Rhymes
Drive 4 25 is back
Because it is the first version documentation isnt where it should be. Afterall one of the main things we need to know is does the AC raise to fast, to slow, etc. So we dont spend much time documenting stuff that will likely change.
But here is a list of the things I know of that effect the armageddon counter so far:
1. Building an Entropy node (+1)
2. Building a Life node (-1)
3. Razing a city with the Ashen Veil in it (-1)
4. Razing a city without the Ashen Veil in it (+1 per 4 points of population)
5. The Ashen Veil spreads to a city (+1)
6. The Ashen Veil is founded (+5)
7. Raze the Ashen Veil Holy City (-5)
8. Death of Valin (+2)
9. Death of Sphener (+3)
10. Death of Rosier (-2)
11. Death of Mardero (-3)
12. Build the Stigmata of the Unborn (+5)
13. Raze the city with the Stigmata of the Unborn (-5)
15. Creation of an Eidolon or Beast of Agares (+1)
16. Death of an Eidolon or Beast of Agares (-1)
21. Building a unit with a Prophecy Mark (+1).
22. Killing a unit with a Prophecy Mark (-1).
22. Destroying the Prophecy of Ragnarok (-5).
I,ve quoted the aspects that represent the problem imo.
The thing is, making the AC go up requires to build/create things. While decreasing the AC requires to destroy or raze the things that made the AC go up in the first place.
The problem is that it is a lot easier, especially for the AI, to build stuff then to destroy. So the chances that all these AC boosting improvements will "happen" is almost 100%, while it is really unsure if they will ever get destroyed.
After reading last post, I agree that since the AC start at 0 its only normal that it should be easier for it to go up. But when it reaches a certain level, it becomes really hard , unless being the Elohim, to bring it back down.
There should be easier ways to bring down the AC that get unlocked when the AC becomes higher