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Mod Ideas:Civilization 5: Colonies Lost To Time

Discussion in 'Civ5 - Creation & Customization' started by Howard Tafty, May 24, 2015.

  1. Natan35

    Natan35 Mayor of St. Natansburg

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    I mean, in your design the Unique GG generates culture from kills. I thought it has its own combat strength.
     
  2. Howard Tafty

    Howard Tafty Minister-Chairman

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    The Keizer still has his own combat strength like a normal GG, but he doesn't provide any big bonus during combat, just wanted clear up the confusion
     
  3. DoctorMcGann

    DoctorMcGann Emperor

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    Ordinary GGs don't have combat strength, though. They're civilian units just like workers or settlers.
     
  4. Howard Tafty

    Howard Tafty Minister-Chairman

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    Well I checked the civpedia and its true, but it really doesn't matter. Either way its the same as a GG. However the confusion is they produce culture on kill when escorted with units :p.
     
  5. DoctorMcGann

    DoctorMcGann Emperor

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    Out of interest, how have you played civ and not realized that GGs were civilians?
     
  6. Howard Tafty

    Howard Tafty Minister-Chairman

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  7. Howard Tafty

    Howard Tafty Minister-Chairman

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  8. Howard Tafty

    Howard Tafty Minister-Chairman

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    Update
    After a few days of inactivity, I have been considering producing some of these mods, as I have gotten a hold on Kaels Guide and other sources, civ 5 modding is pretty hard but I still need some time, thought, and investment.
     
  9. Natan35

    Natan35 Mayor of St. Natansburg

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    Start with Indochina! Though reforms are probably a good idea... :p
     
  10. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    I think New France should be the first. And Howard, check your PMs :)
     
  11. Howard Tafty

    Howard Tafty Minister-Chairman

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    Update:
    Its official!!! I will produce these civs in 2016-2017, thanks to who ever donated or contributed to the site, and production of these civs will start sometime next year!!!
     
  12. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    Awesome! Whenever you get around to doing them I'll be more than happy to help out :)
     
  13. Howard Tafty

    Howard Tafty Minister-Chairman

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  14. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Is that a Tiger? looks more like Leopard.

    Also... sweet spring... in the winter solstice. :sad:

    Just Southern Hemisphere Things
     
  15. ModMonger

    ModMonger Chieftain

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    A Southern Rhodesia would be great!
     
  16. Howard Tafty

    Howard Tafty Minister-Chairman

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    Well I just came back from the supposodely island Republic of Cuba, an interesting place with a government thats somewhat corrupt and dictatorial with little to do outside of its Touristic hotels so I've comtemplated a colonial design for them as the effort is questionable, besides its disturbing watching a bunch tourists with shirts of Che.

    While it would be great, Rhodesia has already been done by RawSasquatch led by the peliforous Ian Smith here is a link to it on steam he truly did a fantastic job and is the inspiration for this thread, although I want to implement some more synergistic designs with my first two civs

    I'm quite happy with these designs as they're much less complicated and a bit more appealing, I would like some feedback as I'm currently working up the money to buy G&K expansion as some assets from that DLC is nessecary to complete some of my Mods, although I'm questioning codewise if they are possible and if anybody has made progress on the icons.
     
  17. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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  18. Howard Tafty

    Howard Tafty Minister-Chairman

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    While this is seperate from Colonies Lost to Time, this is one project that does actually spark interest and I'm entirely open to doing a collab once I have the appropriate resources to do so (You cant Mod on Mac :()
    Feedback on these designs would be nice, however Cuba is merely a draft.
     
  19. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    French Indochina:

    For the UA I'm assuming you mean when ending their turn in enemy territory as opposed to garrisoned in enemy territory. I'm also not sure what you mean by "converting" civilian units. The units seem to be alright, although I think more synergy should be present in the design. My immediate thought is instead of naval units getting culture when ending in enemy territory would be them getting culture whenever moving in enemy territory because then the ship's +2 movement and ignoring ZOC would be more useful.

    Nyasaland:

    The UA looks nice although I don't think the tile purchasing part is possible. King's African Rifles are going to be used in Our World's Kenya btw. For the UB, 5% and 10% look rather low to me. I think there's potential here too though. Just like the other one more synergy would be great.

    Cuba:

    15% is pretty low for an XP boost considering that Shaka gets like 50% IIRC. Units costing no maintenance during war is a nice idea, perhaps too strong, but one that I like. Siege units ignoring walls sounds really strong too and weird since our 3 independence wars were pretty much about guerrilla warfare. The Mambi is the perfect unit for a revolutionary Cuba, I was kind of surprised that Leugi's didn't have it. I would suggest making it a Rifleman or Cavalry replacement though. Rifles existed when our wars were going on and some Mambises rode cavalry also. The first machete armed cavalry charge was done by Cubans and I believe there's a Civ 4 model for them. The Mambi honestly is kind of weird since most of them fought with machetes instead of guns though. I like the duplication idea, not sure if it's possible though. I like the idea of the Machete Charge causing additional damage, those things are scary, trust me. Assistente de Campo is weak in my opinion. I also don't like it. It's very generic, any Spanish army had assistentes de campo because it just means Aide-de-Camp in Spanish, and it doesn't feel very Cuban in my opinion. Another unit or building would be better. Of course this is a draft so it needs a lot of work. I'll think of a design and see what you think of it.
     
  20. Natan35

    Natan35 Mayor of St. Natansburg

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    I see those ideas.... Makes me what to do some research myself. Though, you know, Legui already made Cuba, and colonialists legacies are planing to as well.... Make sure its not too similar.
     

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