manooly said:
Patch B tonight???? Sorry, just excited.
Yeap, linked in the first post. It won't break save games and it resolves the following issues:
1. Targeting Hidden Nationality units with spells won't cause war with the owning empire.
2. Arendel diplomacy tag fixed.
3. Dwarven workers can build lumbermills.
4. AI players get bonuses vs barbarians at higher difficulty levels.
5. Soldiers of Kilmorph start with Guerilla I instead of Guerilla II.
6. Lair spawn chances (and the Sailors Dirge) are now effected by game speed (more likely in quick games, less likely on epic and marathon games).
7. Fixed the text display issues on unit resources.
8. Fixed the text display issues on specialists on the city screen.
9. Lairs, Orthus and the Sailors Dirge dont spawn if barbarians are disabled.
10. Removed +1 Happy per military unit from Aristocracy.
11. Changed the Guardsman promotion so that it grants +10% city defence to all units in the tile (so having a Guardsman, Shieldbearer or Donal in a city boosts all units defence in that city by 10%, as well as the previous 10% maintenance reduction).
12. Gave the Royal Guards the Guardsman promotion.
13. Units now show up correctly in the bottom left info pane.
14. Fixed a divide by 0 error when a units heal rate is 0.
15. Royal Guards given the ability to cast Hope.
16. Luchurip units have to be in the city to rebuild Barnaxus.