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[ MOD ] Grave's Mega Mod ** UPDATED TO v2.0 **

Martock said:
The naval mines, IMHO, don't work they way they should currently. Because they can be seen, the AI actively avoids them. At best, they serve to block off a route. I think if they were made 'invisible', they would be of some better use. I don't think they should be given movememt, but rather they should be deployed from a work boat or a sub or even a destroyer.

As for the healing monk, I believe you just have to have him near wounded units and they will heal much faster. The affect isn't cumulative though, so having 5 healing monks around is no better than having just 1.

well, I've read the words "use them to protect your resources and barricade cities" somewhere, so I assume they are meant to be that way.
 
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