[MOD] Fall from Heaven II

I "fixed" it by uninstalling the middleware. Now I have a download option.
Yay! :)

I can't get GameFlood to install the mod. The GameFlood middleware downloaded for a long time, processed the download, and told me that it succeeded - but there was nothing actually installed in the BTS mod folder and BTS didn't list the mod.

Hitting on the GameFlood play button gives me a syntax error and it does not let me re-download the mod:
Script exec error: t72.lua:68: bad argument #1 to 'ipairs' (table expected, got nil): -1

Where can I get the mod installer without the suspect GameFlood middleware?
 
Good suggestion, but no invisible units in either case... So far as castles are concerned, hopefully someone a lot better versed than I can answer that one.

It was the first idea that struck me. However, now that I've given it some consideration, I actually recall something similar happening to me. The first time it did was when I was using Saverous to attack a stack of units which mysteriously jumped two or three squares away after he defeated the defending unit. I assumed this was some kind of bug with the Fear promotion, and put it out of my mind. But later on, the same 'teleportation bug' struck, only this time I was attacking with an Axeman. So no Fear there, but just the same the whole stack jumped away.

On an unrelated (sort of) note, I've noticed that defending units sometimes Withdraw from combat. Is that intentional? I used to think only attacking units could Withdraw. *scratches neck*
 
What about Donal Lugh? I'm playing MP with the man above (thealien_83). I'm Bannor, as usual, have Order and everything. Suddenly, the nefarious Sheaim (played by the computer) decide to wage war on me. Fine. We're about the same size. I can take them, right? That's when the Pyre Zombies start pouring over my borders.

At that time, I decide to pick up the man himself, Donal Lugh. Yay, Recruit ftw. Except... he only recruits once. His blurb says something to the effect of "him regaining his ability to recruit if he defeats undead and/or demons." Now, I haven't had the opportunity to kill any demons with Donal, but I know for a fact that he's slain a Pyre zombie or two (or ten... >_>). Yet no Recruit.

What's up with that? ^_^
 
What about Donal Lugh? I'm playing MP with the man above (thealien_83). I'm Bannor, as usual, have Order and everything. Suddenly, the nefarious Sheaim (played by the computer) decide to wage war on me. Fine. We're about the same size. I can take them, right? That's when the Pyre Zombies start pouring over my borders.

At that time, I decide to pick up the man himself, Donal Lugh. Yay, Recruit ftw. Except... he only recruits once. His blurb says something to the effect of "him regaining his ability to recruit if he defeats undead and/or demons." Now, I haven't had the opportunity to kill any demons with Donal, but I know for a fact that he's slain a Pyre zombie or two (or ten... >_>). Yet no Recruit.

What's up with that? ^_^

That's cited as an open issue to be adressed on the Bug Thread.
 
Please I really don't understand or like the gameflood site, it keeps running a script error when I try to play/install the mod. And I don't see why I need to have some random software on my computer just for this mod, I want to play it but that is abit silly. Can anyone tell me if there is an alt. site for download?
 
Please I really don't understand or like the gameflood site, it keeps running a script error when I try to play/install the mod. And I don't see why I need to have some random software on my computer just for this mod, I want to play it but that is abit silly. Can anyone tell me if there is an alt. site for download?

The mod can be downloaded without downloading the gameflood software... 1st, you will need to uninstall it... then, next time... choose the option on the RIGHT... not the one on the left. Permission to smack head into wall and exclaim "D'oh!!" 50 times granted.
 
Thanks, that site is doesn't make it easy to find with how they have things set up. I would smack my head into the wall but what has the wall ever done to deserve that type of punishment.
 
It was the first idea that struck me. However, now that I've given it some consideration, I actually recall something similar happening to me. The first time it did was when I was using Saverous to attack a stack of units which mysteriously jumped two or three squares away after he defeated the defending unit. I assumed this was some kind of bug with the Fear promotion, and put it out of my mind. But later on, the same 'teleportation bug' struck, only this time I was attacking with an Axeman. So no Fear there, but just the same the whole stack jumped away.

On an unrelated (sort of) note, I've noticed that defending units sometimes Withdraw from combat. Is that intentional? I used to think only attacking units could Withdraw. *scratches neck*
This is driving me freakin' CRAZY!!! Twice more in the same game (I actually wasn't finished with it before I submitted my question), my defenders (once with FIFTEEN in the stack) abandoned a city. My question is whether or not it could have something to do with the proximity of the other civs' cities... I also noticed the apparent teleportation bug. One of the groups that got thrown out of my city was attacked the next turn. Suddenly, instead of bein next to the city, they are a couple of squares away from it (otherwise I was going to retake the city!).

So far as defenders withdrawing from combat, I've actually seen it several times when I attempt to kill horseman (of any type including fryewells) and chariots. I would have thought that they needed to be faster than the attacker to do so, but this obviously isn't the case since I don't think there is anything faster than knights, war chariots, and war elephants (it's happened to me in all three cases).
 
Well... The biggest pest on this thread is back!! I'm playing a game as the Khazad (and, no, I don't do much else but play FfH -- it's nice to be semi-retired) and I've noticed some verbiage on the Total Gold and Income line that I don't think (key word is "think") that I've ever seen before (not that I'm exactly the most observant person in the world -- ask my wife, kids, and grandchildren!).

To the right of the Income figure, there are some words that show up in white. Typically it shows as "(empty)", but I've seen "(low)" a few times and even "(stocked)" once. Does anyone know what this is telling me? I figure it's probably something important, but I don't have a clue (as usual) what...

Thanks.
 
To the right of the Income figure, there are some words that show up in white. Typically it shows as "(empty)", but I've seen "(low)" a few times and even "(stocked)" once. Does anyone know what this is telling me? I figure it's probably something important, but I don't have a clue (as usual) what...

Thanks.

That's telling you how much gold you have and what effect it has on your happiness as the Khazad derive pleasure from having a stockpile of gold.

I've also suffered from the same teleportation problem. Though when I say suffer I mean that I was unable to kill giant stacks with my vampires after their horseman ran the entire stack away on me. Nothing as horrible as your experience with stacks abandoning cities however.
 
This is a Khazad only trait once you get stocked keep it at that level (atleast). Spend what you want when above that level for full effect, but dont go below that or you happiness may suffer...


Well... The biggest pest on this thread is back!! I'm playing a game as the Khazad (and, no, I don't do much else but play FfH -- it's nice to be semi-retired) and I've noticed some verbiage on the Total Gold and Income line that I don't think (key word is "think") that I've ever seen before (not that I'm exactly the most observant person in the world -- ask my wife, kids, and grandchildren!).

To the right of the Income figure, there are some words that show up in white. Typically it shows as "(empty)", but I've seen "(low)" a few times and even "(stocked)" once. Does anyone know what this is telling me? I figure it's probably something important, but I don't have a clue (as usual) what...

Thanks.
 
Sigh... I'm back!! Still playing the Khazad and it's brought up one question and I might as well ask another while I'm at it since it's my day for bugging knowledgeable players.

1. I have death mana and, at least for a while, I was able to build skeletons. Now all of a sudden, even though the button shows, it is disabled and I can no longer produce skeletons. Like I said, I do have death mana and there has been no vote in the overcouncil to outlaw death mana. Any idea of why I wouldn't be able to build skeletons?

2. Talking about the overcouncil, I have games where I get the voting screen many times (sometimes even though I'm the only member of the council). Other games, such as the Khazad one, the voting screen never comes up. Again, any notion of why some games I get the vote and other games I don't?

Thanks again!! And thanks for the quick response on the "gold" verbiage; I'll get my supply up to "stocked" quickly now!!
 
Sigh... I'm back!! Still playing the Khazad and it's brought up one question and I might as well ask another while I'm at it since it's my day for bugging knowledgeable players.

1. I have death mana and, at least for a while, I was able to build skeletons. Now all of a sudden, even though the button shows, it is disabled and I can no longer produce skeletons. Like I said, I do have death mana and there has been no vote in the overcouncil to outlaw death mana. Any idea of why I wouldn't be able to build skeletons?
You can only have one skeleton per adept who can cast skeleton.

2. Talking about the overcouncil, I have games where I get the voting screen many times (sometimes even though I'm the only member of the council). Other games, such as the Khazad one, the voting screen never comes up. Again, any notion of why some games I get the vote and other games I don't?

Thanks again!! And thanks for the quick response on the "gold" verbiage; I'll get my supply up to "stocked" quickly now!!

i'll admit i don't know. Perhaps the Deis Dei wonder hasn't been built yet? It is the Empyrean shrine and triggers the overcouncil.
 
What about Donal Lugh? I'm playing MP with the man above (thealien_83). I'm Bannor, as usual, have Order and everything. Suddenly, the nefarious Sheaim (played by the computer) decide to wage war on me. Fine. We're about the same size. I can take them, right? That's when the Pyre Zombies start pouring over my borders.

At that time, I decide to pick up the man himself, Donal Lugh. Yay, Recruit ftw. Except... he only recruits once. His blurb says something to the effect of "him regaining his ability to recruit if he defeats undead and/or demons." Now, I haven't had the opportunity to kill any demons with Donal, but I know for a fact that he's slain a Pyre zombie or two (or ten... >_>). Yet no Recruit.

What's up with that? ^_^

This is a known bug that is on Kael's list.

Whoops, I see i was beaten to this, sorry. :-)

Best wishes,

Breunor
 
This is driving me freakin' CRAZY!!! Twice more in the same game (I actually wasn't finished with it before I submitted my question), my defenders (once with FIFTEEN in the stack) abandoned a city. My question is whether or not it could have something to do with the proximity of the other civs' cities... I also noticed the apparent teleportation bug. One of the groups that got thrown out of my city was attacked the next turn. Suddenly, instead of bein next to the city, they are a couple of squares away from it (otherwise I was going to retake the city!).

So far as defenders withdrawing from combat, I've actually seen it several times when I attempt to kill horseman (of any type including fryewells) and chariots. I would have thought that they needed to be faster than the attacker to do so, but this obviously isn't the case since I don't think there is anything faster than knights, war chariots, and war elephants (it's happened to me in all three cases).


I think I know what is happening:

There is a known bug with units with the fear/withdrawal/immortal promotions that can make the whole stack retreat instead of just the unit. It is most likely you are running into this. If there is not an immortal or a unit with fear attacking, check to see if you have a unit with a status (spell or something on it) that would cause it to fear or withdrawal. It is likely taht this unit is causing hte whole stack to retreat because of the bug, unfortunately. Kael in the 0.31 version changelog said this will befixed in 0.31. For now, make sure that a unit with such a status is not in a stack -- move it out to act alone, or disband it if worst comes to worst.


Best wishes,

Breunor
 
My friends and I have noticed a few...problems you might say? Maybe better described as a lack of AI tactics.

Basically the AI, when playing with Raging Barbs, is killed rather quickly in EVERY game we play. They also seem to use it's world spell early on (usually just Jonas).

Anyways, I'm not sure if these "problems" have been brought up before. I'm sorry if they have.

Also, is there a way to stop anyone in the game (AI as well as players) from starting on a 1 tile island? I believe that contributes quite a bit to the extinction of some AI civ's
 
I'm really sorry to break in, but I am a long time lurker, and admirer of mods.

I have a suggestion for one race:

Name: The Gazers
Leader: The Seer [Militaristic, Charismatic]
UU: Black Eye, who can move 3 spaces, but automatically dies if attacked.
Flag: A giant, black eye.

Sorry for bothering you...
 
I think I know what is happening:

There is a known bug with units with the fear/withdrawal/immortal promotions that can make the whole stack retreat instead of just the unit. It is most likely you are running into this. If there is not an immortal or a unit with fear attacking, check to see if you have a unit with a status (spell or something on it) that would cause it to fear or withdrawal. It is likely taht this unit is causing hte whole stack to retreat because of the bug, unfortunately. Kael in the 0.31 version changelog said this will befixed in 0.31. For now, make sure that a unit with such a status is not in a stack -- move it out to act alone, or disband it if worst comes to worst.


Best wishes,

Breunor
The scariest thing that I can see in the attacking stack is an assassin and that isn't always the case.
 
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