[NWO]_Valis
A bad kitty!
I do not know if it is easy or even possible but here is my request for someone out there who would have some spare time and likes coding challenges.
What I really found annoying in my last games were huge Stacks of Doom either on my side or on the AI side.
I really do not like the way a war is fought right now were you take zillions of units, pack them up in one big stack that moves one square at a time [later 2 with haste or mobility] and stomp your opponent to the ground. Same if you are defending against AI were you see zillions of warriors marching toward your city and if you do not have your own SoD you are lost [I am not discussing here the effectiveness of charm person or other immobilising spells witch are a completely different story]
The idea is this:
- limit the amount of combat units to X that can occupy one title
- limit the amount of non-combat units to Y that can occupy one title
- for cities double X and Y, triple it with Castle[an upgrade to walls]
I propose that X and Y would be ~3. This way you had to split your army into 'task forces'. Either have 3 axemen or 2 axemen and 1 archer. Either have 3 archmages or 2 and a medic as support.
I see it as a check done in function that checks the validity of a move. Summoned units would add to the pile of units but once they move out they couldnt step back if the stack would be full. For now I do not care if the AI would be super efficient with it, I just hope it wont run in some irrational loops or try to reach a place crossing a continent cause the short path is blocked for one turn like in RTS game. I just want to see if it works at all.
If someone would be able to do this as a modular mod it would be great.
Here are some extra if the above is doable.
- hero promotion increases X/Y [if the hero is either a combat unit or a magician{support}] so they do not take up space in scacks
- great general promotion also increases X and Y
- a promotion that increases X/Y requires promotion Z or lowers X/Y [see next]
- some units may take up more place than one - Mithril Goles would take 3 combat unit slots
- great ppl, workers and settlers, birds shoudnt take up space in stacks
- a technology could increase X/Y for the civilisation, for example Military strategy would increase X by 1 when researched, Medicine Y [this would require that every civ has its own X and Y stored somewhere]
- limit all spells that immobilise or prevent attacking to target 1 unit [maybe more with spell extension]
This mod will make the Battle as Thermopile possible.
Any one got spare time?
What I really found annoying in my last games were huge Stacks of Doom either on my side or on the AI side.
I really do not like the way a war is fought right now were you take zillions of units, pack them up in one big stack that moves one square at a time [later 2 with haste or mobility] and stomp your opponent to the ground. Same if you are defending against AI were you see zillions of warriors marching toward your city and if you do not have your own SoD you are lost [I am not discussing here the effectiveness of charm person or other immobilising spells witch are a completely different story]
The idea is this:
- limit the amount of combat units to X that can occupy one title
- limit the amount of non-combat units to Y that can occupy one title
- for cities double X and Y, triple it with Castle[an upgrade to walls]
I propose that X and Y would be ~3. This way you had to split your army into 'task forces'. Either have 3 axemen or 2 axemen and 1 archer. Either have 3 archmages or 2 and a medic as support.
I see it as a check done in function that checks the validity of a move. Summoned units would add to the pile of units but once they move out they couldnt step back if the stack would be full. For now I do not care if the AI would be super efficient with it, I just hope it wont run in some irrational loops or try to reach a place crossing a continent cause the short path is blocked for one turn like in RTS game. I just want to see if it works at all.
If someone would be able to do this as a modular mod it would be great.
Here are some extra if the above is doable.
- hero promotion increases X/Y [if the hero is either a combat unit or a magician{support}] so they do not take up space in scacks
- great general promotion also increases X and Y
- a promotion that increases X/Y requires promotion Z or lowers X/Y [see next]
- some units may take up more place than one - Mithril Goles would take 3 combat unit slots
- great ppl, workers and settlers, birds shoudnt take up space in stacks
- a technology could increase X/Y for the civilisation, for example Military strategy would increase X by 1 when researched, Medicine Y [this would require that every civ has its own X and Y stored somewhere]
- limit all spells that immobilise or prevent attacking to target 1 unit [maybe more with spell extension]
This mod will make the Battle as Thermopile possible.
Any one got spare time?