Patch "j" is linked in the first post. It fixes the following issues and will break save games. It is the final patch for 0.32 unless a major issue comes out.
1. New Fire Elemental model.
2. Mimic's can't steal weapon promotions.
3. Hall of Mirror illusions get +2 duration if the player has the summoner trait (Nikis-Knight).
4. Added the Corrupt Merchant event (Nikis-Knight).
5. Removed the Acrobat unit (it was exactly like a hunter).
6. Removed the Sect of Flies unit (to simliar to the base champion).
7. Water Elementals and Tar Demons now split into 2 smaller versions when they lose in combat.
8. Enabled the Glance screen.
9. Leaders Base Attitudes adjusted, some leaders are more friendly, a few are less firendly (on average they were adjusted more friendly).
10. Fixed an issue where the "random leaders" can be selected for empire splits and such.
11. Moved the free Great Engineer back from Engineering to Machinery.
12. Changed the order of the "invisible game option" (like adventure mode) so they are unlikely to conflict with other mod/game option changes.
13. Create Battering Ram Delay reduced from 5 to 4.
14. New Beastmaster model art (I always thought that old aztec jaguar model looked out of place).
15. New Cannon art (the old one was really out of place).
BtW, I've been playing a ton of games lately with standard maps, and 3 teams of 3 civs. One team made up of 3 random good players, one of random neutral players and one team of random neutral players. I've been playign these on Cephalo's Creation_ff (
http://forums.civfanatics.com/showthread.php?t=261688) mapscript and its been making for some really fun games. If you haven't tried it, its worth checking out. And a personal thanks to Sto (who came up with the random alignment leader mechanic) and Cephalo for their additions.