GhostQ
Warlord
I've got a question regarding the Knight and War Chariot units.
War Chariots have +1 offensive strength and %50 vs. Archer units, which is quite useful as Longbowmen and/or Crossbowmen are around in the late stages of the game. Meanwhile Knights only have a %10 better withdrawal rate when compared to War Chariots (%35 for Knights, %25 for War Chariots). Considering how War Chariots need Warhorses (a 3.2k research cost tech), and Knights need Armored Cavalry (a 6.4k research cost tech) isn't that a bit weird? I mean you have to research like at least 10 turns more for a weaker unit. I know they help you surpass the national unit limit but still the one later in the tech tree should be stronger shouldn't it?
War Chariots have +1 offensive strength and %50 vs. Archer units, which is quite useful as Longbowmen and/or Crossbowmen are around in the late stages of the game. Meanwhile Knights only have a %10 better withdrawal rate when compared to War Chariots (%35 for Knights, %25 for War Chariots). Considering how War Chariots need Warhorses (a 3.2k research cost tech), and Knights need Armored Cavalry (a 6.4k research cost tech) isn't that a bit weird? I mean you have to research like at least 10 turns more for a weaker unit. I know they help you surpass the national unit limit but still the one later in the tech tree should be stronger shouldn't it?