Mod error

Thanks Joseph II. It is the 2.51 Megapack. The patch is also supposed to fix that but do I just leave it expanded in my mods folder and that's it ? The crash is one thing, but I can't even get to the game menu with RoM right now. I am using XP which I prefer, so if a memory upgrade will solve this without any penalty then it is worth it.

The patch is supposed to overwrite/update certain files not just sit in RoM as another RoM folder.

I too have had WinZip do that to me. If so I take the files in the 2nd RoM folder and drag them to the file they should've updated/overwrote. Windows asks if you want to replace the older file by that name with the newer one. I select yes. Once I have updated all the files out of the 2nd RoM folder I then delete it. Has worked for me so far.

Good Luck.

JosEPh :)
 
Hey: I downloaded 2.51 Megapack and the 2.52 patch a few days ago. Had a lot of MAF crashes, so I did the /3GB and paging file fixes. This appeared to solve the MAF crashes, but after using the game for a couple hours it crashed and now I am constantly getting initialize renderer errors. It is now to the point where I can not even get ROM to finish loading to the welcome screen without the initialize renderer error and a crash. I have deleted and reloaded ROM many times. I updated my NVIDIA drivers and directX to the most recent states. HELP!! It is driving me crazy. I'll attach a couple of the saves from before the major problems stopped me from loading ROM completely. Please help. PS: Absolutely loved this mod before it became unplayable. I have always thought that ROM should be the default for all Civ playing as it makes vanilla play a pale shadow once you've gone Zappara!
 
Try deleting the game cache? Do a search for a script that deletes it for you, or just hold SHIFT down when you start the game. Also, /3GB switch isn't perfect, just adds another GB of addressable memory space (it'll use pagefile space, too) for applications to use. 64-bit Vista doesn't have this problem because by default there's something like 8 billion GB worth of addressable memory space (8EB, exabyte) dedicated to programs and another 8EB for the kernel. At least if the "divide addressable memory space in half" is default for 64-bit too.
 
The patch is supposed to overwrite/update certain files not just sit in RoM as another RoM folder.

I too have had WinZip do that to me. If so I take the files in the 2nd RoM folder and drag them to the file they should've updated/overwrote. Windows asks if you want to replace the older file by that name with the newer one. I select yes. Once I have updated all the files out of the 2nd RoM folder I then delete it. Has worked for me so far.

Good Luck.

JosEPh :)


I have done that - I can get the RoM mod to load and the title screen to come up. but there it halts, I can't get a start manu/play menu.
I've also failed to get the new TAM mod for BtS to load. I have Windows XP with 2 x 1Gb RAM, but I was able to play it successfully on my son's machine with Vista. I tried the memory allocation update in boot.ini, but it won't let me save it. Do I have to save it as and then move it into a system folder ?
This is what I get when I look at it: The order is different and my NoExecute statement is different.

[boot loader]
timeout=30
default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /fastdetect /NoExecute=OptOut

I can still play other mods on BtS so I assume nothing has really changed.
 
I can get the TAM mod for BtS to run fine, but still only get to the title screen in RoM, without a menu. It sits there, doesn't appear stuck - program still responding in Task manager but nothing more happens, and terminates quickly. I moved the WinZip contents to the appropriate folders I think, and patched within the RoM Assets folder.

I'm still having MAFs with 2 big games in TAM Civ4 (Vanilla) crashing - that I can't continue. That may be for another forum, but I did upgrade the pagable memory to 4080, and my boot.ini to:

[boot loader]
timeout=30
default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Home Edition 3GB" /3GB /fastdetect /NoExecute=OptIn /Userva=2800
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Home Edition" /fastdetect

Unlike earlier attempts that I had to go into Safe Mode to change it back again, this one loads fine with both options.
 
HEY - thanks for the great help JosEPH_II !!

For sure I had 3.17 installed, so the weird symptoms I had must have been more about not having the right files in the right folder. I was about to try re-downloading all the RoM folders and redo the patch, which was scary because in trying to place all the files in the right folders, I wasn't even sure anymore whether I could find them to delete them all. However, I doublechecked to make sure all the asset files were in the RoM folder within the MODs folder, and GameCoreDLL files in the higher level BtS folder., and I had only one ROM folder when I was done. I think I may still have some of the XML and Python files in both the ROM folder and BtS Assets folder. However, I must have fluked it off; for lo and behold this time it worked ! I even went into WorldBuilder, looks like everything is there. I have some comments about improvement but I'll save them for another forum.

As for the game crashes I still experience in Civ4 Vanilla trying to play The Ancient Mediterranean, I gather even with the successful memory upgrade procedure, these versions do not have the ability to expand the addressable memory, so those games are probably toast
This benefit is for BtS only (at least I assume it to be - my system starts successfully and hasn't crashed). Well at least there is a TAM mod for BtS.
 
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