hail to these who gave Civ a new, more adoreable face

the mod is really great work!
unfortuneately, there are still some problems. i guess this is just to expect of a 0.25 release

i just can't wait for any 1.x!
<<I USE 0.25 Patch "l" (latest published)>>
at first, i have to agree Grayelder, post #6154.
The Kuriotates don't work properly for me, either. this makes them kind of useless

without their 3rd City Ring, they are not attractive anymore
2nd:
i have wondered about Werewolves and Giant Spiders.
Giant Spiders never(?) create Baby Spiders anymore. Bug or Feature?

i liked them
Baron Duin Halfmorn created one(!) werewolve out of ten fights vs living (non animal) units. Bug or Feature?

i have read something about "turning kill effects off" in order to avoid the OOS error in multiplayer. i do not know exactly what this means, but maybe it's related?
3rd:
the OOS Error of Fatal Doom!
we expected serveral errors:
Gamespy 2 players: OOS in early State. Fixes by rejoin of one player
LAN Direct IP 2 Players: works fine. Sometimes OOS. Fixes by rejoin
HAMACHI (vpn) Direct IP 2 Players: works fine so far. Sometimes OOS, fixes by rejoin, too
HAMACHI (vpn) Direct IP 3 Players: some early OOS errors. the host always hast the OOS-Value that does not match to the values of the other players. rejoin fixes THESE EARLY OOS errors. Later in Game (y2xx @ fast), there is a OOS that won't fix with: rejoin (host / the other 2 players), end game and load auto/manual save, empty cache etc. this kind of ends the actual game :/
for the last example, we left out the Calabim as i read they can cause this OOS error. just to say, in games we played with Calabim, the non fixable OOS appeared much earlier. But we did not try this extensively. it's not funny if your game ends like that
i don't know what else we should try.
-Chris aka Lev