[MOD] Civ3 Evolution - Atlantean Chronicles

Some more thoughts concerning the Atlantean flavored units, like I said I have a good lineup for the ancient age, using Greek styled units. Was thinking on using some of the Elvish units around for the iron age, but if you're interested in making some units I can write a few ideas:

Your swordsman is cool, I liked the original helmet, if other units shared that helmet you would basically be making an Atlantean themed set :)

1st, although I say I want units for the 2nd age, they dont necessarily have to be medieval looking, they can be contemporary with the roman imperial legionary for instances.

2nd, I request you not use the blue color just because its Atlantean, unless its civ-color of course. The Atlanteans in my mod actually use White. The armor would look great if it used a combination of bronze plate and that redish metal I mentioned, called Ori.. something, i forgot or dont remember how to spell it, I have a good example for you, Iron Man (the movie or comics), armor using those colors would look awesome and original!

3rd, to make a good set to be used in the 2nd age, I could use the Swordsman, a Spearman and a Longbowman, then perhaps a Pikeman and Horseman/Knight as well. Your spearman I dont like as much as the swordsman, it could be similar to the swordsman, perhaps with lighter armor and a smaller version of the helmet, no cape. The shield could use more detail. No Egyptian style tunic, the swordsman one is fine.
 
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Great texturing on the Greek Armor's kilt there. The helm is great too. And your inclusion of the cape. In all, I really like the look of this swordsman :) The trident man looks pretty sweet too. I'm sure there'd be uses for him.
 
Some more thoughts concerning the Atlantean flavored units, like I said I have a good lineup for the ancient age, using Greek styled units. Was thinking on using some of the Elvish units around for the iron age, but if you're interested in making some units I can write a few ideas:

Your swordsman is cool, I liked the original helmet, if other units shared that helmet you would basically be making an Atlantean themed set :)

1st, although I say I want units for the 2nd age, they dont necessarily have to be medieval looking, they can be contemporary with the roman imperial legionary for instances.

2nd, I request you not use the blue color just because its Atlantean, unless its civ-color of course. The Atlanteans in my mod actually use White. The armor would look great if it used a combination of bronze plate and that redish metal I mentioned, called Ori.. something, i forgot or dont remember how to spell it, I have a good example for you, Iron Man (the movie or comics), armor using those colors would look awesome and original!

3rd, to make a good set to be used in the 2nd age, I could use the Swordsman, a Spearman and a Longbowman, then perhaps a Pikeman and Horseman/Knight as well. Your spearman I dont like as much as the swordsman, it could be similar to the swordsman, perhaps with lighter armor and a smaller version of the helmet, no cape. The shield could use more detail. No Egyptian style tunic, the swordsman one is fine.
Well since you plan on using Greek, Roman, and Elvish units already, there is no need for my units, and least for this mod. They were just something I threw together, but honestly I prefer making heads, since units are a pain in my opinion. If you need to, you can just edit the colors of Sandris' units to change the silver swords and armor to red.
 
Shiro, I found this image the other day, perhaps this could be used as a background for the 2nd era Atlantean LH, check it out. The quality isnt the best, perhaps you should crop it, removing the agricultural fields. Dont know what size you need or I would do it myself.
And then you could move the current 2nd era to the 1st, or use another image with meso american architecture if it looks good, show me examples if you have them, or just use the other one and it will be fine.
 
Ok then, but then what shall we use for the 2nd era? Something resembling Red Alert's cities would be great, I think I remember seeing a hypothetical more advanced meso american city picture right here on civfanatics long ago, but I looked and cant find it...
 
Here's a new group of screenshots showing European civs starting locations, no barbarian units have been placed. I once (or twice) thought of combining the mediterranean with the european culture group, and ask Red Alert to do an update to a city set he did some time ago for that purpose, but these two groups have very different architectural styles, it would be very hard to combine them, unless somehow the ancient city set had celtic style design in the smallest size evolve to a greco-roman style for the largest size, and for the medieval set basically the same.
Civ level 2 = 10 citizens / 100 culture and gold
Civ level 3 = 5 / 50
Civ level 4 = 3 / 30

HELLAS: Level 2
Pre bronze age with already a few well known cities present :) Capital at Mycenae, you can see the Atlantean colony in Crete that would eventually become Minoa. Im considering removing the Copper resource in Greece to force them to either settle in southern Italy or conquer Crete, wonder how that would turn out since it would take the Atlanteans a long time to send reinforcements from the Caribean. I just removed that resource from Greece, will make things more interesting indeed ;) But be aware that in my mod, the metal resources are only required for units wearing armor (and a few buildings), for the Hellenes it means they wont be able to build most of the classical period units without Copper, but they can still build the Mycenean period ones that dont wear any armor, thanks Sandris for designing them that way ;)

Spoiler :
hellas.jpg


HESPERIA: Level 2
Represent the Etruscans and later the Romans, capital at Tarquinii and Roma is allready present. Just moved the copper resource you see in the screenshot closer to Adria because unlike the Hellenes, the Hesperians dont have many ancient units that dont require it. They also have Iron that will be very valuable in the Iron age for all their legionary units, while the Hellenes must get it from Anatolia or through trade. Italy is very interesting geographically because it only has 2 possible invasion points, west and east of the alps, since mountains are impassable to non alpine units, check the webpage to learn which units are alpine or not, usually its Infantry with less than 5 hitpoints.

CELTIA: Level 3
Included in the screenshot below is the land of the Celts, they will be even farther from the bronze age than the Hellenes and Hesperians of course, but the less civilized government types give more freedom to choose a tax rate. The Celts are an expansionist civ, so they can get settlers with less gold, and they have lots of room to expand. They will make sure of Sandris' Frankish and later French units in the Iron age, although in Franks actually had germanic origins.

Spoiler :
hesperia-celtia.jpg


HIBER: Level 3
Think of the Hiberians (sounds better with an 'H' :)) not as Celtiberians that populated most of the Iberic peninsula, but as the people that built Tartessus, thats why I moved them to the Mediterranean culture group, I see them as more civilized than the other civs to the north, but not as developed as their Mediterranean neighboors to the east. This will be one of my favorite civs, not only because I am from the Iberic peninsula but also thanks to the rich and interesting unit lineup and the riches of the land in resources, with Copper in the south east, Iron to the north, Silver and Gold here and there, Olives, Wines, Dyes and Cotton!...
Spoiler :

hiber.jpg


PICTLAND: Level 4
The Picts are currently the civilization that have better chances of being removed if I decide to add another, mostly for lack of content, dont have a good Golden Age starter unit yet and dont know what to use in the Iron age, Sandris british pack? Still, it would be a shame to have Great Britain without a civ and they also make an interesting adversary against the Celts to the south and the Norse to the east. In the screenshot below you can see that Britain is connected by land to France since in the scenario's alternate time line the sea levels didnt rise as much as they did in our reality.

NORSELAND: Level 3
Choose Norse over Germanic since it seems the Germans originated in the land of the Norse, Scandinavia. They make use of both Norse and Germanic units from Sandris so they have one cool unit lineup ;) Notice that Scandinavia is also connected to Denmark by land, making the Baltic an inland sea that has access to the ocean in the city of Noatun. The Norse, like the Celts, are an expansionist civ, and they have lots of room to expand.

Spoiler :
pictland-norseland.jpg


THRACE: Level 3
An interesting European civ situated in the middle of a few mountain chains, they have nearby access to metal resources and not much to say about them...

SCYTHIA: Level 3
Right next to Thrace are the Scythians, situated near a slightly smaller Black Sea before it was flooded. They need to expand a bit to have access to the metal resources, and they are in a good, or should I say dangerous position, to control one of the passages to the Middle-east, a mountain chain between the Black and the Caspian seas with a Plateau in the middle providing the only location where a road can be built to create a trade route and gain access to the Copper resources. The Scythians are also expansionist and they too have lots and lots of rooms to expand!

Spoiler :
thrace-scythia.jpg


Thats it for now, next are the middle-eastern civs :)
 
Blue Monkey, I could use some help deciding where to put Tamilakam's starting cities, and what names to give them.

I'll attach a screenshot of the area to help, and here's the current city list I have for the civ:

Madurai
Korkai
Thanjavur
Kanchipuram
Samudradvipa
Javadvipa
Vengi
Polonaruwa
Vellore
Naggarond
Karond Kar
Clar Karond
Har Ganeth
Hag Graef
Ghrond
Kalos
Ghaba Ghanaf
Barak-Tor
Maledor
Khaef Korrond
Anlec
Argond
Shathirob
Clar Manaul
Ithmariar
Chaend
Conrond Mor
Radonnor
Murousbane
Clar Marrachir
Urgortheth
Ihara
Ukanevar
Drathastine
Manar Gandar
Caranaad
Iosichaard
Mengostlox
Lamistuis
Clar Nasacar
Udenarat
Cevedes
 

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Since it's an imaginary civ can't argue much about the names. What source(s) did you use to come up with the list?

Don't know how many starting cities you want them to have. I looked at the map & thought "Where would I send my settler?" Thus the circles. My impression is that most of the ancient/medieval Tamil dynasties were oriented toward the sea rather than the mountains. Sigiriya is a notable exception.

tamilstartloc.jpg
 
The city list is probably one of yours, maybe with a few exceptions I may have found on wiki. Im going to make the Tamil a level 1 civ like Atlantis, so that gives 20 citizens to distribute, im thinking 4 or 5 cities.

Right now im working on changing the Indus valley terrain a bit, not very happy with it
 
I took another look at a couple of images you sent me before, I got a few names out of an image of mythical Tamil Nadu, a wiki article on the Tamil Sangams and some names of ancient kingdoms in indian epics for both Arya and Tamil civs.

The Tamil Sangams mention the first two were held in cities since taken by the sea, Madurai and Kapatapuram, so those two cities will be placed right away somewhere in the mythical land.

The Tamil's list is not as big as the Arya one, maybe I'll add some Chola cities to make it bigger, here are the two lists:

Tamilakam:
Madurai
Kapatapuram
Muthur
Lanka
Sinhala
Pandya
Kerala
Chola
Kanchi
Mushika
Mahishaka
Dravida
Karanataka
Gomanta
Kishkindha
Telinga
Dandaka

Arya
Panchala
Kuru
Surasena
Kosala
Vatsa
Kasi
Malla
Videha
Magadha
Dasarna
Nishadha
Matsya
Salwa
Trigarta
Madra
Gandhara
Darada
Kasmira
Kamboja
Bahlika
Pulinda
Nepa
Kirata
Anga
Pundra
Suhma
Vanga
Odra
Uktala
Kurusha
Gurjara
Sudra
Abhira
Malava
Anarta
Saurashtra
Heyaya
Anupa
Vidarbha

I finished the changes to the Himalayas and surrounding mountains, including the rivers. Made it a very interesting area, with the mountains being impassable by non "alpine" units, India/Pakistan is somewhat protected because of the mountain chains to the east and west that go almost to the coast, and north with the Himalayas that have passages to the Tibetan plateau (plains actually) by following the Indus or Brahmaputra - Tsangpo rivers. The Chinese Yellow and Yangtze rivers also lead to the Tibetan plateau, and there's a passage from the western Gobi desert or whatever into the northern Indus and Amu Darya rivers.

The Sindh's starting cities are placed, from Harappa to Lothal, they're a bit over extended, probably making it easier for the Arya to conquer them since they'll start in a locked war. Next are the other Indian civs followed by the Sumerians and Egyptians.
You'll have to wait for the screenshots.
 
Sounds like you're designing the South Asian civs right along the same lines I would. Chola cities would fit very well for your Tamil civ. Chola was a Tamil culture - it holds a place in Indian history similar to Renaissance Florence in Western Europe.
 
Yep im aware of it, Chola and Pandya. And I could use entirely city names instead of kingdoms if I did the same for the Arya civ which im only using kingdom names right now. If you get me some city names that can be used to replace those allready on the map, or I may just use the Mauryan city list.

Attached a screenshot showing Sindh and Arya cities.
 

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Yep im aware of it, Chola and Pandya. And I could use entirely city names instead of kingdoms if I did the same for the Arya civ which im only using kingdom names right now. If you get me some city names that can be used to replace those allready on the map, or I may just use the Mauryan city list.
Arya is really a culture group rather than a single civ. It's kind of like asking for a list of "Native American" cities. Lists from any Northern Indian dynasty / map of the BCE period will give you names that are suitable.
 
Yep, ok. I have a number of civs that are really culture groups, like the Celts and the Yue, and many others I guess. Its logical when we think of the time span of this scenario. Probably wouldnt be a bad idea to only use culture groups, just dont know if I would find enough of them to make it interesting :)
 
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