Having Problems with Mod:
Alright fellas, this mod SOUNDS awesome. But unfortunately my minimal expereince in technology has prevented me from enjoying it fully thus far. I have a few things that are causing me headaches.
1. If i choose to move a unit by the "go-to" command, or set a unit to auto-explore, the game crashes when trying to select the other unit (in the very beginning of the game)
2. Civ IV crashes after ive moved each unit once manually(including building a starting city), and hit the return button (this happens regardless of what civ i play and whether or not i select a technology from the top of the screen).
3. I installed the "civ mod" that Haarbal had created, and it seemed to inconsistantly resolve #2, however, it always came up with a constant error message stating that "jingoism" was missing. Something that needs fixing from .8 to .9 im sure.
4. The units have very strange modifiers to combat - and i dont mean the ones that are intentional. Specifcally i mean the insanely large +s and -s to combat that affects every unit (e.g. -84410673% heal damage/turn in friendly lands). I took some screen shots. But i dont know how to post them on here.
A) This i believe also resulted in why my units randomly disappeared during the game. There are massive negs to healing, and I surmise that the unit just dies. Keep in mind the only units I had been able to experiment with were warriors and scouts - as the game never progressed farther without frustration setting in.
B) There is virtually NO exploration. The starting settler has a nice big sight radius, but that is the only thing that gets to see ANYTHING until you build another city, which then gets sight radius. I attribute this to the likelihood that the "-75 visability range" wierd modifiers affect every unit in the game.
C) After uninstalling and reinstalling both the .9 version, and the civs-add several times, it's also clear that these strange modifiers do NOT occur until a Unit moves. When a warrior is created, hes a healthy looking normally modified warrior (25% city defence). Full health. When he MOVES, he gets the crazy modifiers.
IT should be noted that the base strength of all the units seem to be intact (though the modifiers shrink the health bar to nil).
This mod SOUNDS awesome. But I'd love to know why my particular game's are giong to be 50-50 combat games for their entirety.
-El Scotto
Edit: I should also note that i never moved the starting Settler (habit from Vanilla Civ IV), so i do not know if he can gain crazy modifiers. As it is, the rest of you seem to be playing and having fun....so clearly something is either different for me, OR the .9 version isnt the one everyones playing and having a grand olde time with. So If someone can point me to a version that works and/or tell me why mines crapped out, ill be most pleased.