Patch "g" is linked in the first post. It will break save games and it makes the following changes:
1. Fixed an issues that would cause spells with any miscast chance to always miscast.
2. Fixed an issue that would cause equipment to dissapear if it is owned by a player that leaves the game.
3. Added the Wonder spell (Chaos 3, does 3-5 random effects).
4. Removed the Enervated promotion (effect combined with the withered promotion).
5. Removed the Enervation spell (Wither spell does a combo effect of the two).
6. Removed the Law Bringer unit.
7. Removed the Random Personalities game option (caused some issues with optiosn baqsed on specific leaders).
8. Reviewed and adjusted all the leaders raze probability.
9. Summon Pit Beast moved from a Chaos3 spell to an Entropy 2 spell.
10. Pit Beasts moves reduced from 2 to 1 and strength reduced from 10 to 5.
11. Rust spell moved from Entropy 2 to Entropy 1.
12. The Withered promotion gives -10% combat,-50% xp and is dispellable in addition to its other effects.
13. Teutorix doesn't require the gunpowder resource to be built.
14. Wither spell is now Entropy 3 and does everything the old Enervation and Withered spell used to do plus an additional -10% strength.
15. Valor promotion never wears off and it grants +10% magic resistance.
16. Valor spell changed form a rank 2 Law spell to a rank 3 Law spell.
17. Summon Hosts of the Einherjar spell changed from a rank 3 Law spell to a rank 2 Law spell.
18. Charm Person spell moved to a rank 2 mind spell and resistance lowered from +40% to +20%.
19. Inspiration spell moved to a rank 1 mind spell and research bonus lowered from +4 to +2 and it now gives +1 sage GPP.
20. Hope spell now gives courage for free to all units that pass through the city (so the caster doesn't have to cast it).
21. Hosts of the Einherjer unit reduced from moves 2 to 1 and strength 10 to 5.
22. Stoneskin promotion grants 2 points of defensive strength.
23. Religous units that abandon you will now be re-buildable by other empires with that state religion.
24. Infernals get all their free buildigns (demonic citizens, elder council, training yard, obsidion gate, forge, mage guild) in citys they capture.
25. Ressurection no longer requires or consumes a life mana node.
26. New Wizard model by seZereth (Govannon now uses the old wizard art).
27. New Amurite Archmage model by seZereth.
28. New water art by seZereth.
29. New Dwarven cannon model by AA.
30. Made the following unit attributes into ints so multiple promotions can grant the effects (for modmods): alive, boarding, doublefortifybonus, fear, flying, hiddennationality, ignorebuildingdefense, immortal, immunetocapture, immunetofear, immunetomagic, onlydefensive, targetweakestunit, targetweakestunitcount, twincast and waterwalking.
31. Converted to BtS 3.17 (fixed racial models in the unitpane, game options now default to the last way you had them set, and other issues).
32. Fixed an issue causing group withdrawls when a defending unit flees (fix by Teg Navaris!).