Yeap, 0.21 is linked in the first post. It contains following changes:
0.21 Changelog:
Fixes:
1. Moved the python plot functions into the SDK (for performance).
2. Moved the CvPlot doTurn functions into CvMap (for performance, minimize hardcoded calls).
3. Fixed the combat odds calculation to account for the attackers resistances better.
4. Moved a lot of pUnit doTurn python functions into CvPlayer (for performance).
5. Moved the resist spell function into the SDK.
6. Display strength in plot help modifed correctly for resistances.
7. Corlindale's Peace ability fixed (so it sacrifices him and halves the armageddon counter).
8. Fixed the CtD in german games when Falamar's diplomacy tag is displayed.
9. Fixed the PLE buttons.
10. Archer of Leaves now starts with the Fellowship of Leaves promotion.
11. Prophets won't start with religious promotions.
12. Manes and Angels are now correctly generated based on the former owners alignment instead of the razing players alignment.
13. Moved setWeapons into the SDK (for performance).
14. Removed the Chaos Maurauder Betrayal chance (temporarily).
15. Computer will prioritize disbanding units better (old logic made it more likely to disband heroes first!!!).
16. Fixed the CtD when 'Show Unit Health' is selected.
17. Fixed the CtD when Military overlay is selected from the globe view.
18. Fixed the CtD when Religious overlay is selected from the globe view.
Additions/Removals:
1. Broke the High Priest into 5 different units, 1 for each religion.
2. Added the Patriarch promotion (available to the highest level high priest of each religion).
3. Added the Become Patriarch spell.
4. Added the Call Holy War spell (only available to Patriarchs, caster sacrifices 10 xp to get all civs that share his state religion to join his wars).
5. Added the Amurite Adept unit (art by seZereth).
6. Added the Devout unit (Elohim, replaces the assassin, can travel in rival lands and cast sanctify).
7. Each players contribution toward the armageddon count is now tracked.
8. Added an attitude adjustment for players who have the patriarch of their religion.
9. Added an attitude adjustment based on the players contribution to the armageddon count.
10. Added the Burnt Forest improvement (art by AlazkanAssassin).
11. Added the Obsidian Plains feature (hell version of flood plains, art by AlazkanAssassin).
12. Removed the Cult of the Dragon betrayal chance (temporarily).
13. Removed the Core of the Subtle wonder.
14. Added the Invigorating Passion promotion (disciple cycle, heals the unit whenever he defeats an angel or demon, +40% vs demons).
15. Added the Relentless Devotion promotion (disciple cycle, unit gains the blitz ability whenever he kills an angel or demon).
16. Added the Unquenchable Vengeance promotion (disciple cycle, if the unit is killed by an angel or demon he is reborn in his capital).
17. Added the Purifying Ardor promotion (disciple cycle, removes religion promotions from defeated units so they arent reborn as angels or demons, +25% unholy resistance, +25% holy resistance).
18. Added the Habitual Conditioning promotion (disciple cycle, units gains extra xp when he defeats an angel or demon).
19. Added the Divine Favor promotion (disciple cycle, unit gains the blessed promotion if he defeats a demon and the vile touch promotion if he defeats an angel).
20. Added the Immaculate Piety promotion (disciple cycle, non-evil players do holy collateral damage demons and non-good players do unholy damage to angels, neutral players do both).
21. Add the iWeaponTier attribute to units (0 = they cant use weapon upgrades, 1 = they can only use bronze weapons, 2 = they can use bronze and iron weapons, 3 = they can use bronze, iron and mithril weapons).
22. Removed the Demon Slaying II promotion.
23. Bannor towns can spawn Demagog's during a crusade. Doing so lowers the town to a village.
24. Added the Vile Touch promotion (+1 unholy, +20% vs angels, lasts until the units next combat, basically the evil version of bless).
25. Taught the AI how to use the Spring spell (I know this sounds minor, but this is the template all non-combat spells will follow, the ai considers the map and uses the spell as a human would, moving if appropriate. It is a proof of concept for all the ai work we will eventually do).
26. Added the Volcano feature (art by White Rabbit).
27. Removed the Eternal Flame wonder.
Balance changes:
1. Armageddon counter growth modified by the amount of civs in the game.
2. AI Players are more likely to consider declare war requests from human players.
3. Increased the chance Flames will burnout per turn and that they will spread each turn.
4. Corruption of Spirit and Infernal Pact reversed.
5. Corruption of Spirit founds the Ashen Veil.
6. First player that researches Infernal Pact invites Hyborem into the world.
7. New spawn process for Hyborem (he wont spawn in his summoners lands, but will look for an open area on the map).
8. Monks lose Demon Slaying II but they start with a free disciple cycle promotion.
9. Disciples have a 10% chance to start with a disciple cycle promotion.
10. Monks reduced from 6 to 5 strength.
11. Mahala switched from the Industrious to Ingenuity trait.
12. Reduced the cost of Metal Casting from 3200 to 1600.
13. Increased the cost of Smelting from 800 to 1200.
14. Halved the cost of Rites of Ogmha.
15. Cannon's require gunpowder.
16. Temple of the Veils now allow 1 Sage and 1 Priest instead of 2 Priests.
17. Catapults and Balseraph Catapults decreased from 3 strength to 3/2 strength.
18. Trebuchets reduced from 5 strength to 5/3 strength.
19. Skull Catapults reduced from 6 strength to 5/3 strength.
20. Pitch Wagon reduced from 4 strength to 4/2 strength.
21. Cannon increased from 6 strength to 7/5 strength.
22. Dwarven Cannon reduced from 9 strength to 9/6 strength.
23. Changed Knights (including UU versions) now uses the ore model, reduced base strength to compensate.
24. Armored Cavalry now requires Iron Working instead of Lames.
25. War Chariot (including UU versions) now uses the ore model, reduced base strength to compensate.
26. Royal Guard now uses the ore model, reduced base strength to compensate.
27. Chariot now uses the ore model, reduced base strength to compensate.
28. Halved the amount of anger caused by not having Republic.
Cosmetic changes:
1. New new forest graphic by AlazkanAssassin.
2. Help text displayed on Promotion mouse-over.
3. New Manes art by SeZereth.