[MOD] Fall from Heaven II

I think the team tries to avoid having too many repititions of the same mechanic, so I don't expect that they will want to add another "appearing civ" I personally haven't even played fire yet, since my computer is in for repairs. So I can't say whether or not I would like having that implemented.
 
Oh and if you're interested...

The XML doesn't parse properly on doublebyte operating systems, as you can see in the screenshot. I have this problem on both Chinese Simplified and Japanese OS's, and I'm guessing Russian OS's probably have the same issue.

You can fix this by saving all your XML files as UTF8. I think.

And don't feel bad, Firaxis made the exact same mistake. They fixed it in patch 1.61, but then broke it again in Warlords.

There's no small number of Civ players in Asia who would probably enjoy this mod if they could play it.
 

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I was wondering, how much work is there left to do in the Fire phase, are you planning on adding/adjusting a lot of stuff or is it just patching and adjusting to game play feedback?

The true intent of my question is obviously: Is work on Shadow already in progress, oiyw: will it be another year untill Shadow? (Really no complaint here, the amount of work you guys do is out of this world, just inquiring ;) )

A lot more adding/adjusting in Fire. Probably not another year until Shadow, but we will at least be cycling for a few months on "Fire" before we move on.
 
Oh and if you're interested...

The XML doesn't parse properly on doublebyte operating systems, as you can see in the screenshot. I have this problem on both Chinese Simplified and Japanese OS's, and I'm guessing Russian OS's probably have the same issue.

You can fix this by saving all your XML files as UTF8. I think.

And don't feel bad, Firaxis made the exact same mistake. They fixed it in patch 1.61, but then broke it again in Warlords.

There's no small number of Civ players in Asia who would probably enjoy this mod if they could play it.

I don't think its UTF-8 formating. Its just that the language you have selected isnt one of the ones thats supported. Do you have Russian, Chinese and Japonese as selectable languages in your copy (I dont in mine)?
 
Oh and if you're interested...

The XML doesn't parse properly on doublebyte operating systems, as you can see in the screenshot. I have this problem on both Chinese Simplified and Japanese OS's, and I'm guessing Russian OS's probably have the same issue.

You can fix this by saving all your XML files as UTF8. I think.

And don't feel bad, Firaxis made the exact same mistake. They fixed it in patch 1.61, but then broke it again in Warlords.

There's no small number of Civ players in Asia who would probably enjoy this mod if they could play it.
UTF8 when not using special characters above code point 127 (ie anything but the roman alphabet) is exactly the same as simple ASCII. As Kael said, its probably just that there is no Chinese/Japanese/Russian text written, so it displays the text keys. Maybe the languages we don't have translations for should default to english so that people can at least try to figure it out.
 
Ok, now...

I played the new mod now until the AC went up to 40, I was unable to counteract it in the slightest way. Well, that's it for me, the AC is a big, PHAT NO to me.

I do not have a problem losing improvements.
I do not even have problems losing terrain quality as you can counteract that easily with your adepts.

But I DO have a BIG Problem losing resources. That's a very bad idea and no fun at all. And it opposes not only my playing style but the whole reason I liked to play Civ through the years to exactly 100% --> BUILD an Empire. Not having it destroyed cause of an anoying idea. (Btw: why does razing barbarian cities add up to the counter?)

Sorry guys, I loved this mod, but now you are definitely on the wrong track.
 
Just get a water node ?


Anyways. Can someone explaim to me the exact effect of mana nodes ? I cant seem to figure out how exactly they effect my units. I believe to have read that having nodes will increase the amount of starting-promotions, is that right ?
 
Just get a water node ?


Anyways. Can someone explaim to me the exact effect of mana nodes ? I cant seem to figure out how exactly they effect my units. I believe to have read that having nodes will increase the amount of starting-promotions, is that right ?

in exemple:
If you have two fire nodes you get FIRE 1 and 2 promotions for free. If you have 3 fire nodes and more, you get FIRE 1, 2 and 3 promotions for free.
 
Ok, now...

I played the new mod now until the AC went up to 40, I was unable to counteract it in the slightest way. Well, that's it for me, the AC is a big, PHAT NO to me.

I do not have a problem losing improvements.
I do not even have problems losing terrain quality as you can counteract that easily with your adepts.

But I DO have a BIG Problem losing resources. That's a very bad idea and no fun at all. And it opposes not only my playing style but the whole reason I liked to play Civ through the years to exactly 100% --> BUILD an Empire. Not having it destroyed cause of an anoying idea. (Btw: why does razing barbarian cities add up to the counter?)

Sorry guys, I loved this mod, but now you are definitely on the wrong track.

In my current game with the dwarves, the counter never went above 20. You just have to make the right choices and choose the right wars.
 
I've never had the AC go up that high. But then again, I've mostly been playing as the elohim, and usually like to wipe that hyborem scum off the map with warrior monks. :D
 
Ok, now...

I played the new mod now until the AC went up to 40, I was unable to counteract it in the slightest way. Well, that's it for me, the AC is a big, PHAT NO to me.

I do not have a problem losing improvements.
I do not even have problems losing terrain quality as you can counteract that easily with your adepts.

But I DO have a BIG Problem losing resources. That's a very bad idea and no fun at all. And it opposes not only my playing style but the whole reason I liked to play Civ through the years to exactly 100% --> BUILD an Empire. Not having it destroyed cause of an anoying idea. (Btw: why does razing barbarian cities add up to the counter?)

Sorry guys, I loved this mod, but now you are definitely on the wrong track.

While it is inevitable that some people will disagree, it is a pity you don't like the way the mod is developing. It is however easily managed for you; just don't play Fire. Stick with Light and you'll have all the old goodies without any of the new things you don't like.

However.. I wouldn't count on having much luck seeing your POV implemented since almost everyone else loves the new changes. :goodjob:

And a mod that centers around the end of the world, well.. It will involve destruction. If you can just sit on your ass happily and never be bothered by bad stuff happening, it isn't really much of an apocalypse you're facing eh? ;)

Cheers!
 
I've never had the AC go up that high. But then again, I've mostly been playing as the elohim, and usually like to wipe that hyborem scum off the map with warrior monks. :D

'course Hyborem is hardly the sole cause of the Counter going up. In most of my games it tends to go up pretty fast once the Ashen Veil starts spreading through the world, and also by that time the religions are so widespread that wars are becoming very commonplace, resulting in more and more razed cities.

Depends on your difficulty and settings, and sheer dumb luck, no doubt. That is as ever one of the charms with Civ, not everyone's experience will be the same.
:)
 
UTF8 when not using special characters above code point 127 (ie anything but the roman alphabet) is exactly the same as simple ASCII. As Kael said, its probably just that there is no Chinese/Japanese/Russian text written, so it displays the text keys. Maybe the languages we don't have translations for should default to english so that people can at least try to figure it out.

It's not that. The problem is that the XML parser errors out when it tries to read accents, etc in the german, spanish, french, etc. strings and doesn't finish reading in the rest of the document. That's because those ascii values in that format read as garbage in some doublebyte OS's.

Like I said, Firaxis fixed the files already for 1.61, then went back to the old broken way in Warlords. So the original CivIV XML (still) reads in fine, but the Warlords strings don't. If the XML is in whatever format CivIV used in 1.61 then they will read in no problem.

I've tried loading them and resaving the xml files in other encodings, but there's nothing I can do. After the game (or mod) installs on a doublebyte OS the strings are already garbage, and not even a text editor can read them properly.

Edit:

By the way I love the mod and am playing it anyway. I don't know what anything says and garbage text fills up half the screen, but I'm playing it anyway.

Last game I built the big blue chicken heart that summoned the big gray zombie thing and the winged dudes. That was boss.
 
Ok, now...

I played the new mod now until the AC went up to 40, I was unable to counteract it in the slightest way. Well, that's it for me, the AC is a big, PHAT NO to me.

Sorry guys, I loved this mod, but now you are definitely on the wrong track.

Shut the **** up, would you please? It's a free mod developed by volunteers, it's not like you paid for it. If you don't like it, make your owm damn mod. Jesus Christ.
 
Shut the **** up, would you please? It's a free mod developed by volunteers, it's not like you paid for it. If you don't like it, make your owm damn mod. Jesus Christ.

That was uncalled for.

Everyone is entitled to their opinion, and wantonly insulting them only makes you look like a fool.
 
Ok, now...

I played the new mod now until the AC went up to 40, I was unable to counteract it in the slightest way. Well, that's it for me, the AC is a big, PHAT NO to me.

I do not have a problem losing improvements.
I do not even have problems losing terrain quality as you can counteract that easily with your adepts.

But I DO have a BIG Problem losing resources. That's a very bad idea and no fun at all. And it opposes not only my playing style but the whole reason I liked to play Civ through the years to exactly 100% --> BUILD an Empire. Not having it destroyed cause of an anoying idea. (Btw: why does razing barbarian cities add up to the counter?)

Sorry guys, I loved this mod, but now you are definitely on the wrong track.

I appreciate the feedback. Thats exactly why we post the playtest is to invite opinions and suggestions. I can't promise we will change this, but I love hearing the feedback and we will continue tweaks and playing with these mechanics. Remember its only the first version of "Fire" and we had 6 major versions of "Light" before we got everything settled like we wanted.
 
I don't agree fully with Rotting, but I think he has some very, very good points, there.

Certainly, it feels not exactly fun that there is no way in hell (never better said :D) if you are not he Elohim to try to bring down the Armaggedon count. I'm certainly going back to default settings, to check if things are a bit better there, because trying to play with top adjustments (such as marathon/adding more civs) that worked so great and enhanced so much the 'light' experience has proved to be not so good.

It certainly feels in some ways like a step back. A step back that really can be understood, since the last version of light was so well balanced and so many new concepts that need to be rebalanced with all the whole game experience that Civ4 and FFHII is.

But, of course, that means that it's our duty (a duty that goes for our benefit, actually, as gamers) to point out if we think something is not working that well. Certainly not being able to react in any way to the armageddon count (except in certain circumstances you can't really control) does not feel fun, neither the resource disappareance at 40, or the incredible disaster that is 90 (but this last one, I guess it could be corrected on its own if the first thing would be corrected, or at least escalated correctly... if you have left things go that far, you desserve it, I guess).

This is a mod that is freely developed, indeed. But I guess the developers who are using (read, wasting :D) hours, and hours, and hours of their times to make it, would like to have a great final product. Praising the thing unconditionally and not wanting to admit any critic is in a way as damaging for the ressults as unconditional bashing.

I work as a programmer, myself, and I know I will not be able to locate most of the flaws of what I am doing until the real clients take their time trying to make it work for real. And, oh boy... it's no wonder versioning has developed into such a full and estandarized science. I'm still receiving heat and bug feedback from a tool I developed years ago and that has been well accepted by the clients.
 
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