Kael
Deity
I've never seen the AI with a high priest, much less use this spell.
Thats what hes saying, that the AI is thanking god that the spells been nerfed a bit.
I've never seen the AI with a high priest, much less use this spell.
Thats what hes saying, that the AI is thanking god that the spells been nerfed a bit.
Just finished (ok, quit) my first whole game as the Vampires and thought I might post my thoughts.
- My planned strategy (armageddon) never came to fruition. Though I was evil, founded the Veil, gated in the Infernals, etc., I could never build Elegy of the Sheaim. Why is this? I tried raising the counter through conquest, but there just weren't enough cities on the map.
- This is the first game I didn't shoot for archmages with meteors and decided to give the other spheres a chance. I have to say, death magic is really, really INCREDIBLY powerful.
Late in the game I had about 8 mages grouped together with a military escort. 8 simultaneous 'contagion' spells will 100% depopulate any city so a skeleton can conquer it. Magic resistance didn't matter. Actually nothing stood against it, not even level 13 heroes.
- Ditto for Priests of the veil and their ring of fire. This is a unit available early in the game who can get Fire II as its first promotion, making them able to cast ring of fire immediately.
Rings of fire are dangerous to the user, can start accidetntal wars (oops,) and don't do that much damage by themselves. Stack a bunch of veil priests up though and they're unstoppable. My 6-7 priests wasted a stack of 20 units, the toughest of which was a high level heavy crossbowman, in a single round.
- The broken lands. When this began to spread there were a lot of resources on burning sands tiles, making them unworkable. I was able to work this out myself by using 'spring' to put out the fire before moving a worker/adept in. The AI never figured it out.
- When I sent my stack of heroes/mages/priests/skeletons into enemy territory, the enemy responded by sending assassins. Did they attack my liches, archmages, or my patriarch? Nope, they wanted to assassinate the skeletons. Go fig. That descision cost that AI player (Auric) the game.
- Though I was the vampires, I never got a unit high enough level to make Vampire lord. That made me very sad.
- I was playing Prince level, but the only AI spells I saw were a couple low-level conjurer spells. When do the AI actually use their magic? These guys were supposedly more powerful than me.
- The Infernals didn't die this time, but they didn't do much either.
- My planned strategy (armageddon) never came to fruition. Though I was evil, founded the Veil, gated in the Infernals, etc., I could never build Elegy of the Sheaim. Why is this? I tried raising the counter through conquest, but there just weren't enough cities on the map.
- This is the first game I didn't shoot for archmages with meteors and decided to give the other spheres a chance. I have to say, death magic is really, really INCREDIBLY powerful.
Late in the game I had about 8 mages grouped together with a military escort. 8 simultaneous 'contagion' spells will 100% depopulate any city so a skeleton can conquer it. Magic resistance didn't matter. Actually nothing stood against it, not even level 13 heroes.
- Ditto for Priests of the veil and their ring of fire. This is a unit available early in the game who can get Fire II as its first promotion, making them able to cast ring of fire immediately.
Rings of fire are dangerous to the user, can start accidetntal wars (oops,) and don't do that much damage by themselves. Stack a bunch of veil priests up though and they're unstoppable. My 6-7 priests wasted a stack of 20 units, the toughest of which was a high level heavy crossbowman, in a single round.
- The broken lands. When this began to spread there were a lot of resources on burning sands tiles, making them unworkable. I was able to work this out myself by using 'spring' to put out the fire before moving a worker/adept in. The AI never figured it out.
- When I sent my stack of heroes/mages/priests/skeletons into enemy territory, the enemy responded by sending assassins. Did they attack my liches, archmages, or my patriarch? Nope, they wanted to assassinate the skeletons. Go fig. That descision cost that AI player (Auric) the game.
- Though I was the vampires, I never got a unit high enough level to make Vampire lord. That made me very sad.
- I was playing Prince level, but the only AI spells I saw were a couple low-level conjurer spells. When do the AI actually use their magic? These guys were supposedly more powerful than me.
- The Infernals didn't die this time, but they didn't do much either.
aye, they didn't do much when I have summon them while playing as the vampires as well! I even summon them while playing as the Shieam.
Nuts to that, I'm eating the citizens of other civs. Preferably Elohim or Bannor. God I hate those guys.
But isn't God on their side so to speak?![]()
Speaking of Basium, as mentioned above, I don't like the fact that he comes into the game immediately declaring war either. I must admit I am playing him for the first time but he and his host civ, the Bannor![]()
, are in no position to be declaring war on anyone.
How much control does Basium have over the host civ other than researching the tech tree? Civics? Also, are Basium's fortunes tied to those of the host civ? If true, I think a change might be in Order, pun intended, like Basium having more control over the host civ. For example, I sent Basium off to pick up some xp and promotions in preparation for taking on Hyborem. While I (he) was gone, Sabathiel had one city razed and a lot of improvements pillaged before I felt compelled to return and bail him out. I do not think the AI is very good at handling sieges and invasions in general. If I had control over the Bannor army, I do not think I would have had to send Basium back.
Any remote idea when Shadow will be released? I'm looking forward to the Sidar and Svartalfar being playable. Will Sureshot's mod be integrated?
Will the Illians ever be playable? They are listed as a minor civ in first post.
So are the Infernals for that matter. That should be updated I guess.
The Illians will become playable in the "Ice" phase. No ETA on "Shadow" except to say that its no time soon. 0.22 for "Fire" will probably come out later this month and I suspect there will be a 0.23 for "Fire" as well in June/July.
It is intended, though the rate of spread of fires and regrowth of forests is open to adjustment.I just started playing this mod and I'm really enjoying it. Thanks for the great work.
I noticed something in my first game though. When I used a pyre zombie to attack a barbarian in a forest/jungle tile, the zombie failed and ended up setting fire to that tile. The fire soon spread to burn down the entire jungle above it. But, when the burnt forest grew back, jungles that were previously burnt down would now be converted to forests.
Was that intended behavior? Seems like a cheap method of de-jungling early on in the game; plus it destroys ruins too. Not that I didn't like it though. Didn't realize that bronze working only let's you cut down forests but not jungles and accidentally built a city next to a whole bunch of jungles. Once the fire got past the city I was all set.
Speaking of trees, we need different types of trees for each race, in different places there are different trees in our world. Ample, Pine, and other things. So what I have in mind for this game, is that I want to see each and every race have a different type of trees they can grow around there city culture radius. Hyborem have the hell trees or flaming trees, The Basium have the Holy White Trees, and the Elves have them green giant trees since they are tree worshippers.
If you don't like that plan, how about changing the trees to that type of religion, Hell Trees, White Holy Trees, Green Giant Trees, Undead Trees, any type of different trees that have different effects to the cities, they could produce more food, be able to grow more, or be more productive. It can also be useful for battle, and maybe cause the enemy some damage from the haunted trees when they cross that tile.
What do you think keal?
what civs are the most complete at this point in the game? I saw some being spoken of as being complete in Ice and Shadow but I cant find where the previous levels were.