
Acheron decided to walk away a bit

Also could you fix bug in unit strenghts- bonus from iron weapons is not shown on units (It is there, but it is still confusing)
I have a question. Can heroes advance to level 11 and further? For example, I had a Grigori adventurer of level 10 with 100 experience, who turned into dragonslayer (combat 5, hero strength 2, city raider 2) and killed Acheron. He recieved 0 exp for slaying the dragon; why? ;-(
I dont know if this is being adressed, but prophecy of rangorak still doesn't gradually up the armageddon ct to 40 like it's supposed to...
I have a question. Can heroes advance to level 11 and further? For example, I had a Grigori adventurer of level 10 with 100 experience, who turned into dragonslayer (combat 5, hero strength 2, city raider 2) and killed Acheron. He recieved 0 exp for slaying the dragon; why? ;-(
TheJopa said:Acheron decided to walk away a bitAny idea why this happened? But it was good for him since Basium would have gotten aditional 120% from city raider if he was in city. Note that this pic is from my friend so Basium is shown as floatin equipment (he has weak video card). My friend toldme to praise modders in his name- he also LOVES this mod.
Also could you fix bug in unit strenghts- bonus from iron weapons is not shown on units (It is there, but it is still confusing)
Downloaded it, installed it: didn't work.
Reinstalled the whole game incl. Original, installed the mod, it worked.
Played two rounds, it crashed.![]()
Well...
Afaik this was due to the fact that I wanted to switch on unit health bars. I read in here, that it should be left out. That's not good. I am used to unit health bars. Will this be fixed?
Acheron decided to walk away a bitAny idea why this happened? But it was good for him since Basium would have gotten aditional 120% from city raider if he was in city. Note that this pic is from my friend so Basium is shown as floatin equipment (he has weak video card). My friend toldme to praise modders in his name- he also LOVES this mod.
Also could you fix bug in unit strenghts- bonus from iron weapons is not shown on units (It is there, but it is still confusing)
I cam across as strange thing in a game yesterday, when I took out a Orc axeman guarding a goody hut with my ranger, the villagers were Hostile!!!! Is this a change or a bug, as I've never had a goody hut give me hostillity with rangers before.
Is not the Blight armagaddon effect just a bit too harsh to be executed at the 40th tick of the Armageddon clock, already?
I usually play in huge maps with ALL the starting civs in it (that is 18 starting civs), and I guess that makes the clock raise a lot faster than in a less crowded/smaller map. Would it be possible to make the count scalable? (rather than reducing the ticks, make the effects of the clock happen with escalated quantities).
I usually play on noble/prince difficulty (depending on the map setting), and with either the Malakim/Grigori/Balseraph civs (my choices for good/neutral/evil, I do like to alternate).
Oh, I do notice that for some reason in this mapas where I have all civs, the Khazad and the Elohim tend to underperform noticeably. Which is a real PEST, specially when I am good or neutral and do not wish the armageddon clock to get up so fast.
Apart from that, I still find bothering and nigh-impossible to overcome, when you are unfortunate enough to have that damn undead ship going down your way in year 50, or having Orthus... or sometimes, for some reason, an invasion of the $·"!$!"!!! lizardmen when you only have warriors.