Well, its been discussed about the multiple weapon yields, and while that sounds interesting I do not want to add to the complexity of the military just yet, especially considering I did add in multiple Armors. And with my addition of Alternate Equipment and new Armors you do have the "want A but have to use B" addition somewhat. One way we could introduce the Yew bow for Longbowmen would be to add Yew as a new resource you can only get from Natives(Longbows orginated from Welsh Hunters), much like I have for Spices and now Silk, you could limit its acquisition that way. All very good suggestions and realistic, though. What I like is realistic but fun. I can easily create Automatic Promotions per Profession for things like you suggest. Well, considering there is already a Terrain Defense bonus so all units have a penalty for attacking into forests or hills even. Through Promotions they can eliminate that penalty however. Well, sense all units are at base equal adding a additional penalty to Mounted Units for forests attacks seems to fit. So... Mounted Units -30% Attack for Forest, -20% Light Forest Archers +20% Defending from Hills or Behind Walls, No Penalty Attacking across River With these bonuses/penalties it will make Archers more defensive as they should be and make it so you will have to send in Skirmishers to handle fortified units in wooded areas. I am going to give the "Charge" promotion a First Stirke ability for Mounted Units. It makes sense sense a Cavalries initial charge was most damaging and is similar in concept to a First Strike. Early Cavalries usually dismounted after this first charge. I like the extra first strike too for Archers being attacked across rivers but I will have to code that in so I may wait and do that at a later update.