in your "_Civ4Config.ini" you can turn on some logging options:
adding these logs to your posts with a savegame right before the crash can be very valuable for the modders
OK... I did what you suggested, turning on all the various options. I didn't find many logs (if you can tell me where to look other than Civ 4 and BTS, I'll try to find them).
Anyway, here's the long story... I don't believe that most of this information really matters, but the developers might see something.
I was playing Dain the Coswallown of the Amurites -- huge world, 3 other civs, Big and Small world, turn 499 (yeah, I like to grab land, I'm a wimp, and I play chieftain -- what do you expect from someone that doesn't like challenges?

) I don't believe it matters, but I had just sent out three rather large armies (with haste) out of my capital Cevedes -- getting ready for war since I was close to scheduling the Tower of Mastery. I had really been hopeful for this game since I hadn't had any previous halts and the game was running smoothly (I think it has something to do with how large the other civs get since, inevitably, it seems to finally die when the they get large -- the error typically happens when the "Waiting for other civilizations" message is displayed).
I have attached a Word document with some screen shots (though the init.init is actually old -- back from 01/19/08). The other screen dumps are the error screen I received as a result of the problem and the System Event Viewer. I selected the "Full Dump" option, but didn't find anything though this might be because I ended it via the Task Manager. Two icons for BTS showed on the Task Bar and the revolving globe appeared no matter what application I was in (even the Administrative Tools menu). After waiting for fifteen minutes, I terminated the processes (Civ 4:Beyond the Sword and Civ4BeyondSword.exe).
I am only providing the save from immediately before the "Send Error Report" message appeared. Although I turned on the 1-turn auto-save, apparently the process didn't get this far (i.e. the save) before it bombed.
If it helps, another player tried my game and, after fiddling around with it some, seemed to learn that it might have something to do with my production queues. This might be the case since, as my number of cities grow, the number of scheduled items becomes larger and larger. Plus, in preparing for war, I had many of my cities working on military units.
If the developers prove this to be the case, then I'll schedule fewer items in the queues -- particularly later in the game. Also, another player suggested that smaller maps would help. Again, if it is a performance issue then I'll simply play on large or normal maps (as much as I do love to grab land and kill barbarians!!). Would it help if I disabled some of the display options?
Thanks for any feedback you can provide. When this happened in my latest game, all I could say is "ARGH!!!!". While it wasn't a great game for me, I was REALLY looking forward to the coming war since all three of my opponents were evil and I was in a destructive mood...
