Hey,
Is there a FFH mod for warlords? I've been looking.... I got the Civ 4 gold package, I think.... Also, do I need the original FFH?
unless you have the steam version like me which auto-updates![]()
Yep, but you have to play with your vanilla civ CD.Thanks..... so is it possible to play the vanilla version if I have Warlords installed? Or should I go out and grab BtS (I know I should any way, and probably will, but I'm wicked cheap.... BAH HUMBUG!)?
I have finished your mod several times now, its great, I like it even more than original game,
but you might consider adding something more for replayability, like more events, more barbarian kings and monsters which are coming into game at random points to make game more alive.
I was playing as the Luchirp recently and (finally) looked up the Civilopedia entry for their hero, Barnaxus. It appears to indicate that all golems in the Luchirp civilization should inherit the promotions of Barnaxus if I read it correctly. However, upon going further into the game with some upgrades to Barnaxus, I wasn't seeing any change in my golems -- all of them were starting at the "1" experience level.
Did I read the Civilopedia correctly in this regard? If so, how do you apply Barnaxus' promotions to other golems -- do they have to be in the same square or does Barnaxus need to be in the city when you create the golems?
Thanks.
OK... I'm always asking questions that undoubtedly offend the designers, but I'll go ahead anyway.
I think that Brigit is a pretty cool hero, but the only time I've managed to get a unit up to the required level "15" is with the Calabim. Even going to war with a great general attached to the unit, promotions are slow going -- I'm normally lucky to get a normal unit up to "10" and, with heroes, once they hit the magic number "100" (about a 10 -- sometimes...) they no longer get points for battling barbarians.
Since I typically don't go to war a lot, it's almost impossible for me to get a unit up to "15" unless I'm playing the Calabim.
So... I searched every "xml" file I could find looking for the magic number "15" in relation to "Brigit", "Brigit_Held", and the "Ring of Carcer". The only thing that I could find was a "BombardRate" of "15" that, upon changing it and going back into the game, didn't do the trick.
My question is: Where do I find the "15" value so that I could, occassionally, claim Brigit WITHOUT being a vampire lord? Or is this "hardcoded" into the programs so that it cannot be changed?
Thanks.
def onImprovementBuilt(self, argsList):
'Improvement Built'
iImprovement, iX, iY = argsList
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_RING_OF_CARCER'):
pPlot = CyMap().plot(iX, iY)
pPlot.setMinLevel(15)
The wording in the 'pedia is way outdated. In early versions of Light (before I discovered FfH) he gave out all his promotions (or was it only combat promotions?) to all the golems. This was found to be too powerful, so it was changed so that he instead gave out an Empower promotion for each combat promotion he has
in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2 032 m\Assets\python\CvEventManager.py:Code:def onImprovementBuilt(self, argsList): 'Improvement Built' iImprovement, iX, iY = argsList if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_RING_OF_CARCER'): pPlot = CyMap().plot(iX, iY) pPlot.setMinLevel(15)
I've changed pPlot.setMinLevel(15) to pPlot.setMinLevel(12) in my version, to make it a little more reasonable.