know if it would be possible to convert the Mountains-snow graphics to show glacier terrain? Like the one in polarICEcaps-final.
 
Im thinking on setting up a private forum on my website to help in that process, I'll invite some people when the time comes. Possibly as soon as I finish the ancient era, start a closed beta, and work on the second era up to gunpowder, then an open beta.
There is also the alternative of setting up a "private" forum here, like was done for the steampunk project. It has to be done at the admin level - moderators can't do it afaik - and you can have some threads within the forum restricted to "members only" while others are open to anyone concerned.
 
Right, I suppose, but would have to bother an admin :)
And if I did it on my site I would control it myself. But it wouldnt be open to the public, no need to post information in two different forums. Maybe there wont be a need to do it.
 
Progress report:

Added some of Sandris' Persian units and made slight changes to some other unit lineups, the Canaanites are now part of the Semitic sub-group and have Semitic units, the Hittites now share stone-age units with other European civs since I learned they may have migrated from the north, changed the Norse to Germanic since the Norse were Germanic people and not the other way around, made the Longboat available to all European "barbarian" civs as well as the Lodya because that culture lacks cool early ships, changed their stats a bit to make them more realistic, the Longboat is now a fast transport while the Lodya is bigger, more warship type, both available late in the ancient age with "Ancient Naval Tradition".

Have been doing some changes to the Caribean region, if I surfaced the mythical land of Mu, then I can also change the Caribean and make it a collection of a few large islands, being carefull not to close the path of the gulf stream, since it would affect the climate of eastern north america and western europe.

Still need to finish the improvements/wonders for the ancient age, then I'll upload these changes to the website. The Mercenary/Settler system I described in Plotinus's King units thread needs to be implemented too.
 
Requesting opinions on religions, im implementing the following system:
Religions are researched, requiring an "era none" tech to make them only available to certain civilizations, and one or two other techs to place them in a realistic time frame. Each religion will allow the construction of a "temple" improvement, using "replaces buildings with this flag" flag, so each city can only have one religious "temple", it just makes it more interesting :P Then as soon as a civ has n "temples" of the same type, they have access to a world wonder, doubling effectiveness of its "temples", it sort of makes that civ the religion's capital.

So post a few sugestions for religions and what culture groups should have access to them, not too many please, and for now I only need ancient and perhaps medieval religions (thats most of them anyway).

I'll post my own ideas soon.
 
Let me check...
Greek Polytheism
Egyptian Polytheism
Nordic Cults
Pagan Cults
Mesoamerican Cults
Hinduism
Shinto
Buddhism
Judaism
Christianity
Islam
Confucianism
Zoroastrianism
Jewish Theology
 
Thanks! Its a good list, but why should I have to include him in the credits or ask permission just for using the same ideas? If I were to use the same graphics and text and if those were his work, then yes I agree, but I dont have to ask permission if I just have similar ideas.

I allready have Greek and Egyptian Polytheism in the mod, along with the more common ones.
 
I have in the beggining of this thread a post reserved for credits, its something that should be done but requires quite a bit of work unless you keep a list of authors as you add content to your mod. I'll do it eventually before releasing the mod, at least for the authors I can find and the people that helping me with the design, like you guys ;)
 
IMO, in Rhye's mod Christianity is kind off broken, so you should have the same amount of wonders/improvements for each religion.
 
Yup, I may need some help in choosing a wonder for each religion, so far here's what I have or will have:

Greek Polytheism (will use another name) - Available to European civs on the Mediterranean coast, the wonder can be one of the many Greek wonders

Egyptian Polytheism (will use another name) - Available to some civs in N. Africa, thinking at least Egypt and Nubia, what are your thoughts on giving it to Libya, Yoruba and Saba as well? Wonder could be the Sphinx maybe

Zoroastrianism and Mithraism - Available to civs from Italy to Persia (maybe Iberia too), but not both, have to do some more research

Hinduism - Available to the Indian civs, early ancient age, dont know about wonder

Budhism - Available to the Indian civs as well, not sure if all 3 of them and if to anyone else, Blue Monkey? Dont know about wonder either

Taoism - Early ancient age, available to oriental civs, not sure if all of them, havent picked a wonder either

Confucionism - Oriental civs as well, available to most of them if not all

Shinto - Unique to Japanese?

Judaism - Unique to Canaanite?

Druidism - Available to european civs of the "barbarian" sub-group, im thinking all of them, not just the Celts. Wonder could be the Stonehenge maybe

Spirituality and Blood Cult - Available to the American civs, including Atlanteans. Thinking Spirituality will be available very early and later it can be replaced with Blood Cult

Christianism and Islam - Although they're spread all over the world, im thinking on giving Christianism to the European civs and Islam to the Middle-eastern and African. Am sure there will be no difficulty in picking wonders
 
I think the Egyptian Polytheism should be given to the civs you mentioned. Would make an interesting inclusion and also I've heard that some African myths may be based on Egyptian ones.

Hinduism- wonder might be Angkor Wat, which was a Hindu complex
Buddhism- Shwe Dagon Paya?
Daoism- Dai Miao?
Confucianism- Kong Miao?
Zoroastrianism- Maybe Ghagha-Shahr. en.wikipedia.org/wiki/Mount_Kajeh
 
Hi all! Sorry for the lack of updates, life has been a bit hard lately. If anyone has had any success in making a living working from home please share your story, im sick of my current job :)

I wonder if there's any good writers willing to do short stories, log style, for the Mod's background story, since its name is Atlantean Chronicles. It could be based on the events that took place right before the game starts, setting the stage for the war between Atlanteans and Egyptians / Greeks (different alliances, with possibly smaller civs allied to each).

As I said, the Atlanteans will be getting two colonies in the lower Nile, with the Egyptians having recently captured Memphis and the Pyramids, they wont take long to conquer the other 2 im sure, unless the Atlanteans manage to make some alliances against them, having superior technology and all... Meanwhile the Greeks have their eyes on the Atlantean colonies (2) in Crete. And thats not all:

The mod allrady has a Copper resource, a requirement for units that have bronze armor, and im considering also making it a requirement for units using Bronze weapons (without armor) of the Line Infantry and Chariot classes. But Copper was not the only prized resource of the ancient age, there was Tin as well, used with Copper to make quality Bronze. But Tin was not found in such large quantities, and there's a theory that says the Trojan war was fought for control of the Tin mines in Cornwall (England, and Troy was near Cambridge), and also that the Aegeans and Trojans were ancient Celts but im not going to use that.

So im doing two things:

Adding Tin but not make it a requirement for units, it will be used together with Copper to make a Forge-like improvement that will double production;

There are currently the Picts in Britania, I'll give them those colonies, and put them at war with Atlantis and place a nice invasion force ready to capture those colonies. It wont be the Trojan war since the scenario is supposed to start way before that particular war ;)
The Atlantean army wont be big enough to conquer the remaining Pict colonies though, so a number of things can happen: The Atlanteans send reinforcements, eventually wiping out the Picts; The Picts manage to take back their cities, perhaps with some help since it isnt too hard to reach Britain due to it being connected to the mainland;

I still have some thinking to do and some of the above may change, but there's also another possibility on my mind: What we know as Picts of Scotland are the remains of a more developed civilization in southern Britain, and while some fled to the Hills to the north and lost some of their culture, others migrated to sea, settling in Italy and giving birth to the Latin culture. You follow my thinking? "Picts" > Romans, with the Etruscans as a seperate civilization. Comments?
 
Irrawaddy watershed (SE Asia) is one of the few places in the world where both tin & copper occur in relatively close proximity. & that's where the Asian edition of the bronze age seems to have kicked in. You could make tin + copper a requirement, but only for elite units or maybe UUs.
 
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