[MOD] FexFX - Bigger & Longer

Great sounding mod FexFX,

I am just about to install and give it a whirl, as Civ 4 just crashed out of the blue and that's with the patch, I did have another mod installed (not your's), and have just reinstalled and ready to go.

I much prefer the longer method of play as I only ever play the Conquest way, the others don't appeal to me.

Keep up the grand work, and if you do make it longer still then way to go mate!!! : )

Cheers

UM :goodjob:
 
uniquemind said:
Great sounding mod FexFX,

I am just about to install and give it a whirl, as Civ 4 just crashed out of the blue and that's with the patch, I did have another mod installed (not your's), and have just reinstalled and ready to go.

I much prefer the longer method of play as I only ever play the Conquest way, the others don't appeal to me.

Keep up the grand work, and if you do make it longer still then way to go mate!!! : )

Cheers

UM :goodjob:

Check out this thread:
http://forums.civfanatics.com/showthread.php?t=144668

For some details on my next mod...
Longer is not an adaquate description.
 
Thanks just had a read of it and it sounds awesome! I for one love that type of game as I have alot and I mean alot of free time to devote to Civ 4 and look forward to it, I wish I could mod and did try but it made my game lag, as I tried to increase the number of units shown to instead of 3 to 4 as was shown in pre-release screenshots, but I had to abort as the game started to do weird things, crashing etc......so I gave it up as a bad attempt! lol

But I take my hat off to you for your work and from my part it is really appreciated, I know that "longer" was not in your opinion an adequate description of your mod but for me too many games nowaday's are far too short and unless a game has lastability and replayability I won't touch them......just my personal opinion though! : )

Cheers

UM :goodjob:
 
im not sure, but after i got your mod, preatorians dont get a city attack bonus like they should. but it could be something else causing it so i dont know.
 
Number16_123 said:
im not sure, but after i got your mod, preatorians dont get a city attack bonus like they should. but it could be something else causing it so i dont know.

I've had no other reports of this, and currently I am playing through as the Greeks...

What speed and map size are you using?
 
Well I finally got to sit down with my own mod and begin a long game giving it the time and attention it deserves.

FX-Huge and FX-Grand.

The pace feels just right, the tech feels just right...and I am involved in a HUGE war in the middle ages. I decided in 12xx that I was no longer going to share my snakey archipeligo continent with the Brittish...so I am embarking on a campaign of genocide. I have an army of literally dozens of swordsmen, all trained in City Assault capturing a down, waiting for it to be subdued, leaving a few of their own behind, wash, rinse, repeat!

It is now 15xx and the end is near for Brittian. I have knights now, my tech advancement was stunted by my continual war over the last 300 years, but my empire has more than doubled in size. There are only a handful of English cities, and they shall fall tonight!

I have brought war back to Civ IV!

When I get bombers and a decent navy the world will be mine!
 
Well I began a game using your mod last evening and played for ages and I chose to play in the Industrial age on your very largest map and longest turns settings, and I am having a ball! lol : )

Funny thing was though that I had riflemen and the British AI was fighting against me with more modern day soldiers, and of course I was getting slaughtered, I have'nt as yet lost though as the game is still on going, but for some reason I don't have the option of building the same units, is this because of my choice of research? I am relatively new to Civ 4, I played Civ 3 a bit but found the graphics too small and when I saw the screenshots of this version I was once again totally hooked! : )

Top top mod though and my game is now wonderfully stable aswell, so that's a bonus too : )

Cheers

UM : )
 
Another rave review!

Glad to hear you are having fun!

Do you have all of the prereqs for those units?

Look up the unit in the Civlopedia, it will tell you what is required, and anything you dont have should be highlighted in red if you hover over the build icon...
 
Hi FexFX,

Your probably right in that I don't have the prereqs for those units, and I guess the AI is far too good for me but I did choose Chieftan and thought I could manage it on that level, but then this afternoon I was warned that an enemy was seen near Warwick (my first captured City yeah!!!) but when I saw my fortified units as being riflemen and the enemy having a Tank there I was'nt best pleased! :( lol still as I said earlier the game isn't over yet, but unless my research goes quicker (I have it on 100%) I am not going to last much longer lol

I shall look up your suggestion in the Civolopedia : )

Cheers

UM : )
 
I have just tried out your mod, I was most tempted when I read that Rocoteh had given it such a great endorsement, I have 'lost' many weeks of my life playing his created scenarios in Civ 3.

I am playing on the largest continent maps, using “FexFX - Bigger & Longer” mod and with the full map revealed I am glad that I have 2GB of memory, it is using over 900MB...!!!

It has played well so far and there is minimal slowdowns in-between each turn.

I have noted that you have written this....

Because of this I will be releasing an add on to Bigger& Longer to repair all of these map types including Terra to offer larger sizes for all of them! Look for this soon!

....is this still being planned....?

Well done again with your creation, your next project sound truly epic :goodjob:
 
Glad you are enjoying it!
:)

I put a little time into trying to get it to work this weekend, but I spent most of the weekend putting up x-mas lights.
:crazyeye:

So Yes, if I can get it working I'll release it, but so far I have met with failure.
 
FexFX said:
MattJek...
I have a theory that something in your Civ setup is hosed...
and I think I can prove it!
Download the GOTM and try to play it.
If you have ANY files which have been modified or are corrupted, it will refuse to load!

I just registered to post because I'm having exactly the same problem as MattJek, to the letter. I downloaded the GOTM and it loaded up fine.

I've got it to recognise now by making backups and copying over the required files to the normal game folder, but I could never get it to load properly by doing it the normal way.

Thanks for developing this mod, excuse me while I go and play it now that I've just got it working :D
 
Strakha said:
I just registered to post because I'm having exactly the same problem as MattJek, to the letter. I downloaded the GOTM and it loaded up fine.

I've got it to recognise now by making backups and copying over the required files to the normal game folder, but I could never get it to load properly by doing it the normal way.

Thanks for developing this mod, excuse me while I go and play it now that I've just got it working :D

Ah that KINDA makes sense...
there is supposed to ba a problem with the my doc folder for some people...
Tho I have yet to see it...
 
FexFX said:
Ah that KINDA makes sense...
there is supposed to ba a problem with the my doc folder for some people...
Tho I have yet to see it...

I didn't install Civ4 to its default directory, I installed it in C:\Games\Civilization 4\ , and I think as a result the path in the doc folder is My Documents\My Games\Civilization 4\MODS\ . Maybe something to do with that?
 
I installed to d:\games\Sid Meyers Civilization 4
but my My Documents\My Games\Sid Meyers Civilization 4\Mods directory works fine...
However I have seen reports that it does not work properly, so this explanation for this problem seems reasonable.
MattJek! If you are still out there, Try moving the mod!
 
Well I have won my independence from the Brittish, however I was unable to erradicate them as they had colonized another island and I lack a navy adequate to wipe them out.

The year is 1666AD and I think I shall now enjoy the fruits of owning my own continent in its entirety!

I certainly lack for no resource, and thanks to my captured cities, I am about three times larger than when I began this war!

I will use my new sources of income and power to work my way up the tech tree until I can properly route the english...

Meanwhile, Napolean has been quite rude and has been eyeing my lands for a while now. I have just won them. I
do NOT intend to lose them!

If its war that he wants, then his troops will meet their demise on my shores.
 
Hey, I finally got you mod to work! I used Strakha's method of simply replacing the original game files with yours (after backing them up). Just wondering, quick, normal and epic game speeds have not been modified from the original, have they?
 
MattJek said:
Hey, I finally got you mod to work! I used Strakha's method of simply replacing the original game files with yours (after backing them up). Just wondering, quick, normal and epic game speeds have not been modified from the original, have they?

NO!
That's not what Strakha did!
UNDO UNDO!

There are TWO different MOD directories...

One in the Program's Main folder and one in your My Documents Folder under "My Games"!

Strakha noticed that the mod does not work in his My Documents folder, but DOES work in the main game folder...In both cases he placed it in the MOD directory!!

And no, my mod does not change the core gameplaay of existing speeds.
 
Ok... but I had the mod installed in the mods directory and it didnt work

PS I think thats what he did

Strakha said:
I've got it to recognise now by making backups and copying over the required files to the normal game folder, but I could never get it to load properly by doing it the normal way.
 
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