Howard Tafty
Minister-Chairman
Interesting suggestions, in total I'll try to see critiques through and through.
EDIT: Here are some Icons finally!!! Try to guess, easiest things in the world!!
By "converting" I mean capturing and then incorparating it into your own Empire, Although I am confused as what you mean by "moving into" wouldn't it merely be the same thing as ending your turn in enemy territory, just seems a bit confusingFrench Indochina:
For the UA I'm assuming you mean when ending their turn in enemy territory as opposed to garrisoned in enemy territory. I'm also not sure what you mean by "converting" civilian units. The units seem to be alright, although I think more synergy should be present in the design. My immediate thought is instead of naval units getting culture when ending in enemy territory would be them getting culture whenever moving in enemy territory because then the ship's +2 movement and
ignoring ZOC would be more useful.
Hmm, King's African Rifles has existed for extrenous amount time since late World War I to Post World War II so I dont think More Civs would mind that I use it considering its been pretty iconic in use for colonial governments, maybe the UB use a slight buff as well.Nyasaland:
The UA looks nice although I don't think the tile purchasing part is possible. King's African Rifles are going to be used in Our World's Kenya btw. For the UB, 5% and 10% look rather low to me. I think there's potential here too though. Just like the other one more synergy would be great.
I know that part Germany's UA doesn't have maitnence for land units so thats something I know can be easily incorporated and the experience boost could use work, I actually found out a lot about Cuban history from asking the locals and the Mambises were the perfect fit for this Civ (considering I speak fluent Spanish and the influence from my Uncles), Assistentes de Campo were just a last minute idea that I really didn't have time to develop, I do know however that Unit Duplication is possible through Our World's Red Guard however, looking foward to what you have to offer.Cuba:
15% is pretty low for an XP boost considering that Shaka gets like 50% IIRC. Units costing no maintenance during war is a nice idea, perhaps too strong, but one that I like. Siege units ignoring walls sounds really strong too and weird since our 3 independence wars were pretty much about guerrilla warfare. The Mambi is the perfect unit for a revolutionary Cuba, I was kind of surprised that Leugi's didn't have it. I would suggest making it a Rifleman or Cavalry replacement though. Rifles existed when our wars were going on and some Mambises rode cavalry also. The first machete armed cavalry charge was done by Cubans and I believe there's a Civ 4 model for them. The Mambi honestly is kind of weird since most of them fought with machetes instead of guns though. I like the duplication idea, not sure if it's possible though. I like the idea of the Machete Charge causing additional damage, those things are scary, trust me. Assistente de Campo is weak in my opinion. I also don't like it. It's very generic, any Spanish army had assistentes de campo because it just means Aide-de-Camp in Spanish, and it doesn't feel very Cuban in my opinion. Another unit or building would be better. Of course this is a draft so it needs a lot of work. I'll think of a design and see what you think of it.
EDIT: Here are some Icons finally!!! Try to guess, easiest things in the world!!