I'm toying around with the idea of creating Legendary Units for each civilization. Using the iMaxPlayerInstances tag in the CIV4UnitClassInfos.xml file, each Legendary Unit would be restricted to a single unit of its type for that civilization. To give an idea of what I'm talking about here's a couple samples:
America - U.S. 7th Cavalry (Cavalry) - 18 power, 3 moves, starts with Combat I, II, and III, Blitz, Charge, Formation, and Pinch. Costs 150 Hammers. ONLY ONE UNIT AVAILABLE AT A TIME.
Greece - Sacred Band of Thebes (Spearman) - 6 power, 1 move, starts with Combat I, II, and III, Cover, Medic I, March, +100% vs. Mounted. Costs 45 Hammers. ONLY ONE UNIT AVAILABLE AT A TIME.
These units would not replace any standard or unique unit.
And yes, these units are POTENT. They are supposed to be. Imagine having one unit you know can take on just about any other single unit and reliably win... do you use it? how? how much? What if it gets injured?
So what do you folks think about this?
America - U.S. 7th Cavalry (Cavalry) - 18 power, 3 moves, starts with Combat I, II, and III, Blitz, Charge, Formation, and Pinch. Costs 150 Hammers. ONLY ONE UNIT AVAILABLE AT A TIME.
Greece - Sacred Band of Thebes (Spearman) - 6 power, 1 move, starts with Combat I, II, and III, Cover, Medic I, March, +100% vs. Mounted. Costs 45 Hammers. ONLY ONE UNIT AVAILABLE AT A TIME.
These units would not replace any standard or unique unit.
And yes, these units are POTENT. They are supposed to be. Imagine having one unit you know can take on just about any other single unit and reliably win... do you use it? how? how much? What if it gets injured?
So what do you folks think about this?