Speaking of changes. Here is the Changelog for the 0.90, which will be released Friday:
Fixes:
*1. Rangers don't take forever to build camps. (reported by Snake Pliskeen)
*2. Genesis now upgrades all the way across the map. (reported by Xuenay)
*3. Genesis no longer puts forests on top of improvements. (reported by Sisonpyh)
*4. Necropolis changed to giving a research bonus instead of a gold bonus. (reported by Kavok)
*5. Genesis doesn't touch desert tiles if their is an Oasis on them. (reported by Stalin_Bulldog)
*6. Meshabber can no longer cause countries to declare war on themselves. (reported by Nadin Bytefelt)
*7. Workers can no longer be upgraded to Great Prophets.
*8. Limited "A crusader has joined your cause" messages to only the owning player.
*9. Spiral Minaret now correctly gives its gold. (reported by Hully)
*10. Crusaders are no longer generated when you raze an Order city. (reported by Belkot)
*11. Animal Handling no longer allows Elementals and Golems to be controlled. (reported by Kavok)
*12. Overlords ships no longer produce slaves when they win battles. (reported by loki1232)
*13. The Spiritual trait now correctly halves the costs of temples. (reported by Leitmotif)
Additions:
*1. Added a Magic Resistance promotion. (+40% vs Adepts and Spells, have chance to Root, half dmg from Fire Aura)
*2. Added a Fire Resistance promotion. (+80% vs Fire Spells)
*3. Added a Vulnerable to Fire promotion. (-50% vs Fire Spells)
*3. Added Ravenous Werewolf unit. (art by C.Roland)
*4. Added Blooded Werewolf unit. (A Ravenous Werewolf that kills a unit becomes a Blooded Werewolf, art by C.Roland)
*5. Added Greater Werewolf unit. (A Blooded Werewolf has a small chance to become a Greater Werewolf after each kill, art by C.Roland)
*6. Added Baron Duin Halfmorn unit. (Werewolf Hero)
*7. Added the Werewolf promotion. (living units killed by a werewolf sometimes become Ravenous Werewolves)
*8. Added the Blight Armageddon spell. (destroys all food improvements, destroys 75% of all food bonus items, melts 50% of all ice, 25% of all Plains are turned into Desert)
*9. Added a Commander great person unit. (Can force production, be sacrificed to build a Command Post building or be sacrificed to create recruits)
*10. Added a Command Post building. (raises military production by 20% and grants 2xp to all units made in that city, city art by C.Roland)
*11. Added Gate to the Abyss wonder (Armageddon spell, creates a permanent Demon every 5 turns)
*12. Added the Lunatic Unit. (Octopus Overlords advanced unit, Crazed promotion, recommended by Seamus75)
*13. Added a Crazed promotion. (Gives a 50% chance to have the Enraged Promotion every turn)
*14. Added an Enraged Promotion. (+50% attack strength, -50% Defence)
*15. Added Animal and Fire Unit Combat types.
*16. Added a Defensive Promotion. (+50% Defence, -50% Attack)
*17. Added a Royal Guard unit. (Nation unit, Mounted unit that has the Defensive promotion, requires the Monarchy civic to build)
*18. Added Drydocks building. (+4 naval xp, +25% naval unit production, recommended by Loki1232)
*19. Added an Ancient Temple resource. (Not tradeable, all adept units start with the Combat1 promotion, resource from Master Lexx's Greenmod mod)
*20. Added a Sentry Tower resource. (grants +2 sight range to units while they are on that tile)
Balance:
*1. Orthus's strength increased from 4 to 5.
*2. Fellowship of Leaves reduced to normal spread factor from +50%.
*3. Runes of Kilmorph reduced to normal spread factor from +25%.
*4. Octopus Overlords reduced to -25% spread factor from normal.
*5. The Order reduced to +75% spread factor from +125%.
*6. The Ashen Veil reduced to +50% spread factor from +75%.
*7. Increased the XP gained from killing heroes.
*8. Great people growth added to wonders. (recommended by Mamimo)
*9. Altar of the Luonnotar reduced to 500 cost instead off 750. (recommended by Mamimo)
*10. Fire Elemental strength reduced from 7 to 6 strength.
*11. Meteors reduced from 7 to 6 strength.
*12. Meteors Collateral Damage reduce from 120 to 80, Collateral Damage Limits reduced from 60 to 40.
*13. Fireball Collateral Damage reduce from 80 to 60, Collateral Damage Limits reduced from 40 to 30.
*14. Demon strength reduced from 17 to 15.
*15. Some Armageddon spells cause your opponents to declare war on you.
*16. Castle changed from requiring Righteousness to requiring Fanaticism so it is euqually available for Eidolon and Palains. (recommended by BlakTooth)
*17. Diseased Corpses strength raised from 4 to 6.
*18. Priests strength raised from 4 to 5.
*19. You can no longer inquisition your opponents cities.
*20. The Drown cost reduced from 90 to 60 and given the Vulnerable to Fire promotion.
*21. The Shock 2 promotion now requires Iron Working. (recommended by Xarathas)
*22. Founder of the Order gets a free Great Commander.
*23. Founder of the Ashen Veil gets a free Priest of the Veil.
*24. Increased the liklihood of the AI to rush to research Philosophy.
*25. The Order recieves a Disciple instead of a Crusader on religion spread if they haven't researched Fanaticism.
*26. Chance of the Order getting a free Crusader or Disciple on religion spread reduced from 100% to 75%.
*27. Maceman reduced from 8 to 7 strength.
*28. Berserkers lowered from 13 to 11 Strength and given the Enraged promotion.
*29. Shield Wall's strength reduced from 16 to 12, gains the defensive promotion and is now able to attack.
*30. Maros's strength reduced from 12 to 10, gains the Defensive promotion and is now able to attack.
*31. Apprentices, Dwarven Soldiers, Elven Archers and all of the Disciples can be built, even if their upgrades are available.
*32. City States civic reduced from -50% gold to -25%.
*33. Republic civic had +10% culture added to it.
*34. Social Order civic had the +1 happy with State Religion and -1 happy per non-State Religion effects removed.
*35. Nationhood civic nows has -25% War Weariness and -10% Culture.
*36. Jingoism civic removed.
*37. Military State civic reduced from -60% culture to -25%.
*38. Hereditary Rule civic allows access to the Royal Guard unit.
*39. Caste System civic gives +2 Culture ber Specialist.
*40. Serfdom civic now gives +20% Hammers and -10% Gold.
*41. Organized trait given the ability to build Command Posts.
*42. Gilden Silveric moved up from Feudalism to Hidden Paths and strength reduced from 8 to 7.
*43. Bambur moved up from Metal Casting to Dwarven Mining and strength reduced from 8 to 7.
*44. Saverous moved up from Soul Debt to Mind Stapling and strength reduced from 10 to 9.
*45. Valin Phanuel moved up from Warhorses to Unquestioning Obedience and strength reduced from 8 to 7.
*46. Rosier the Fallen moved up from Code of Laws to Corruption of Spirit and strength reduced from 8 to 7.
*47. Removed the Hanging Gardens requirement for an Aqueduct. (recommended by Kardyn)
*48. The ability to spread religions has been taken away from Priests.
*49. When Priests build temples they also spread the religion to the city. (recommended by Woodelf)
*50. If a Priest of the Veil builds a temple in an Order city the Order is removed and some rioting occurs, and vice-versa.
*51. Sacrifice the Weak civic moved to requiring Corruption of Spirit instead of Knowledge of the Ether. (recommended by Woodelf)
Cosmetic:
*1. Cleaned up the Damn of Man text.
*2. Diseased corpses model changed to 3 zombie models. (recommended by C.Roland)
*3. Made it switch to spells when they are cast.
*4. Changed Great People names from real people to fantasy characters.
*5. New Infirmary noise and button art.
*6. Civopedia changed to increase the Button size and add additional columns to some screens.
*7. Changed the "Nature has been revitalized" Druid Vitalize message to "The land has been renewed".
*8. Moved all of the building Culture/Gold/Reasearch modifiers to an element that displays in the pedia.
*9. New button graphics for the Archer, Axeman, High Priest, Phalanx and Archmage. (provided by C.Roland)
*10. New city art for the Necropolis, Temple of the Veil, Obsidion Gate, Temple of the Overlords and the Infirmary. (created by Chalid)
*11. Changed Privateer art.
*12. New unit art for Meshabber of Dis. (created by C.Roland)
*13. New city art for Doom Inexorable, Bane Dinvine, Enslave the Earth, Wrath Unleashed, the Asylum, Temple of Order, Temple of Leaves and the Temple of Kilmorph. (created by C.Roland)
*14. New unit art for the Beserker. (created by C.Roland)
*15. New button art for the Summoning Chamber, Infirmary and Yggdrasil.
*16. New promotion art for Accuracy, Amphibious, Barrage I, Barrage II and Barrage III. (provided by C.Roland)
*17. New city art for Treehome and Yggdrasil.
*18. Added a sound effect when a unit becomes diseased or plagued.
*19. Added building pedia entries for Infernal Grimoire, Chicken Itza and Elder Council. (written by Xuenay)
*20. Added tons of pedia entries for units and buildings.