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[MOD] Fall from Heaven II

Discussion in 'Civ4 - Modpacks' started by Kael, May 18, 2006.

  1. Psycadelic_Magi

    Psycadelic_Magi Hippie/Philosopher/Peanut

    Joined:
    Apr 13, 2006
    Messages:
    237
    Location:
    Northeast England
    9pm? then it'll be 8 or 10pm here (cant remember which...). I won't be in... I was planning to get up early, play ffh2 until 4pm when i will go out... but looks like i'll have to wait til tommorow... :(
     
  2. Tycoon101

    Tycoon101 Loves being STRONG

    Joined:
    Jan 22, 2005
    Messages:
    4,454
    Location:
    Fiftychat
    Looks excellent! I'll play it tonight when I get the chance!

    :goodjob: Thanks development team, you've made this forum VERY happy.
     
  3. felwar

    felwar Chieftain

    Joined:
    Feb 10, 2006
    Messages:
    149
    Just a minor thing, but have you considered renaming the "Balseraph catapult" to simply "Cattlepult"? It would seem appropriate.
     
  4. lorgen

    lorgen Chief Inspector

    Joined:
    Nov 13, 2005
    Messages:
    181
    Location:
    Urslo, Norway
    I`ve just found out what the warning message at my cigarette packages ought to be: Waiting for the release of Ffh2 may cause serious damage to your health, as it increases the amount of cigarettes consumed...

    And since Kael cares for other people, I presume that he will release Ffh2 a couple of hours earlier :D

    (I really hoped EST was just a mispelling of ECT...) Bugger that it wasn`t.

    I`ve been playing FFh1 in LAN since I downloaded it a few weeks ago. It`s a great MOD. THANK YOU Kael (and the rest of the team).
     
  5. Psycadelic_Magi

    Psycadelic_Magi Hippie/Philosopher/Peanut

    Joined:
    Apr 13, 2006
    Messages:
    237
    Location:
    Northeast England
    Oh wait apparently it will be 6pm in ye fair englande
     
  6. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,400
    Location:
    Ohio
    I wish I could but there are other logistics involved, most notably that I don't even get off work until 1pm EST. I figure it will take about 2 hours to wrap it up and get it uploaded, so that puts us at 3pm EST (8pm England time, which is where Im at right now).
     
  7. Xanikk999

    Xanikk999 History junkie

    Joined:
    Dec 9, 2005
    Messages:
    11,232
    Location:
    Fairfax county VA, USA
    Woot! Todays the day! I cant wait to play it!

    Too bad i cant play it the entire weekend.

    Stupid college requires homework! :mad:
     
  8. Psycadelic_Magi

    Psycadelic_Magi Hippie/Philosopher/Peanut

    Joined:
    Apr 13, 2006
    Messages:
    237
    Location:
    Northeast England
    Damn i was wrong then- so Kael; where are you hanging in this most dismal of countries?
     
  9. TheJopa

    TheJopa Šumar

    Joined:
    Dec 29, 2005
    Messages:
    2,008
    Location:
    Croatia
    Damn, when I saw 3 pm EST I thought thet it was same as CET. I was wrong, obviously. (What EST stands for? East (Coast)?
    3 pm CET now.
     
  10. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    EST - Eastern Standard Time, - New York City for example.
     
  11. Kael

    Kael Chieftain

    Joined:
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    17,400
    Location:
    Ohio
  12. leidolf

    leidolf Chieftain

    Joined:
    Nov 30, 2003
    Messages:
    7
    I am looking forward to Version 2! Can't wait to see what you have gotten in with the SDK available.

    The file size seems to have grown a bit. If you start running low on download bandwidth, I would suggest using a BitTorrent.
     
  13. Chalid

    Chalid Black Dragon

    Joined:
    Nov 24, 2005
    Messages:
    1,742
    Location:
    Munich, Germany
    Please read before you start posting in the forum.
     
  14. Warlords Eraser

    Warlords Eraser Chieftain

    Joined:
    May 19, 2006
    Messages:
    6
    Wow, I have to say that I cant believe the time and commitment given to this mod. I've been playing 1.0 for about a month now, mostly with the Iluria map from warlords and have finally just resigstered.

    Is there a place where we can send donations to the developers for their time and effort and to keep this mod going through all the vanilla civ updates?
     
  15. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,400
    Location:
    Ohio
    Im glad you are enjoying it. No, we dont want the donations (but thanks for offering). Instead please make sure you are buying legal copies of Civ4 and the soon to come Warlords expansion. Firaxis are the real heroes here and their job (of making a great strategy game) was made so much more difficult because they left so much open for mods. They made this mod possible and deserve to recieve the monetary rewards for their efforts (and we want them to keep making great games!).
     
  16. woodelf

    woodelf Bard

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    Gallery
    It is encouraged to erect statues in our honor. Kael's should look like Gary Coleman as he seems to have a fascination with him. :p
     
  17. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
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    17,400
    Location:
    Ohio
    And Woodelfs should look like Rosanne for the same reason. ;)
     
  18. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
    Messages:
    4,748
    Location:
    Berlin
    Wow I'm late. Already 5 pages here.:)
    Too bad my own computer still doesn't work. would like to give this here a try as soon as possible. But first I'll have to reinstall windows and all the other programs I need again:sad:

    @woodelf
    I already commited units to you now you want statues? You're greedy!:D
    Will be hard to model rosanne but I see what I can do;)
     
  19. Chammadai

    Chammadai The absent one

    Joined:
    Dec 27, 2005
    Messages:
    71
    Location:
    Gdansk
    Kael, that one really would be useful, so could you add leader traits next to the leaders of each civ? If only for us to drool at, we'll still be better prepared for what to expect and could concentrate on playing quicker.

    And I hope that later on more leaders will be added to different civs. Will suggestions on leaders on FFH forum be welcome or not?

    Cheers
     
  20. Kael

    Kael Chieftain

    Joined:
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    Messages:
    17,400
    Location:
    Ohio
    Let me see if I can get the traits listed on the leaders.

    All suggestions are welcome. wether or not they wil be used..... ;)

    In all honesty Im not opposed to more leaders if their is a general concensus that it is needed. But it will take a good reason to create one (more than wanting a different trait combination). A leaderhead is the most complex object in the game and take the most to produce when done well.

    That said it take 2 clicks to change the traits around with the FfH2 editor (which you will also have today). So if you want a current leader to have different traits is easy enough to change them yourself, as long as you have excel. I wish you didnt need excel but there isnt much I can do about that.

    (begin babbling..)

    And the fact that certain combinations don't exist is intentional design. So even though you may want to play with a certain combo that may included in the design. In vanilla civ the civs laregly play the same except for the 2 traits and 1 UU. That is so much different in FfH2 and Im sure you will find youself wishing you had the Clan units, the Elohim traits, the Amurite buildings and the grigori heroes (for example). We tend to think of balance as we compare one specific aspect of a civ with another, that will not work with FfH2.

    (end babbling)
     

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