Stefanskantine
Angry Partisan
This idea is a way to add some realism to the animal resources in Civ 4, and at the same time add some diversity in units and resources. Currently, horses and Ivory are the only animal resources required to build any unit. Also, they work by possessing them on the map and building a terrain improvement just like the mineral resources.
In actual human history wild ancestors of animals were caught and domesticated, then spread around by humans. Also, camels, donkeys, reindeer, and some others have been used for work, and the camel at least (and maybe the donkey?) were used in warfare. It's also theoretically possible the above could have been used more frequently, and perhaps even other animals domesticated for warfare (zebra, rhinocerous, moose, giraffe).
Perhaps this could be modeled in game using the function of BTS corporations. If you have access to a resource, say camels (which would obviously have to be added to this mod) in game an then obtained a certain tech (animal husbandry) you could then found Camel Domestication as a "corporation." The only function of the corporation would be to convert the wild camel map resource to a new "domestic camel" resource in that city, just as Standard Ethanol converts grains to oil in BTS. If it's possible with corporations, it should spread somewhat automatically to allow neighboring civilizations to possibly gain the benefits of domestication.
Access to domesticated camels should allow Camel Chariots, Camel Archers, Camel Knights, Camel Cavalry, etc. For flavor, they should have slightly differing statistics than the counterpart units built with different resources (Camel slightly weaker than horse but a bonus in desert, reindeer bonus in tundra, etc). Some animals not domesticated in real life could require a new great person (Great Breeder) to found their "corporation" to represent the difficulty in doing so, this could perhaps be giraffes, bison, rhinos, etc.
I'm interested to hear anyone's thoughts on the idea, I think it could add a lot of interest and flavor to a mod if possible to implement using corporations. I know nothing about modding Civ 4, so I'd like to hear if it's even possible before I attempt to learn. If any skilled modder likes the idea and wants to try to implement it, then that would be even better.
In actual human history wild ancestors of animals were caught and domesticated, then spread around by humans. Also, camels, donkeys, reindeer, and some others have been used for work, and the camel at least (and maybe the donkey?) were used in warfare. It's also theoretically possible the above could have been used more frequently, and perhaps even other animals domesticated for warfare (zebra, rhinocerous, moose, giraffe).
Perhaps this could be modeled in game using the function of BTS corporations. If you have access to a resource, say camels (which would obviously have to be added to this mod) in game an then obtained a certain tech (animal husbandry) you could then found Camel Domestication as a "corporation." The only function of the corporation would be to convert the wild camel map resource to a new "domestic camel" resource in that city, just as Standard Ethanol converts grains to oil in BTS. If it's possible with corporations, it should spread somewhat automatically to allow neighboring civilizations to possibly gain the benefits of domestication.
Access to domesticated camels should allow Camel Chariots, Camel Archers, Camel Knights, Camel Cavalry, etc. For flavor, they should have slightly differing statistics than the counterpart units built with different resources (Camel slightly weaker than horse but a bonus in desert, reindeer bonus in tundra, etc). Some animals not domesticated in real life could require a new great person (Great Breeder) to found their "corporation" to represent the difficulty in doing so, this could perhaps be giraffes, bison, rhinos, etc.
I'm interested to hear anyone's thoughts on the idea, I think it could add a lot of interest and flavor to a mod if possible to implement using corporations. I know nothing about modding Civ 4, so I'd like to hear if it's even possible before I attempt to learn. If any skilled modder likes the idea and wants to try to implement it, then that would be even better.
