Kael
Deity
I had another look at History of the Three Kingdoms. It used to be largely unplayable on my (low end) computer for the same reasons as FfH, which tends to slow down as a result of the growing number of units and the ballooning Python processing required to run them. The HtK team just released a new version where much of the the past Python coding has been moved to SDK. As a result of this, the game now runs very nicely. Couldn't something like this be achieved for FfH?
We did this a long time ago. There are things that have to remain in python for various reasons, but anything that can be taken out has been.
I actually built the first mod (SpeedMod) that attempted to drop the python processing time and Firaxis was good enough to incorporate that into BtS. So Im very aware of the cost of Python tasks and I try to be as mindful of them as possible.