[MOD] Fall from Heaven II

10. Added the Against the Grey scenario. QUOTE]

Thank you for this new patch Kael. However, i just installed it and saw the "against the grey" scenario is not available yet, and the game tells me to look for it in a future patch...

You have to beat "Wages of Sin" before it becomes available. And that description text needs to be updated.
 
Patch "x" is linked in the first post. It won't break save games and fixes the following issues:

1. Fixed the animations for donal, paramanders and tuetorix.
2. Fixed an error with the Steal spell.
3. Updated Against the Grey scenario by Nikis-Knight.
4. Fixed an issue with the Tolerant trait that allowed the player to have 2 palaces.
 
Patch "x" is linked in the first post.

What happens after patch Z? if you like the danish alfabeth got 3 more letters you can borrow (æ ø and å)...

Can't wait till I get to play FFH at LAN again, totally fallen in love with the calabim vampires (vampire mages and priests are the bomb!).
 
I have been playing this multiplayer last few weekends. This is such a cool mod. Great work. I have a rather stupid question. I played a civ with some trait that let me pick a trait every once in a while. Is there a convient list of what the traits do. When it comes time to pick I can never remember what a trait does or find out what the trait I just picked actually does. Like I said stupid question. But never the less. It screws with me in game. You would be suprised at the small details in this game I don't know.
 
I have been playing this multiplayer last few weekends. This is such a cool mod. Great work. I have a rather stupid question. I played a civ with some trait that let me pick a trait every once in a while. Is there a convient list of what the traits do. When it comes time to pick I can never remember what a trait does or find out what the trait I just picked actually does. Like I said stupid question. But never the less. It screws with me in game. You would be suprised at the small details in this game I don't know.

The easiest thing to do is to check them out in the pedia. To find them go to leaders then click on their respective trait. Instead of memorizing all of them just remember a few that correspond to your play style.
 
Hello,

PI played some standard scenarios from the mod and i was able to get some of the heroes above 200 xp.

Now i play a random (Fall from heaven type) map, i have Gilden Silveric and big surprise: he does not get any more xp after he had reached 100! Please help me: Is this a bug or is suppose to happen?
I have 3 artifacts on him - can this be the reason ?

10x in advance

Catalin.
 
Hello,

I played some standard scenarios from the mod and i was able to get some of the heroes above 200 xp.

Now i play a random (Fall from heaven type) map, i have Gilden Silveric and big surprise: he does not get any more xp after he had reached 100! Please help me: Is this a bug or is supposed to happen?
I have 3 artifacts on him - can this be the reason ?

10x in advance

Catalin.
 
How come when I have an alliance with another civilization and I research a technology where I can make a hero, the other civilization starts building the hero before I even get a chance? This is frustrating, especially when trying to complete scenarios which require you to defeat other civs.
 
Hello,

I played some standard scenarios from the mod and i was able to get some of the heroes above 200 xp.

Now i play a random (Fall from heaven type) map, i have Gilden Silveric and big surprise: he does not get any more xp after he had reached 100! Please help me: Is this a bug or is supposed to happen?
I have 3 artifacts on him - can this be the reason ?

10x in advance

Catalin.
Fight non-barbarian units :)
Barbs only let you reach 100xp after that you have to go for the other civs.
 
I have been playing this multiplayer last few weekends. This is such a cool mod. Great work. I have a rather stupid question. I played a civ with some trait that let me pick a trait every once in a while. Is there a convient list of what the traits do. When it comes time to pick I can never remember what a trait does or find out what the trait I just picked actually does. Like I said stupid question. But never the less. It screws with me in game. You would be suprised at the small details in this game I don't know.

Another option would be to download Xienwolf's manual. Then you can 'windows button' out to check it if you're ever in a situation where you can't access the 'pedia. It's pretty comprehensive and helps me with things the 'pedia lacks.
 
These aren't glitches (I think) so I reported them here (Luchuirp, Patch x & earlier).

I noticed I couldn't build triremes with just Iron (I had no Copper resource). Hmmm...
My mud golems are acting suicidal. They won't run away from enemy units when automated. Instead, they'll just jump at a chance to build a road or a farm in front of enemy units... really irritating.
 
Hiya, think there is a bug. When a Golum cast fireball both it and the fireball are moved one space, this has happened about 4/5 of the times I've cast
 
How come when I have an alliance with another civilization and I research a technology where I can make a hero, the other civilization starts building the hero before I even get a chance? This is frustrating, especially when trying to complete scenarios which require you to defeat other civs.

Are you sure you're patched up? AFAIK, that was fixed in one of the early patches.
 
Fight non-barbarian units :)
Barbs only let you reach 100xp after that you have to go for the other civs.

10x so much - i almost started another game because of this.
Is true what u say i grow in xp imediately after i started the war :)

The elven civs are the best because of their ability to improve ontop of forests combined with bloom spell. Actually - they become to strong in a human player hands ... But ... don't tell anyone hihih

Catalin.
 
Another option would be to download Xienwolf's manual.

Where is that manual located? please.
 
Suggestion: Masked Clan of Embers and Infernal units should be able to see the odds when considering an attack against other barbarians with whom they are not at war.

In peace time, I like to run around with my shadows under cover of the Mask spell and thin out the herds of my opponents before declaring war on them. Each time a play a barbarian civilization, however, I am never able to preview the odds when considering an attack against another barbarian civilzation unless I am already at war. Since Masked shadows of every other civilization can see the odds when attacking barbarians and even allies, why should Clan of Embers and Infernal be any different?
 
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