I installed the mod fine, but I encountered a problem. I got as far as selecting my leader, civ, world, size, speed etc, but after it says "Initializing" it encounters a problem and has to close.
You have BTS patch 3.17 installed allright?
I installed the mod fine, but I encountered a problem. I got as far as selecting my leader, civ, world, size, speed etc, but after it says "Initializing" it encounters a problem and has to close.
You have BTS patch 3.17 installed allright?
The Hyborem problem is know and unfortunately there is no fix to it.
Oops. Guess I'd better get that installed...
1) Do multiple Privateers plundering trade from the same city each get a full share, or is it split between them? Also, does the Raider civ leader trait double this? (Or whatever the one that gets you double plunder some land tiles is called)
2) Does the angel Brigit have any special abilities making it worth the bother of freeing her? I was playing Calabim and decided to switch a city over entirely to food production so I could have a Vampire Lord feed from the city until he was level 15 to free her... and was kind of unimpressed. I was like "Wow. I think I just killed a hundred thousand people for some strength 6 chick. Oops?"
3) How many large cities does Kuriotates get? Does is vary based on world size?
4) Something I've always been unclear about: Will having multiples of a luxury have added bonuses? Like if I have 3 Cow resources in my empires, does that get me three food per city, etc? I know that mana bonuses are cumulative, since FFH was nice enough to point that out.
5) How the heck do you kill that barbarian dragon, Meshabber of Dis or the last Horseman? They seem invulnerable even to my wave attacks of mercenaries, since they seem to level as I am throwing my hordes against them.
6) Svartalfar withFellowship of Leaves and Guardian of Nature reallyFaeryl Viconia is sexy, isn't it?
7) Who exactly are the Three Horsemen? Servants of Agares? Of the original Creator? Something else?
8) What happens if the Armageddon Counter gets to 100? Kaboom?
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I assume you mean why doesnt it have a 2nd tech. In FfH we dont follow patterns just for patterns sake. Just because the other religions have something doesnt mean this one has one. Some religions have civics, some have 2 heroes, some are associated with councils.
You may be used to balance by patterns (everything is basically the same except for a a couple changes). FfH doesnt work like that. We build very different systems and then try to balance them against each other. Its a touch job to balance out, but in the end I think its more interesting.
Actually I don't completely get what you mean.Okay, now I installed the patch and saved it under MODS. Figuring it probably wasn't a mod, I extracted the files to the Patch folder under a folder named something like bts_3.17_patch (I forget the exact name.) It still doesn't work, what should I do?
Do you mean: "There is no fix yet." or "There can never be a fix." In the latter case: Could you try to explain why? (Is the problem rooted in the engine and not your mod or something like that?)
1. Oops, I installed the unofficial patch.Actually I don't completely get what you mean.
The file should be an executable file installing the beyond the sword patch when double clicked...
This is an awesome mod (at least, now that it's finally installed.) What I don't like is Sheelba whipping my butt at Somnium.
This is an awesome mod (at least, now that it's finally installed.) What I don't like is Sheelba whipping my butt at Somnium.
10. Added the Against the Grey scenario. QUOTE]
Thank you for this new patch Kael. However, i just installed it and saw the "against the grey" scenario is not available yet, and the game tells me to look for it in a future patch...