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[MOD] Fall from Heaven II

Discussion in 'Civ4 - Modpacks' started by Kael, May 18, 2006.

  1. Xanikk999

    Xanikk999 History junkie

    Joined:
    Dec 9, 2005
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    11,232
    Location:
    Fairfax county VA, USA
    Leaderheads are really that hard to program? I thought you were using static leaderheads?

    I can see how animated leaderheads would be hard though definitly! :)
     
  2. Xanikk999

    Xanikk999 History junkie

    Joined:
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    11,232
    Location:
    Fairfax county VA, USA
    Im taking a C++ class right now and ive just learned the basics of C++ programming. Its my first programming language.

    I dont know if this game uses C++ or not but if it does maybe once i finish my course i can make my own mods! :)
     
  3. Kael

    Kael Chieftain

    Joined:
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    17,400
    Location:
    Ohio
  4. Kael

    Kael Chieftain

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    Thats just the picture. A leaderhead is much more than just the pic, you have all of the diplomacy tags, personality settings, etc. definitly the most complicated of the object types to produce (as compared to units, buildings, etc).
     
  5. Kael

    Kael Chieftain

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    The SDK is all in C++ so pay attention in class and you will be able to do all sorts of amazing things.
     
  6. Lord Vermillion

    Lord Vermillion Duke of the Decibel

    Joined:
    May 2, 2006
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    Location:
    Dayton, Ohio
    Two Words: HELL YA!!!!:D
     
  7. TheJopa

    TheJopa Šumar

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    Location:
    Croatia
    Maybe Scorched Earth would turn all captured cities in barbarian ones, with only 1 pop and no buildings. You would get additional money, though. Capuring cities under 4 pop would destroy them completely. So recapturing that barb city would destroy it.
     
  8. Brancaleone

    Brancaleone Chieftain

    Joined:
    Oct 30, 2005
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    Location:
    Brazil
    Could you put the description of each Trait in this topic? Some of them i dont know... but they do seem interesting. And some leaders have three traits? Wow! What kind of disvantage they have, slower population growth (sp), or something like that?
     
  9. Kael

    Kael Chieftain

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    They are all in the traits thread in the FfH2 forum (link in the first post).
     
  10. Sisonpyh

    Sisonpyh Chieftain

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    Nov 18, 2005
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    435
    Are we there yet?

    :cry: :cry:
     
  11. eazy69stl

    eazy69stl Chieftain

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    Feb 17, 2006
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    Location:
    St. Louis
    Traits are all described in the forum link in post one....They are fantastic take a peek!!!
     
  12. Kael

    Kael Chieftain

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    Yeap, the link is in the first post. Have fun. :D
     
  13. Panda

    Panda Metal head

    Joined:
    Sep 24, 2001
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    2,725
    Location:
    Turku, Finland
    Downloading as I type :)

    I really liked FfH1, and am more than anxious to try v.2

    Keep up the good work :goodjob:
     
  14. Grev_michal

    Grev_michal Chieftain

    Joined:
    Dec 8, 2005
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    Already begun the download :D 16% so far , uhmm can't wait , have to put some coffee over right away :-D
     
  15. Teg_Navanis

    Teg_Navanis Chieftain

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    Jan 21, 2006
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    Installing ;)
     
  16. Grev_michal

    Grev_michal Chieftain

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    so unfair . its only at 44% here now grrr :) Well then I might aswell get some cig's ready too :) coffee - cigarettes and ffh uhmm
     
  17. pason

    pason Chieftain

    Joined:
    Nov 7, 2004
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    38
    Location:
    Lovely north Sweden
    downloading 66%
    making coffee, call boss for sickleave, switching cellphone off :goodjob:
     
  18. Gainrrom

    Gainrrom Chieftain

    Joined:
    May 19, 2006
    Messages:
    1
    Yaaaaaaaaaaaay!

    Downloading...

    You people are doing a fantastic job of putting that mod together like that! :goodjob:

    Played the 1.0 version, can't wait to see how this one will look like. :crazyeye:
     
  19. bluehorn

    bluehorn Chieftain

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    May 19, 2006
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    82% and counting, I have to admit, I'm actually more excited about this release than I was when Civ IV actually came out
     
  20. Teg_Navanis

    Teg_Navanis Chieftain

    Joined:
    Jan 21, 2006
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    737
    You interested in bug reports? I'm sure you're aware of some issues (missing text files etc.), but I think this one ought to be pointed out:



    As you can see, Orthus appears twice in the same city, although he is supposed to be a unique unit.
     

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