Natan35
Mayor of St. Natansburg
That name sounds familiar.... isnt that in Angola?
(Im confused)
(Im confused)
I knew I had a design for the Republic of Cabinda kicking around somewhere. Have it free of charge:-
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Republic of Cabinda (Luis de Gonzaga)
Start Bias: Forest
Capital:Cabinda
UA: Alvor Rejection
Bonus, Strategic, and Luxury Resources grant a +5% bonus toGold,
Military Unit Production, and
Culture respectively to the Cities that work them. Every Ideological Tenet selected grants a percentage boost to
Culture in all Cities equal to the Tenet's Level (+1, +2, and +3% respectively).
UU: FLEC (replaces Marine)
GeneratesCulture per kill and has the unique promotion "Pointe Noire", allowing it to generate both additional
Culture per kill and transform captured Civilian Units into a random, non-obsolete unit for which you have the requisite technology. Upgrades to XCOM Squad.
UB: Petrochemical Refinery (replaces Stock Exchange)
+3 and +33%Gold, as well as +1 and +10%
Production. Additionally, rather than 2 slots for a
Great Merchant, the Petrochemical Firm instead contains 2 slots for a
Great Engineer.
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This is, rather obviously, a Gold/Production/Culture Civ. The reason why the UB is a petrochemical firm is that during the early years of the secession war, oil companies in particular were very much in favour of Cabindan independence. This might be due to the fact that Cabinda has a hell of a lot of oil underneath it, but, y'know, oil companies are also widely renowned for their humanitarian outlook and demands for the right of all mankind to freedom and self-determination. =]
Georgetown
Food and a 5%
Combat Bonus to Units stationed within them. Cost to purchase Tiles that contain Sugar Cocoa, or Cotton are reduced by 10%
per tiles that contain Sugar and +1
per Market
Culture on kill and may be expended for
City-State annexation or puppeting

Wait: does the GG has combat strength? Can it earn experience? Does the sugar bonus is for every time in the empire? I think you should buff the UA slightly...
But I like the general idea!![]()

To answer you oddly inquisitive nature NatanWait: does the GG has combat strength? Can it earn experience? Does the sugar bonus is for every time in the empire? I think you should buff the UA slightly...
But I like the general idea!![]()
there is a lot of them after all they were initially a plantation-agrarian colony known for its sugar
Gold,
Military Unit Production, and Culture respectively to the Cities that work them. Every Ideological Tenet selected grants a percentage boost to
Culture in all Cities equal to the Tenet's Level (+1, +2, and +3% respectively).
Culture per kill and has the unique promotion "Pointe Noire", allowing it to generate both additional
Culture per kill and transform captured Civilian Units into a random, non-obsolete unit for which you have the requisite technology. Upgrades to XCOM Squad.
Gold, as well as +1 and +10%
Production. Additionally, rather than 2 slots for a Great Merchant, the Petrochemical Firm instead contains 2 slots for a Great Engineer.
Zomba
Food,
Production, and
Gold Output doubled in Desert tiles. Copper, Silver, or Gold resources acquired from Peace Treaties in War produce points toward a Great Engineer
movement and 10%
Combat Bonus against Units in Desert or Hill tiles. Gains a 15%
Combat Bonus while escorting Settlers.
culture per every Declaration of Friendship made with allied Civilizations. May build Mines within Neutral Territories.
Cape Town
Unhappiness by 25% however bonus is revoked when waging War, gain
Golden Age points when capturing Cities of Civilizations that have denounced you.
Combat Bonus against Units adjacent to City-Borders, Units stationed in Cities produce +2
Gold when at war with another major Civilization
Combat Bonus against Cities and
Raze tiles 5% faster.
Kokstand
Movement, Upon capturing a Capital it triggers a "We Love The King Day" that lasts 25% longer. During a "We Love The King Day" purchasing Buildings cost 10% less
Production for every 4
Citizens, May be expended and then reconstructed in another City
), Gains a 15%
Combat Bonus against fortified Units, Gains the Unique Promotion "Vierkleur" forces Units to withdrawl from previously stationed Tiles after attacking.
I like the Laager. I like how it makes you choose between the defensive bonus of the hill and the healing bonus of the Laager.
, thanks I thought it was good fit considering that these Nomadic Griqua people had to establish thier own provicional services considering they had to fight off the crazy Bushmen and Boers coming after them. By the way real big fan of your icons and art.