Kael
Deity
Black Whole said:Hello..? Kael...? Can anybody hear me?
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Yeah, I agree with Chalid. Its hard to write a tutorial when the game is still being changed, balanced and added to. But a strategy thread would be greatly appreciated.
Black Whole said:Hello..? Kael...? Can anybody hear me?
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Burevix said:In FFH 1.0 the Freedom of Religion option is still included and I noticed in the screen shots for FFH 2.0 that it is there as well. In vanillia civIV using Freedom is great, especially since the religions really do not do much mechanic wise. However, in FFH religions are useful from start to finish. Who would get rid of the runes when it is making them a lot of money or get rid of the veil when it is increasing their research. So my question is that will there be a strong reason/strategy/incentive to play the game with with no religion?
Also, I saw in one of the posts that a leader trait will be agnostic which stated that you cannot have a state religion. Does that also prevent religions from entering your cities at all because that would be a good way to prevent harm from the Dragon Cult.
Zherak_Khan said:Latest update: http://rapidshare.de/files/20380547/Fall_from_Heaven_0.2.mp3.html
It became a bit longer, which might or might not be good. I didn't manage to make it even remotely loopable, but if I make the start fade-in, it should work.
darkedone02: Thanks. The clip you referred to was indeed pretty cool - quite different from most of what I've written, though, and I haven't got a that good organ sound, but I'll definitely think about making some music for the religions. One of the problems is, one religion should have one musical style, so it'll be quite a project.
Kroug: Are you sure you downloaded the full, ~100mB version and not the latest patch? Think some people got XML errors because of that. I think there are two files in the first post - one large core and one small patch. This information might be outdated, though.
arseface said:Hey,
Great mod from what I've heard, but unfortunately I can't play it. I load the mod and whatch the loading bar, and when it gets to loading XML (uncached) it comes up with this error that says info class invalid or something like that, I can't remember off of the top of my head. It does this for evry file then gets stuck in this loop with just the religions saying info class incorrect. It also says something about too many siblings. I have the latest patch both for the game and for the mod (1.61 and f).
If anyone can shed any light on this problem i would be very grateful.
Arseface
darkedone02 said:Your new longer version songs great, It sound like a great dungeon music from quest 64, speaking of Dungeons. Kael or any other map makers, try making a dungeon map, i don't care if it's a spider cave, ice cave, dwarven mining shaft, or any of them. Please make one so that we can have an underground battle with 5 civilization.
Chammadai said:Two more little things in 1.0f.
Adepts and Horsemen become obsolete after time. It may be intended but adepts are extremely useful even later on and I'm stuck with not enough of them - mages aren't half as useful without haste. Horsemen were important too, since they gave my 3rd tier cavalry units a free promotion (cover I).
Damn, with the design team generating so much buzz around the game I just wish 1.1 was out already... And when it is released it will be probably saturday already here.
Cheers
camthalion said:Just wanted to say that this modpack is cool. Really cool.![]()
Thanks for all the work you guys did. This is really making my day. Even my wife is addicted.![]()
Waiting for the next version...
Camthalion
felwar said:I had a possible unit suggestion: Adventurers.
It could be a unit that is not a hero like the others, but possibly a minor group with no particular name. The model for them could be a combination of figures much like the hunter or ranger, but instead have 3 figures that are something like an axeman, disciple, and mage.
Kael said:Sorta, we plan to have a Hell map that you can enter and exit from through various ways. I considered an nderground map early on but decided that the Hell map would accomplish the same purpose and have more flavor.
BlazeRedSXT said:hmm.. question, have you made any headway with multiple maps yet then? or is this still in the long-range planning stage?