[MOD] Fall from Heaven

wazward said:
Kael have you seen c.roland's red sea graphics, if you could attach them to the veil religion that would be so cool, if you have veil religion, water within your borders runs red. or else would work mighty good with your planned hell region

Quite Nice.
I still want the veil land spaces to be dark and evil though.
 
cordas said:
This sounds great, I would suggest that the number of specailist units is limited however. Also will you consider making it possible to get upgrades for these specail units, i.e. capture the Giants node, being able to create your own Hill Giants, then being able to create an upgraded version such as Hill Giants boulder throwers that can be used to bombard cities. (these could be given their own specailst unit count, or it could be combined with the basic unit)

Further thinking on specailist units, is it possible to alter the amount of specail units you can have in game - for example you can have 1 per x cities, or have a specailist group so you could have in total no more than x paladins, giants, sheildwalls but it would be upto the player / ai to decide on the balance.

Ahah. Finally a real reason for attacking hillgiants. Score!
 
loki1232 said:
that's a nice idea. But no offense, what's with you and portals?

I actually think that the demon summoners should be able to build a really cool improvement much like the one you described. It makes its tile give no gold, food, sheilds at all, but each of these in a city's radius add +50 GP points towards a demon. Also, they have a high spread rate so pretty soon your empire will be entirely hell portals.

None taken, I'm just very very obsessive :)
Im not sure I understand really, you want an improvement to add +50 GP towards demons? Shouldn't portals to hell dimensions be rare? I mean 2 portals to the same place side by side would be kinda pointless... But think about it, "World Improvement", you could have something that could give 50 GP and a bit of culture like you said... Kinda like wonders or buildings, but you can destroy them and they require whole tiles, which could make them superior to wonders and and they don't really require production...
 
Deathling said:
None taken, I'm just very very obsessive :)
Im not sure I understand really, you want an improvement to add +50 GP towards demons? Shouldn't portals to hell dimensions be rare? I mean 2 portals to the same place side by side would be kinda pointless...

Yes, 50 GP towards demons. Once you are summoning demons on command, what's to stop you from setting up many permanant portals. I view each as going to a different place in the hell dimension, so multiple ones aren't useless.
The spreading just makes it risky to use even one, and makes sense all well.
 
I have another sudden idea. What if we used one of the Sevo type wonders for this.
Here's what I mean:
There would be multiple special wonder types for the veil.
1. a death sphere one
2. a science one
3. A demon one
4. An entropy one
These are most of the AV's sphere's
Each of these would be very helpful, but only in its one sphere. Also, they would increase the summoning of their type of things.
 
Is it possible to make an improvement that would kill units that walk into forests? Like a trap...
 
loki1232 said:
What if in this case the axe is instead passed to the summoner?

hmmm, I can´t imagine a better idea, but this way the very powerful axe would be useless, because a summoner bearing it is still weak. On the other hand it might be fun trying to loose it to some enemy and conquer it back with a better unit. Btw, what happens to the axe if you disband the bearing unit on a stack field with some other friendly units?

The idea of the military civic is one of my favourite at the moment. Allthough a bonus of two GP points per specialist seems quite powerful for the second proposal (I forgot the name, sorry).

I really would like to see a late game usage for all my workers. Perhaps something like sacrifice three workers to get two ressources out of one field (of e.g. bananas) for about 20 rounds, in order to trade it. Or you could sacrifice one of them inside a city to boost the food production for some turns.(boosting a mine- or commerce-field would be nice also).
Anyone got an idea without sacrificing those poor bastards? ;)
 
Tesla23 said:
hmmm, I can´t imagine a better idea, but this way the very powerful axe would be useless, because a summoner bearing it is still weak. On the other hand it might be fun trying to loose it to some enemy and conquer it back with a better unit. Btw, what happens to the axe if you disband the bearing unit on a stack field with some other friendly units?

How about, when the axe is dropped from a summoned unit, it turns into a goodie hut? Whatever unit gets the hut first gets the axe.
 
Tesla23 said:
I really would like to see a late game usage for all my workers. Perhaps something like sacrifice three workers to get two ressources out of one field (of e.g. bananas) for about 20 rounds, in order to trade it. Or you could sacrifice one of them inside a city to boost the food production for some turns.(boosting a mine- or commerce-field would be nice also).
Anyone got an idea without sacrificing those poor bastards? ;)

Right now, you can turn your workers into mages/conjurers. A nice way to get an additional 10 fighting unts in your war with a neighboring civ.
 
BlakTooth said:
How about, when the axe is dropped from a summoned unit, it turns into a goodie hut? Whatever unit gets the hut first gets the axe.
Yeah, this would be cool to me, but I could live with the summoner bearing it also.

BlakTooth said:
Right now, you can turn your workers into mages/conjurers. A nice way to get an additional 10 fighting unts in your war with a neighboring civ.
I know that and it´s quite useful if your freakin´neighbors are attacking without warning you. I rarely use it, because promoting to summoners sometimes means not being able to spell at all (maybe fixed already, I am only beginning phase in 0.9).
What do the others think, would you like to see some other options for the workers?
 
10? In bigger maps (and in marathon mode) you need much, much more :D
But what a surprise to you, when enemy workers become mages....and suddenly many summoned units starts attacking your troops :/
 
Chip56 said:
Kael a few questions about gate to the abyss
is it intentional that it only costs 500 production while the other armagedon cost between 3000 and 5000?
Do the the demons only spawn if you play veil because in my last game there didnt spawn any demon.
edit:
Just saw that you use GP points to create demons. That explain why i didnt see one...
Build almost all wonders and gate to abyss in my capitol. If you need about 2000 Gp points get one and then there is only 1% chance for a demon its no wonder i didnt got one. At least the +25GP increased the spawn of GP a lot :)
Maybe you should chance it to Heavens Enlightment and just let it produce great prophets until there is a way to spawn demons without GP points.

You are right that the price needs to be raised. I was hoping that the +25 Demon points would be enough to almost garuntee that the great person was a demon. I will take a look at it. thanks for the heads up.
 
BlakTooth said:
How about, when the axe is dropped from a summoned unit, it turns into a goodie hut? Whatever unit gets the hut first gets the axe.

I have a better idea. When a summoned unit gets the axe, it loses the summoned promotion and becomes a barb. That should add a lot of interesting combat, with a spell barb getting the axe's bonus.
 
Kael said:
You are right that the price needs to be raised. I was hoping that the +25 Demon points would be enough to almost garuntee that the great person was a demon. I will take a look at it. thanks for the heads up.

I had a 83% great prophet 16% artist 0% merchant 0% engineer in my capital in one city and I got a merchant... Lucky my city was starving (in a way) :goodjob:
 
Tesla23 said:
The idea of the military civic is one of my favourite at the moment. Allthough a bonus of two GP points per specialist seems quite powerful for the second proposal (I forgot the name, sorry).

I'm glad you liked that idea. WHat other military civic options do you think there should be?
Also, that one was "scorched earth policy". Basically you get lots of units and commanders, but you can't keep captured enemy cities. Maybe i could make the specialist bonus only if you are at war? Yeah, i think that sounds better.
 
Deathling said:
I had a 83% great prophet 16% artist 0% merchant 0% engineer in my capital in one city and I got a merchant... Lucky my city was starving (in a way) :goodjob:

83% greap prophet. I find that that happens to me all too much. At the moment we are getting too many prophets. However, if you added sevo's wonder system, we'd be getting exactly the right amount. *hint**hint*
 
Kael said:
I was hoping that the +25 Demon points would be enough to almost garuntee that the great person was a demon

As far as i know its not the amount of points but number of sources:
so if you have 3 priest +2 great prophet each and 1 wonder +25 daemon
its 75% for a prophet
 
Chip56 said:
As far as i know its not the amount of points but number of sources:
so if you have 3 priest +2 great prophet each and 1 wonder +25 daemon
its 75% for a prophet

Ahhh.. thats the part I was missing.
 
oh and i think about choicing between a great prophet and a demon i would choice the prophet in most cases.
So if you stick with GP for demons i would like to see it a "demon lord" instead of anormal demon. This unit could be sacrificed for several normal demons and would have a strength of lets say 25?
Maybe there could be other specials too.
 
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