1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[MOD] Fall from Heaven II

Discussion in 'Civ4 - Modpacks' started by Kael, May 18, 2006.

  1. Kael

    Kael Deity

    Joined:
    May 6, 2002
    Messages:
    17,401
    Location:
    Ohio
    Nope, no plans to switch to the warlords codebase. But since Warlords doesnt overwrite Civ4 (it installs seperatly) you can still play FfH without problems even after installing Warlords.
     
  2. hawkeye72

    hawkeye72 Chieftain

    Joined:
    Jun 27, 2006
    Messages:
    56

    Yeah, I played the Vikings mod and I'm not overly excited about even trying the others. FfH & FfHII just rock. Vanilla is almost like a completely different game. I'm sure I'll slog through all of them though... the added cost of paying for the game is that now I feel like I have to try them all.
     
  3. hawkeye72

    hawkeye72 Chieftain

    Joined:
    Jun 27, 2006
    Messages:
    56
    Any thought to making ancient forest a pre-req for any nature spells?

    Just a thought that maybe a level III spell might require it or maybe it could have an increased affect? Requiring the caster to be on an ancient forest would be even better, but I can't imagine that would be an easy AI task.
     
  4. SchpailsMan

    SchpailsMan Warlord

    Joined:
    Jun 9, 2006
    Messages:
    189
    Anyway, buying the add-ons will only reward Firaxis for having made CivIV in the first place. No CivIV, no FfH, that's what I'll say :)
     
  5. Kael

    Kael Deity

    Joined:
    May 6, 2002
    Messages:
    17,401
    Location:
    Ohio
    No, that would mean only Fellowship players could use Nature III sorcery and summoning spells. Fellowship players already have nature spells only they can cast, the divine nature spells. I wouldn't want to limit the others too.
     
  6. Kael

    Kael Deity

    Joined:
    May 6, 2002
    Messages:
    17,401
    Location:
    Ohio
    That is an excellent point. Firaxis went through huge pains to make Civ4 as moddable as it is, and the fact that we are able to make mods like FfH2 9 months after it released is testament to their good work.
     
  7. ElStormo

    ElStormo Chieftain

    Joined:
    Jul 26, 2006
    Messages:
    21
    All right, I've made crude versions in black and white. I've included the All-Devourer I was working on so you have some extra things to take a look at.

    Again, these are crude, b&w versions. If you'd like me to make some for you, they will of course be made with a much larger investment of time and effort.

    All-Devourer



    Druid button:

     
  8. Civkid1991

    Civkid1991 in shade of poison trees

    Joined:
    Feb 20, 2006
    Messages:
    871
    Looks good so far. I like the Druid pic.
     
  9. Hian the Frog

    Hian the Frog TR Designer and XML

    Joined:
    Apr 12, 2006
    Messages:
    1,133
    Location:
    Near Nancy, FRANCE
    Mmmm.... the All-Devourer you say... Not sure, it looks like my mother in law...;)
    Seriously, beautiful.

    The Frog.
     
  10. QES

    QES Court Jester

    Joined:
    Jul 18, 2006
    Messages:
    2,139
    Location:
    Minnesota USA
    I have to agree with this poster completely, It is wholey inapprorpriate for citizens of this country, such as yourselves, to completely deprive us of our free time and our real world responcibilities. Were the game not so wholey-addicting, and your modding style not so completely effecient, generous, and open-minded, many of us could get back to a normal life style.
    -Qes
     
  11. QES

    QES Court Jester

    Joined:
    Jul 18, 2006
    Messages:
    2,139
    Location:
    Minnesota USA
    You think your mother-in-law looks 'seriously beautiful?'
    Does your wife know?
    -Qes
     
  12. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,734
    Location:
    Louisville, Kentucky
    hey keal, where did you get the music files from? Lineage 2? cause i'm currently playing Lineage 2 and listen to a song from lineage 2 that sound exacaly like the one in your songs.
     
  13. Civkid1991

    Civkid1991 in shade of poison trees

    Joined:
    Feb 20, 2006
    Messages:
    871
    I was just a wikipedia and looked at the civ 4 article and i was wondering if anyone was going to do a article for the fall from heaven mod? I know you have a lot of good graphics and you could post all the info ( like the religions, civs, maybe a few in-game screenshots) within your article there.
     
  14. Ordom

    Ordom Chieftain

    Joined:
    Jul 10, 2006
    Messages:
    12
    Location:
    Pennsylvania
    There was one thing that I had a problem with every game. I mean, it really wasn't a problem just a minor inconveniece. I like all the religions and all, but it seems the only ones the computer likes are Fellowship of Leaves, and Octopus overlords. I've never seen the computer actually be the Order or Ashen Veil. Now what I am trying to get to is: Is it possible to make certain Civilizations have a favorite religion. I hate it when every CIV is the Fellowship or everyone is Overlords or Kilimorph. Just a thought.
     
  15. Civkid1991

    Civkid1991 in shade of poison trees

    Joined:
    Feb 20, 2006
    Messages:
    871
    I've noticed that too. I never seen veil or order discovered by the computer.
     
  16. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,734
    Location:
    Louisville, Kentucky
    i hardly don't let my computer get there own religion, i place them in...
    Khazad get's rune of kilmorph
    Losjarfal get's Fellowship of Leaves
    Lanun get's Octapus Overlords
    Calabim get's Ashen Veil
    and Bannor get The Order.

    that's how i setup my religion.
     
  17. Yorgos

    Yorgos imagine...

    Joined:
    Jan 12, 2005
    Messages:
    413
    This orcish-like soundset, suitable for the Clan of Embers, is an example of how can I help with sounds:
    http://www.civfanatics.net/uploads12/OrchishSoundsets.zip
    It is arranged in a way that it can be extracted in your Mods/Fall from Heaven folder.
    In addition I can help improving the units' battle sounds (though I should learn some XML first).

    However I'm not pleased with the default way it works. A simple think is that I'd like to have more (or less) than the 10 default choose and order sounds. I suppose this can be easily done with XML?

    But what I really want to do is having the sounds assigned to the units, not the civilisations. So that orcs, goblins, golems etc. can use their own soundsets. Is it possible to do this with python (I am little more than a beginner in python yet)?

    Oh, an irrelevant question: I noticed that addopting certain religions can change the civilisation's alignment. Does this affect their character as well, or only the diplomatic relations?
     
  18. dreiche2

    dreiche2 Prince

    Joined:
    Apr 9, 2003
    Messages:
    320
    As far as I know the AI never founds religions that are of different alignment, the alignment gets changed when the AI adopts one, though.

    Now that I think of it: This means the *current* alignment, doesn't it? Because then the only way for the AI to found the veil would be having no religion or overlords before...
     
  19. AlazkanAssassin

    AlazkanAssassin Engineer

    Joined:
    Oct 18, 2005
    Messages:
    1,310
    Location:
    Maryland
    or leaves. it doesn't change a thing
     
  20. Kael

    Kael Deity

    Joined:
    May 6, 2002
    Messages:
    17,401
    Location:
    Ohio
    The druid is awesome. I would definitly use a full color version if you provided it.

    Remember that it will be shrunk to 64x64 pixels so dont worry about to much detail.
     

Share This Page