Here is a modified Ozzy's Americas map for use with Modular United Mods v1.2.
Usage:
1) Download the attached zip-file of the map
2) Unzip the contents into a folder named "PublicMaps" located inside the directory of the Mod (the mod directory should be named "Modular United Mods 1.2" and be located in the "Mods" directory). If you have no "PublicMaps" folder inside the Mod directory, create one, and unzip the contents there.
I tried creating a "Mods" folder, directly below the "Colonization" folder of the base game installation. Then I unzipped Modular United Mods 1.3 and extracted the whole thing to ... FiraxisGames\Colonization\Mods.
Launching the base game, I entered Advanced\Load a Mod, found United Mods 1.3 visible, chose it, and clicked "OK." At first it seemed all was going well, but then I got a string of 56 "XML Error" messages, all of which were associated with various leaderheadinfo files. Here is the complete text of the first message:
"There are more siblings than memory allocated for them in CVXLLoadUtility::SetVariableListTagPair. Current XML is: modules\custom civilizations\swedish\rising_civrleaderheadinfos.xml."
I have 1 GB of RAM, which runs Civ IV and Civ IV - Colonization without any problems.
3) Start the game, load the mod, and then select Single Player - Play a Scenario, and choose Ozzy's Americas on the Select a Map screen, where it should now appear, and press Ok.
I'd love to get this far. I have fond memories of the 1994 version of Colonization. I played the French, because I wanted to treat the native Americans fairly. We flowed like water in between their settlements, and by the time we declared independence, we had fortress cities from pole to pole, "from sea to shining sea," and had rescued the Inca from the Spanish (kicking them out of the New World). Now I get to try it without slavery, if I understand the constitution options, correctly.
I hope you enjoy the results!
/ Peter Masterman