[MOD] Fall from Heaven II

I had another look at History of the Three Kingdoms. It used to be largely unplayable on my (low end) computer for the same reasons as FfH, which tends to slow down as a result of the growing number of units and the ballooning Python processing required to run them. The HtK team just released a new version where much of the the past Python coding has been moved to SDK. As a result of this, the game now runs very nicely. Couldn't something like this be achieved for FfH?

We did this a long time ago. There are things that have to remain in python for various reasons, but anything that can be taken out has been.

I actually built the first mod (SpeedMod) that attempted to drop the python processing time and Firaxis was good enough to incorporate that into BtS. So Im very aware of the cost of Python tasks and I try to be as mindful of them as possible.
 
What does the Mutated promotion do? Is there any reason you would want your units to have it? Can it be removed? Thanks.
 
What does the Mutated promotion do? Is there any reason you would want your units to have it? Can it be removed? Thanks.

it can add several promotions, some beneficial ones and some not so good ones.
Chaos and Entropy mana causes mutations
 
Hey,

downloaded FfH II for the BTS 3.19 version, and upgraded to patch C a couple of days ago. Really love the mod, though have so far only managed to test Lanun and Balseraphs.

After installing, I probably started around 40-50 games testing different things around tech tree, units etc. not playing a game through but rather trying the early game out. While playing, I toggled (through the "win" button) to the desktop where I had the manual open to check things. All of a sudden FfH II locked up completely and I had to exit through the task manager.

Since then, I have had enormous problems starting FfH II. Civ IV starts alright either through the FfH II short cut on the desktop or through starting Civ IV and loading the mod. I get through all the menus to select race, maps etc. but when initializing the map FfH II shuts down... now, the odd things:
- It shuts down in about 9 out of 10 cases - BUT every now and then it all of a sudden works... so far only when selecting "random" race, but I guess that is probably a coincidence (sample of tries is not that large)
- In about 1 out of 10 cases it all of a sudden works, which appears odd to me...
- I am using the standard Erberus map in all cases, so this should not be a source of problem
- I have tried re-installing the modpack and the patch, but still get the same problem
- ...and, finally, CIV IV BTS without any modpack, or with the BUFFY MOD works perfectly well, with absolutely no disturbances or problems, suggesting it is a problem with the mod pack

Does anyone have any suggestions what to do? Should I attempt to re-install BTS and then the mod or is this a known problem to which there is a simple solution?

/Andreas
 
Hey,

patch "d" did the trick; thanks a lot for the tip, wasn't aware it was out!

/Andreas
 
Patch "e" is linked in the first post. It will break save games and makes the following changes:

1. New Elohim Scout model by seZereth.
2. New Elohim Hunter model by seZereth.
3. The Clairone (harpy) event now applies hurry anger with the free bard instead of riot turns.
4. Animals can now get courage.
5. New Elohim Adept model by seZereth.
6. New Elohim Mage art by seZereth.
7. New Elohim Axeman art by seZereth.
8. New Elohim Champion art by seZereth.
9. Genesis won't create forests in cities anymore.
10. Barb's get free Ogres instead of free champions (which don't exist for them anymore) after they learn iron working.
11. Into the Desert: Fixed an error when Dirage is razed.
12. World units won't be given out in late game starts anymore
13. Fixed an issue that caused blight to effect player 0 (usually the human player) twice.
14. High Priests of Winter can call blizzards like priests of winter.
15. Marsh's build modifier increased from 25% to 50% (25% more work required to place improvements on it).
16. Fixed the issue that caused damaged stacks to always have the normal number of units.
17. Fixed an error that occured if you started the game next to the Guardian of Pristin Pass.
18. New Elohim Archer unit model by seZereth.
19. New Elohim Horseman unit model by seZereth.
20. New Elohim Chariot unit model by seZereth.
21. New Elohim Longbowman unit model by seZereth.
22. New Balseraph Chariot unit model.
23. New Elohim Horsearcher unit model by seZereth.
24. Tons of text fixes by Nor'easter.
25. Fixed an issue that could make blockades permanent when using revelation on a hidden nationality unit blockading your ports.
26. Ashen Veil and free demonic buildings won't be given to captured Infernal cities unless they are kept (keeps the AC form lowering when the Infernal raze a city that they just pushed the AV to).
27. The Radiant Guard: The Radiant Guard units start with the Bronze Weapons promotions.
28. The Radiant Guard: The Mercurian area starts revealed to the player.
 
Patch "f" is linked in the first post. Its a minor patch that fixes a few things I broke in patch "e" including:

1. Fixed an error in patch "e" where bonus affinities were accidently removed.
2. Removed orc sounds form the elohim axeman, archer and longbowman.
3. Fixed an issue that made Freaks unbuildable.

It won't break patch "e" saves.
 
I'm sorry if I had missed something, I DLed patch F on the first page, and then I read somewhere else that the most recent patch is 'H" although I wasnt able to DL it. So am I up to date, or was that 'H' correct.
btw Kael, I love you and the FFH2 team. :)
 
I'm sorry if I had missed something, I DLed patch F on the first page, and then I read somewhere else that the most recent patch is 'H" although I wasnt able to DL it. So am I up to date, or was that 'H' correct.
btw Kael, I love you and the FFH2 team. :)

As of the evening of August 30, F is the last patch.

Best wishes,

Breunor
 
Does installing a new patch eliminate your record of games played (i.e. which civs you have used, whether you killed Basium, victory conditions, etc.) and your "personal" HoF?
 
Patch "g" is linked in the first post. It fixes a single issue and won't break save games.

1. Fixed an issue that created blockades when a unit gained hidden nationality.
 
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