[MOD] Fall from Heaven II

Okay, first things first - I've just registered on the forums only to tell you, that you've done increadibly awesome job of awesomest awesomeness. It makes Civ4 a completly different game. Hail you all for your work, keep it up. I can only wish I can do something half as great in my life.

Now, to add something from my own... I think you'd like some feedback on bugs. I've spotted a couple of them, and they're as follows:

- it seems to me, that there's something wrong with hero's exp. They gain exp on their own till 100 exp, that's good, but after reaching this threshold they stop getting exp from combat. I don't think this is intended, as it can make hero's inferior to many expirienced units (i've got a Nightwatch with over 250 exp, they were basically able to kill almost anything on the map on their own... This kinda kills the idea of heroes to me).

- sometimes textures go missing on my computer - I'm plaing on a notebook with windows Vista and a Geforce video card. They reappear when I enter any advisor window and close it afterwards. I'm not sure if it's a FfH bug tho, I'd be glad for some confirmation.

- a little part of Sidar scout's model is transparent. Looks a little bit... Weird.

- It's only my point of view, and I'm not that in-depth in playing Grigori to be sure... But I think they have a little too few tools to create more than 3-4 adventurers. In later parts of the game chance of getting an adventurer gets overwhelmed by other great persons, even in capital city. If I'm wrong I'd also be glad for enlightning the nab (me xP)

Again, thank you guys for your work, you've made Civ4 live again for me.
Cheers
 
I wish somebody made a newspaper modification that allows you to get the news of what's going on to the country every 10 turns, I also wish somebody actually be able to add in advisors like the one in civ revolution into civ 4. That way you can customize them with different looks for each civilizations, and wish that we can somewhat be able to add in animation graphics into each of the advisory screen, for example when I go to the military screen, I will see 2 people sparring and the commander on the war map. if i have more troops, the military screen will change to something better, like to see your commander doing a speech in front of several divisions, the reason why i got this screen is because I got more then 20 armies.

So to put it short, evolving screens will appear if you reached the level, and will devolve if you lose it. It be way much more better if they add this to each new era and more better if it change differently for each civilization. This not only makes civilization reach a different graphical approach, but it will show some certain achievements.
 
[to_xp]Gekko;7439514 said:
XP can't get above 100 by fighting animals and barbarians, that's probably what was going with your hero ;)

I think the exceptions are if you have a Great Commander attached or your leader has the aggressive trait. If you have either of those, barbs and animals will get you XP above 100.
 
I think the exceptions are if you have a Great Commander attached or your leader has the aggressive trait. If you have either of those, barbs and animals will get you XP above 100.

Also works for units, that get a +1 experience point from a spell (Honor...? I am not sure, what is the name of the spell, but it is a more advanced "archmage level" one).
 
I think the exceptions are if you have a Great Commander attached or your leader has the aggressive trait. If you have either of those, barbs and animals will get you XP above 100.

it used to be the raiders trait doing that actually. I'm saying "used to" cuz AFAIK this got changed in 0.34
 
Played the Illians last night. Completing the Ascension Ritual crashes the game. Loaded my save, tried again... crashed.

Just me?
 
Played the Illians last night. Completing the Ascension Ritual crashes the game. Loaded my save, tried again... crashed.

Just me?

Link up a save and I'll check it out.
 
I'd love to help, but I have no idea how to attach my saved game. I know where it is on the hard drive, but not how to upload it onto the web.

Sorry.
 
1) click on Post Reply

2) scroll down , in "additional options" there's a button "Manage Attachments" , click on it

3) a window will pop up, DON'T PANIC!!! ( :p ) , just click one of the "browse..." buttons and select the savegame, then click "upload"

4) Submit Reply and you're set
 
Got it. Thanks.

Ascension crash:

Thanks Thorvald. You are in the very odd situation of having the 2nd placed player in the game being the barbarians. There is a logic problem gifting the godslayer to the barbs and hence the crash. It will be fixed in version 0.40.

But if you want to contonue playing your game just replace your CvEventManager.py with the attached.
 

Attachments

Pretty good MOD, I'm sure it's great in multi-player, but there's some major annoyances on single. I'm running CIV IV vanilla.

#1
I like to form a perm. alliance, defense pacts with an AI, or use the Mercurians. However, when you do this you're basically forced to stay in your own cities, because when you go attack your enemies your own allies will attack your units. I've lost many units and heroes due to this.

#2 the AI is pretty stupid. I don't know whether this is a difficulty setting thing or what but when I see my allies with druids & adepts just sitting there with desert and ice all around their cities it's just lame. You also can't use your own druids to improve your allies land, which is just frusterating if you're trying to help your allies expand. Plus if there's fires nobody but yourself is going to put them out.

#3 It's slow, very high overhead, looks like this is a civ flaw with how it's designed. Python is also a high overhead language. 2 Gigs of ram on and 5600mhz of CPU on Win XP should be enough to run it fast enough without having to wait _minutes_ inbetween turns. I guess in order for it to be quick you have to play on a small map with very few civs which makes it less interesting.
 
Pretty good MOD, I'm sure it's great in multi-player, but there's some major annoyances on single. I'm running CIV IV vanilla.

#1
I like to form a perm. alliance, defense pacts with an AI, or use the Mercurians. However, when you do this you're basically forced to stay in your own cities, because when you go attack your enemies your own allies will attack your units. I've lost many units and heroes due to this.

Im not sure what you mean here. Could you be more specific?

#2 the AI is pretty stupid. I don't know whether this is a difficulty setting thing or what but when I see my allies with druids & adepts just sitting there with desert and ice all around their cities it's just lame. You also can't use your own druids to improve your allies land, which is just frusterating if you're trying to help your allies expand. Plus if there's fires nobody but yourself is going to put them out.

Yeah. We have spent a lot of time improving the AI, and we continue to. But the "go here and cast a spell" function has never been added so the AI doesnt do terrain upgrades.

#3 It's slow, very high overhead, looks like this is a civ flaw with how it's designed. Python is also a high overhead language. 2 Gigs of ram on and 5600mhz of CPU on Win XP should be enough to run it fast enough without having to wait _minutes_ inbetween turns. I guess in order for it to be quick you have to play on a small map with very few civs which makes it less interesting.

Id love to see a save game with a time between turns of over 60 seconds. Just link it up and I'll check it out.
 
I'm not sure if this occurs during war time only or not, but the AI such as the Mercurians (when they're supposed to be on my side ) will attack my warriors if they have their warriors nearby. They also seem to single out my hero if I have one in the stack and attack him multiple times until he's dead.

I've got the permanent alliances checked in the game settings, so in my current game I formed a permanent alliance with the Elohim, and the Elohim opened up the Mercurian gate, so that gave me two permanent allies, and many times when I'd take my warriors outside of the city if any Elohim or Mercurians warriors were near I'd get attacked. They don't attack my cities tho, just my warriors ( mounted units, non-mounted units, etc ). I believe my spell casters are immune, but I'm not 100% sure, If I see that happen I'll make a post.

That's probably the only major issue I have with the MOD. The AI being stupid I can deal with. I don't really blame the MOD for the slowness, but I'll see if i can measure the time.
 
Maybe a save would help, as that shouldn't happen...

Another thing which could be the problem is that you have hidden nationality on your units.

But if you can give a save of this situation, that would be great :D Its obviously a bug :P
 
Here's a screenshot of my hero being attacked.

screenshot.jpg
 
That is an ancient version of FfH. Something version 0.23 or earlier I'd guess. I cant really help with that version as we have rewritten the entire mod from scratch since then. If you have Beyond the Sword the fix is pretty easy, upgrade to the latest version of FfH. If you don't have Beyond the Sword, its definitly worth picking up.

I think we may have had an wonder way back then that gave all your units hidden nationality and caused issues like this (which is why we removed it). I think the wonder was called the Council of Esus.
 
Ahh ok, yea I believe I've used the Council of Esus on pretty much every game, so that would make sense. I mentioned in a prior post that I have the Vanilla version but I guess I didn't make that clear enough. Isn't this the latest version for Vanilla? So basically all your work is going to the Beyond the Swords version, I think I read that somewhere.

I'll prolly pick that up then and the screenshots for that ver. look so much cooler.

Apologize if I sent you on a ghost hunt, I know how frustrating it is to chase bugs around.
 
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